47 Replies Latest reply: Feb 10, 2012 1:14 AM by Tchael

# Positive K/D Ratio...

I have been thinkning for a while now about all the people that say going negative sucks or if you go negative then you suck. Well guess what, I have good news for EVERYONE. (This is how I see it anyway)

I will just use these numbers for easy math, because I hate math. Lol...but say you go 20-10, that is a 2.0 K/D. Say you go 10-10, that is a 1.0 K/D. Say you go 5-10, that is a .5 K/D. Say you go 0-10, that is a .00 K/D. Notice how NONE of these scenarios have a NEGATIVE in front of them!! So...my point is, anything that is equal to 0 or greater than 0 is technically a positive. So be happy, rejoice, NO ONE will EVER go negative again.

hurray

• ###### Re: Positive K/D Ratio...

According to a lot of the kids on here...if you don't have a K/D of 3 or higher...you aren't pr0.

Or as they really say "Your garbage."

Notice the bad spelling...first place in call of duty, last place in life.

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thats not what i thought. apparently doing good in life and making money or being good at sports in the cool thing anymore. its all about the video games.

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yovlud wrote:

According to a lot of the kids on here...if you don't have a K/D of 3 or higher...you aren't pr0.

Or as they really say "Your garbage."

Notice the bad spelling...first place in call of duty, last place in life.

I have a whopping .97 K/D. No excuses as to why I have it, i'm just not as good as others at this game. So I would not be pr0 as I would be seen as having a "negative" K/D. This is just my way of justifying that I am not that great. Lol.

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Well never play with anyone under the age of 18 because " you suck and should never of bought the game" its not to play for fun after all. mine is 1.08 because i play SnD and sometimes u do good and sometimes it just isnt ur game.

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I don't care for search and destroy. I HATE only having one life. I am a chicken with his head cut off, ADHD, hyped up on red bull kind of player. But yes, some days are just not your days.

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I'm agreeing with the OP...I hate the whole K/D = Big ePeen argument.

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This is because you are talking about K/D Ratio, not K/D Spread.  K/D Ratio is a division equation (Kills/Deaths) so your numbers will always be positive.  K/D Spread is a subtraction equation (Kills - Deaths) so you can have a negative K/D Spread.

Example:  10 and 20 Game

I know this is obvious math but I figured i would post it anyway.

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Ah, tuchay!  You speak wise words. I did not fully investigate or think things through before I posted. You have a very good statement there, but I will leave it on the ratio side of the house. Makes me feel better that way. Lol

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But everyone pays attention to Kill/Death RATIO...not spread...so OP is right that there is no such thing as a negative Ratio.

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Meh. I was about 1.6 and climbing with a 16 plus win/loss. I reset myself. Why you ask? Because it makes the game more fun when you don't focus on stupid statistics.

This prestige I've mainly used the Model 1887. Some of the most enjoyment I get is with exploding care packages - laughing at the greediness of others.

Oh..if your wondering. I don't ever plan on stopping. I want to reset again as soon as I hit 10th again.

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ive spent my whole 8th with the model and with damage i love. i love listen to people call me a noob for using one of the most underused guns in the game

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It's not really a question about the actual stat of K/D ratio, it's more about not giving the other team too many kills.

If you go 12-17 you might think oh at least I got 12 kills but the way it should be looked at is you gave the opposite team 5.

In objective modes it may look like it doesn't matter too much but those five deaths could give someone a killstreak.

If you don't give anything away you shouldn't worry about the actual stat, obviously someone has to go negative so to speak but you at least want it to be someone on the other team.

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Another well put statement!! I never looked at it that way.

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What about the "Pacifist" domination videos?  Where the winning team has 0 kills...as long as you play the objective...you have a chance to win...you don't play the objective...you have no shot to win.

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When people take about negative they're talking about the DIFFERENCE of kill to death rather than the ratio. Obviously if you're above one you're positive and below one you're negative. It's a lot easier than say it's negative than to say "below one" and most people know what you mean about it.

What I don't get is why everyone obsesses over having above one k/d. First of all, the average of EVERYONE ONLINE has to be 1, unless suicides count, in which case it would be lower. When you consider there are prodigious players who go 2,3,4+ k:d, those deaths have to come from somewhere...Another thing that annoys me is how often everyone on the final leaderboard is positive...pretty much anyone going negative quits...people obsess too much about this statistic /minirant

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Esy wrote:

When people take about negative they're talking about the DIFFERENCE of kill to death rather than the ratio. Obviously if you're above one you're positive and below one you're negative. It's a lot easier than say it's negative than to say "below one" and most people know what you mean about it.

This I understand. I am just trying to be a cup half full kinda guy.

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Your right about not being able to go negative but i though in hardcore if you killed your teammates they subtract a kill which could then give you negative kills ( before the update )

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Don't play HC. So someone who does will have to shed the light on that one.

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Dont and wont.. not for me...

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Finally somebody gets it.  I've tried to tell this to countless other people over the years and nobody ever gets it.

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I look at the K/D spread in a game as well as the K/D ratio. K/D spread is old school and Halo style. It is really useful when comparing a game by game scenario and so long as they have a positive K/D spread I know someone did alright (theoretically but not always the case in objective style games). The K/D ratio was really born when someone said, "Hey I wanna compare how I match up against another person?" So instead of comparing K/D spreads which can be enormously different depending on how many matches have been played, they decided to compare the Kills & Deaths by using a ratio which then becomes a universal factor not dependant on figures such as games played.

A better stat perhaps however is one that is not generally used. By using the Kills, Deaths & Matches played, we can determine the average K/D spread of a player which can be used as a universal figure which could be better used to compare against someone when comparing killing usefulness. The formula is as follows.

(Kills - Deaths)

------------------------

Games Played

So thats Total Kills Minus Total Deaths all divided by Total games played.

This way a player that went 10-1 is seen just as valuable as a player that went 12-3

These players both have a K/D spread of +9 but the K/D Ratios are quite different (10 & 4).

I think they should add this stat, especially to TDM leaderboards, to more accurately compare people

Yerp

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dastealth wrote:

A better stat perhaps however is one that is not generally used. By using the Kills, Deaths & Matches played, we can determine the average K/D spread of a player which can be used as a universal figure which could be better used to compare against someone when comparing killing usefulness. The formula is as follows.

(Kills - Deaths)

------------------------

Games Played

So thats Total Kills Minus Total Deaths all divided by Total games played.

This way a player that went 10-1 is seen just as valuable as a player that went 12-3

These players both have a K/D spread of +9 but the K/D Ratios are quite different (10 & 4).

I think they should add this stat, especially to TDM leaderboards, to more accurately compare people

That's a good way of putting it!! This kind of stat WOULD be nice to see on the TDM side of the house.  I am mainly a DOM player, so, while 10-1 and 12-3 are both good games I need to see the caps they made as well. If they didn't help cap then they didn't necessarily help the team.

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Thats when they need to add a stat for objectives like avg. objectives per game.

In domination it would be.

TOTAL CAPS + TOTAL DEFENDS

--------------------------------------------------

TOTAL GAMES PLAYED

Add to the side of this stat the K/D spread ratio in brackets and you will be able to tell if they will be useful or not.

There could be all sorts of stats each one being unique to a specific game mode.

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For the most part though (at least in DOM) you can tell if they will be helpful just by looking at the lobby leaderboard and just do some quick math. 3,000 caps with 30,000 kills means (to me) that he may lean more towards the K/D side. While 3,000 caps with 10,000 kills means (to me) more objective based. Would be nice to see the math done for us though. Then there is alot less guessing. Lol

EDIT: after re-reading that I realized I did no math with those numbers. Whoops!! I am sure you will understand what I am trying to say though.

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Only problem is if you play dom with a team and cap two flags, you may only have 2 caps and 30 kilss defending them, but you are still playing the objective by defending the flags.

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I always fail to remember this.

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I think your idea makes sense, although as a mainly SnD player I do see a flaw there with it. The stat would be extremely messed up for someone like me, where it is much more rare to go +9 as you described. It is much more common to go say, 6-3 with would show as a +3 in this format. But I find much more value in a Search teammate that goes 6-3, than a TDM teammate that goes 20-17.

For that reason I think if something like that was implemented, it would need to be segregated by game type.

On a side note, I had much more fun (especially when losing) back in COD2 when there was no Career stats recorded at all. I believe that would solve alot of the rage quitting and joining games in session problems, although sadly I do not see us ever going back to that.

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That is true. you would need it to be segregated by game mode, but at least then there would be a better representation of the player. I understand you SND argument quite well as I have played many hours of it in MW2 after people stopped playing sabotage.

I think the main reason why stats have become so central is because they are right there in front of you. Everybody can see their K/D on screen just by Clicking on Barracks.

In Halo however, you still have the stat but only in the form of it tells you how many kills & deaths you have. People aren't as concerned with the ratio because the stat is not there and most people do not care enough to get a calculator and work it out.

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Good point I used to dabble in a little Halo and never checked stats. Regardless, I like the idea and think it deserves some thought.

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I'll put this as simply as I can... The only people who say K/D and other ratios don't matter are people who don't have good ones!

Some people are better at this game than others, but in the end it's just a game!

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By the way I have no idea where this FAQUMORON came from... that's not me...

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Completely true with the whole "its just a game thing". But i dont think K/D matters or makes you a good player whatsoever.

For a while i played MW3 to the best of my ability and got up to about a 2.3 kd. then it got boring. So i just started messing around and making crazy gun combinations. obviously my K/D dropped down, if i remember correctly it was somewhere around 1.0

Does that make me a bad player because my kill to death ratio is a 1? because i purposely messed around in the interest of having fun with a video game and my kill to death ratio dropped i can be labeled a bad player.

You cant accurately determine a players skills with a look at a their K/D. It seems to me like nobody notices that maybe people dont play their best all the time, not only because their lacking that day, but because they just dont feel like trying and focusing to the best of their ability. they might just want to have fun.

Just some of my ideas..

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Nice rational logic there. Something that most people here can not seem to understand or acomplish most of the time.

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Alot of the replys made me laugh .They start off by acting like they dont care then try to justify why there KD is what it is. Just shows you the power of the K/D haunts us all

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It varies from game mode to game mode. If I'm playing TDM I don't want people on my team that are going 10-20. Thats almost a third of a whole teams deaths that I have to make up for. If I'm playing Domination I don't care if you go 10-20 as long as you're willing to jump on a flag with me when necessary. If you're going to go 10-20 and not play the objective then there's a problem. It's the same problem as someone going 20-10 and not playing the objective. K/D means nothing in objective games. Yes, it helps but I would much rather have a 10-20 player that plays the objective than a 20-10 player who doesn't.

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^^^ I agree, K/D only matters in deatmatch.  I hate losing an objective game and hearing someone on my team saying how great they are because they went positive, when they made no attempt to pursue or defend the objective.

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If I'm going 20-3 and run&gunning, my team better be able to handle the objective on their own from the mere lack of enemies killing them and calling in killstreaks. The KDR whores in objective game modes are the SUPPORT role of the teams. They are getting the killstreaks and keeping the enemy away and off of the objectives. If you think Domination is only about CAPTURING flags than you're bad at Domination... you're supposed to DEFEND the flags.

3 flags... only need to cap and keep 2 of them to win ANY round of Domination. So why even go after the 3rd flag? Trying to get a quicker game? A shutout? Ha! Good luck...Better hope the enemy team is **** or you're on a good team/with a clan...

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^----kill whore trying to defend himself>

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Idiot who doesn't realize how objective game modes work ^--

Look up "Domination Shutdown 200-0"

Holy ****, the team only got 3 caps and won? KILL WHORES! THE WHOLE LOT OF THEM! You OBVIOUSLY need to catch AND LOSE the objective every 10 seconds otherwise you aren't doing it right!

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If you're winning and holding down two flags, then yea defend.  I'm talking about when you've lost and some knucklehead who only has a few kills and even fewer deaths, somehow thinks he is better than those who at least tried to cap another territory.

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I rarely run into those kinds of people. Usually if a person did 20-3 and only had 1-2 caps they did more to help the team than the person who went 4-20 with 6-7 caps. Especially if those 20 deaths helped lead to an enemy EMP which took out your support such as helicopters - making it even more difficult for your team to capture an objective.

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there is a difference between defending a flag and running and gunning going no where near a flag.

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Then your definition of run and gunning is incorrect. It's more like "Camping the side of the map running back and forward between two points". A run&gunner goes around the whole map at some point.

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When i say run and gun i mean constantly moving never stopping to cap or defend anything. Just going for the kills is called kill whoring.

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Then they pass by a flag, they just don't cap it. Depending on the scenario, both could be a good option.

I'll only capture a flag if I'm aware of spawns and know I can solo cap it without dying and in the process losing my specialist perks. There is no point in capturing C if it's going to be lost to the enemy team before we even get a point off of it + I die in the process. I'd be much better off killing the enemies, keeping them away from any objectives we're either in the process of capturing - or flags we're defending.