I like the idea of Support killstreaks. Yes, there are worse players than others out there, and yes, players who go for the objective are more likely to die than those who don't. The idea of Support makes sense, but its current implementation is pretty unbalanced at the moment.
As of right now, I like to deem the "Support" killstreak set as the "welfare system". You don't have to try and you'll max out the support killstreak set at least once a game. This doesn't sound like a problem (a good player should, in theory, get more killstreaks than a bad player, regardless of package), but it does become problematic towards the end of the Support killstreak tier. I'm talking about killstreaks such as the Stealth Bomber, EMP, and Support Osprey. These killstreaks give a player way too much firepower for way too little a price (why should a player who goes 17-35 in a game get an EMP???). It comes to the point where you're actually rewarding players for doing badly, guaranteeing them rewards even for when they don't try and end up getting destroyed.
As I said, I like the idea of Support and its current implementation needs a few tweaks to get correct.
Support killstreaks should:
- Provide a player a means to "support" himself and his team in both locating the enemy and offering more protection during firefights.
- Provide a player who goes for an objective an easier time capturing the objective.
They should not:
- Provide a player superior firepower over the enemy. (example: stealth bomber, osprey gunner)
- Inhibit the enemy team's fighting capability in any way. (example: EMP)
I suggest that the Stealth Bomber, Support Osprey, and EMP be removed from Support. These killstreaks are more assault-oriented, as they deal heavy damage to the enemy or eliminate their ability to fight. These are offensive-styled capabilities. Recon Juggernaut is iffy - it's not too bad and definitely helps teams capture objectives, so it's more defensive than anything.
I say make the Stealth Bomber a 9 Assault Killstreak, the EMP a 10 Assault Killstreak, and the "Support" Osprey a 12 Assault Killstreak. I think these numbers would be balanced.
I understand that this would put a ton of assault killstreaks in Assault, and not enough in Support...sorry, I don't know how much more should go into Support but I do think the UAV should be removed from Assault. I don't understand its place there.
Also, one other note, I do realize that the Counter-UAV inhibits the enemy team's fighting abilities, but I would counter that by saying it's not extremely game-changing and can be shot down, unlike an EMP which can alter the course of a game.
Just think of it:
How many players get a Stealth Bomber over how many get a Pave Low in a game?
Do you guys agree with my post or not?