1/25/11 (Patch 1.06)
â€¢ New contracts added to the rotation.
â€¢ Added optional pre-match timer for LAN / System-Link games.
â€¢ Fixed freeze associated with larger games.
â€¢ Improved reliability of players connections to one another.
â€¢ Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
â€¢ Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
â€¢ Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you â€œError - Read error (0x80010713) on file <map name>").
â€¢ Fixed a timing-specific freeze when host powered down during host migration.
â€¢ Cleaned up the map search filter in the Community section (deleted unused entries).
â€¢ Fixed Combat Trainingâ€™s "USE FRIENDS" option for bots names.
â€¢ Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
â€¢ Instead of showing the generic â€œPlayerâ€ for offline profiles in LAN, we now display the PS3 profile name.
â€¢ Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
â€¢ Fixed filter so players can now view Friends on Zombies leadboards.
â€¢ Fix timing specific issue where the game can be put into slow motion.
â€¢ Addressed "disconnected path" error when using the doors in Radiation after a host migration.
â€¢ Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
â€¢ Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
â€¢ Fixed a freeze when quickly loading maps one after another in private match.
â€¢ Fixed issue where players get primary weapons in Second Chance.
â€¢ Fixed â€œNEWâ€ stamp not disappearing for Custom Slot 9 when highlighting the slot.
â€¢ Removed water vision effect when respawning after dying in the acid pool in Radiation.
â€¢ Several contract fixes.
â€¢ Second Chance â€“ players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
â€¢ Adjustments to the PSG1 with attachments.
â€¢ AK74U adjustments.
â€¢ RCXD adjustments.
â€¢ Silenced sniper rifle adjustments.
â€¢ Removed hit markers when shooting friendly equipment.