7 Replies Latest reply: May 9, 2012 12:47 AM by Renovartio RSS

CoD9 Create A Class Suggestions

mrepictoast

Primary Weapons - Assault Rifles, Submachine Guns, Light Machine Guns, Shotguns, Sniper Rifles

 

Secondary Weapons - Pistols, Special (Ballistic Knife, Crossbow, etc.), Launcher (Two rockets, automatically locks on to UAV/Counter UAV only).  Must select Pistol if using an underbarrel attachment.

 

 

Primary Equipment:

 

Frag – Explodes after four seconds; can bounce off surfaces

 

Semtex – Grenade that sticks to its target; cannot be cooked

 

Throwing Knife – Reusable throwing knife

 

C4 – Remote detonated explosive; press RB again to detonate

 

Claymore – Proximity mine that explodes in one direction

 

 

Secondary Equipment:

 

Smoke – Create a smoke screen

 

Flash – Two grenades that blind and deafen targets

 

Stun – Two grenades that slow and disorient targets

 

Decoy – Grenade that simulates the weapon equipped when thrown.  Triggers automatically or tap LB again to manually “fire”

 

Tactical Insertion – Designate your next respawn. Replaced by Smoke in Free-For-All.

 

 

TIER 1:

 

Scavenger– Pick up ammo and throwing knives from enemies

PRO: Replenish primary/secondary equipment from enemies every two bags (excludes Claymores, Decoys and Tactical Insertions)

 

Instinct– Damage marks enemies on mini-map for three seconds; grenades mark enemy on hit marker

PRO: See player names from a greater distance

 

Hardline – One less point for a point streak, excluding 3 point Assault and 5 point Support streaks.

PRO: Two assists earn a point towards a point streak

 

Technician – Detect enemy primary equipment and ground based point streaks

PRO: Hack any detected object by aiming at it within range (1.5 second hack time)

 

Warlord – Three attachments for primary weapon

PRO: Option to replace secondary equipment with another primary equipment

 

 

TIER 2:

 

Flak Jacket – Reduced player explosive damage (Explosive damage x0.5)

PRO: Resistance applied to car/barrel explosions, reset the fuse on thrown back grenades

 

Agility – Faster moving (move speed x1.1), mantling, and recovery from equipment usage (both speeds x2)

PRO: Immune to Motion Sensor

 

Sleight of Hand – Faster gun reloads (reload time x0.5)

PRO:  Faster weapon swap (swap time x0.5)

 

UAV Jammer – Undetectable by UAV while moving

PRO: See how many UAVs are active

 

Overkill – Carry a second primary weapon with no attachments

PRO: One attachment for second primary weapon

 

TIER 3:

 

Marathon – Longer sprint (sprint time x2)

PRO: No fall damage

 

Vanguard – Resistance to flash and stun

PRO: Immune to own flash and stun; immune to gas strikes

 

Extrasensory– Radar indicators show enemy direction

PRO: Immune to EMP

 

Sit Rep: Show location of enemy airstrikes and airdrops

PRO: Louder enemy noises (player noises x2)

  

Dead Silence – Quieter movement (Movement noise x0.5)

PRO: Silent player sounds (Reloading, weapon switch, and grenade throw sound x0)

 

 

Strike Packages:

 

Assault: Get a point for every kill.  Points reset upon death.

 

 

3 kills:

 

RCEMP – Remote control car that disables all enemy electronics in its blast radius until respawn.

 

9-Bang – Flashbang with a larger, longer explosion.

 

 

5 kills:

 

Precision Airstrike – Deploy a directional airstrike

 

SAM Beacon – Deploy a beacon that targets air support to be shot down

 

Nerve Gas – Pick a location to hit with a Nerve Gas shell.  Gas lingers for ten seconds and slowly kills,

 

Assault Sentry Gun – Throw a small sentry gun that attacks enemies

 

 

7 kills:

 

Attack Helicopter – Deploy a computer controlled helicopter. 

 

Strafe Run – Three helicopters pass and shoot all outdoor targets

 

Reaper Missile – Deploy a user controlled missile

 

 

9 kills:

 

Assault Drone – Airdrop a crate containing a remote controlled drone

 

Bombardment - Select three locations to hit with massive artillery strikes

 

Harrier Strike – Call in an airstrike that leaves a hovering harrier guarding the target

 

 

11 kills:

 

Dogs – Release a pack of attack dogs into the map.

 

Satellite – Show enemy position live for forty-five seconds.  Cannot be shot down.

 

EMP – Disable all enemy electronics and kill streaks for one minute.

 

 

Support: One point per kill, objective, or point streak destroyed.   Points do not reset upon death.

 

 

5 points:

 

Support UAV- Show enemy position for thirty seconds.  One swipe every three seconds.

 

Motion Sensor – Throw a device that detects moving/sprinting players in its radius.

 

Camera Spike – Deploy a camera that marks enemies on radar within its view radius.

 

 

7 points:

 

Counter UAV – Jam enemy radar for thirty seconds

 

Scrambler – Throw a device that jams enemy electronics and announcer warnings in its radius

 

Supply Drop – Drop a bag containing ammo and equipment refills for teammates

 

 

9 points:

 

SAM Beacon – Deploy a beacon that targets enemy air support to be shot down.

 

Trophy System – Deploy a device that destroys all thrown explosives in its radius.  Unlimited ammo.

 

 

12 points:

 

Perk Drop – Airdrop a box containing a random perk for your team to pick up (eight uses per drop, no Overkill, Warlord, or UAV Jammer)

 

Support Sentry Gun – Airdrop a Sentry Gun.  One per team at a time.

 

 

Specialist: Earn perks by getting 3, 5, and 7 kills without dying.  Get all perks at 10 kills.  Streak resets upon death.