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Patch 1.06 online (Changelog)

TI21:PS3

JD_2020 wrote:

 

1/25/11 (Patch 1.06)
New Features:
• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.

Issues Addressed:
• Fixed freeze associated with larger games.
• Improved reliability of players connections to one another.
• Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
• Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
• Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>").
• Fixed a timing-specific freeze when host powered down during host migration.
• Cleaned up the map search filter in the Community section (deleted unused entries).
• Fixed Combat Training’s "USE FRIENDS" option for bots names.
• Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
• Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
• Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
• Fixed filter so players can now view Friends on Zombies leadboards.
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.

Gameplay Tuning:
• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.


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