36 Replies Latest reply: Oct 31, 2012 10:35 AM by adw1983 RSS

Experimental Playlist Idea - "KDR Less than 1"

kastro187420

Nobody likes Death Streaks, but Infinityward tends to defend them by saying that "bad players" need them because without them, it can become frustrating, and without them, those players would end up just leaving and not playing the game. I get this point of view, despite not liking. However, this is where I differ with IW, and where I hope they'll see things from another point of view:

 

You cannot help a bad player get better, by making the game easier for them. To use an analogy, it's like trying to train for a Marathon run, but only training for half the run (~13 miles). When it comes time to run the Marathon, you simply won't be able to handle it because you undertrained. With me, I see Death Streaks as the problem, not the solution. When you make the game too easy, you remove room for improvement. Afterall, why improve when you don't need to? To illustrate this point, look at where we've come since CoD4:

 

Low-Recoil Weapons (Weapon Control is now less important)

High Damage Weapons (only need an average of 3 hits to kill)

Radar Reliance (people are so used to it that they complain when people don't show up for them now...)

Death Streaks (now you get rewarded for dying)

Aim Assisted Knife Lunges (just get close, the game does the rest)

Lag Compensation (bad connection? no problem)

 

This is just a few things off the top of my head. You can clearly see that this game is just becoming easier as the series goes on. This is the complete wrong direction to go if the goal is to help players improve and need less reliance on these things. You simply hinder their ability to improve by removing the need to improve.

 

I think it's important that you start wheening players off these things now, and stop introducing more and more "training wheels" so to speak. What I'm proposing is a very simple first step, which addresses one of the issues for these "bad players" who tend to struggle a lot with getting kills, and that is, the game constantly matching them with players who are simply better than them. My idea is simple:

 

Introduce a playlist which is only accessible to those under a 1.0 KDR, and locked for everyone else. Similar to Bootcamp in World at War (not limited by Rank though, but rather, KDR). What this does is gives these players a field to play in against other players of similar skill. Now I know, KDR doesn't = skill. But these players need an environment where they're not playing against parties of 1.5-2 KDR players all the time. They need somewhere that they can go in order to hone their skills and improve.

 

I think in order to prevent people from exploiting this playlist, parties shouldn't be allowed in unless their "average kdr" is higher than 1. This would allow people who have slightly higher KDs to enter, but only if the other people in their party had a pretty low K/D. Additionally, the Party Leader must have a KD  < 1. The other flaw is the 10th prestige stat reset that people can do. They could potentially reset their stats and gain access.. so there should be something that lets the game realize when people have done it, and lock the playlist for them if their KD was higher than say, 1.5 at that point.

 

This is still just a concept, but I would really like to see it go somewhere with either IW or Treyarch. Give those players a place to essentially "practice" against real human players. Combat Training was a nice start, but those are still just AI at the end of the day, and are incapable of real tactics.

 

Am I the only one who thinks this would be a good idea (at least in theory)?

  • Re: Experimental Playlist Idea - "KDR Less than 1"

    The fundamental game-play mechanics of Call of Duty couldn't be much more straightforward:

     

    • move, aim, & shoot

    • the controls are simple

    • the progression & customization systems aren't too elaborate

    • the rules for winning each game-type are pretty basic

    • the fast-paced, pick-up-&-play, "a minute to learn, a lifetime to master" design is what has drawn so many people to play it.

     

    The game by itself is somewhat easy (as it should be).

     

    The challenge comes when playing the game against other people - which is exactly where the challenge should be. Multiplayer is supposed to be skill against skill.

     

    Attempts to factor skill out of the game remove the reward for developing skill, which then removes the motivation for even playing the game at all.

     

    I, too, am of the mind that there are better ways to help indoctrinate players into the game than by building permanent "training wheels" for everyone into the game's design. Ideas like this negative K/D "boot camp" playlist are good examples.

     

    Personally, I think the Combat Training mode in Black Ops was the very best tool for the job. It reproduced the multiplayer experience in nearly every way, but with an adjustable difficulty level that allowed players to practice privately.

     

    Learning the tactics other people employ (and how to counter them) is something that can only be accomplished by taking the plunge & actually playing in multiplayer matches. But at least the Black Ops Combat Training mode let players first familiarize themselves with maps, load-outs, routes, lines-of-sight, etc. so that they didn't have to go into multiplayer completely unprepared.

    • Re: Experimental Playlist Idea - "KDR Less than 1"

      operator-1 wrote:

       

      Multiplayer is supposed to be skill against skill.

       

      THISSSSSSSSSSSSSSSSSSSSS.

      • Re: Experimental Playlist Idea - "KDR Less than 1"
        kastro187420

        This is pretty much my line of thought aswell. We need to start promoting the idea that players should be developing their skill in the game, rather than this idea that we need to, for lack of a better phrase, "Dumb down the game" to meet their standards.

         

        Players can improve, they just need the proper motivation to do so. Give them the tools to improve, and they will. Don't give them things like Death Streaks which simply keep them content with being bad, or at least at their current skill level.

         

        In keeping with this, I actually have posted another idea on the Black Ops boards for Treyarch's next game (http://community.callofduty.com/thread/200403581) for those interested. I really would like to start seeing what kind of things we can come up with that will simply help alleviate the need for making the game easier.

         

        I think just to start, giving these "less than skilled" players a playlist to play against eachother is a good start, as there isn't that fear of running into a dominating group of people who are constantly raining Reapers and AC-130s on you. You'll be, for all intents and purposes, matched up with people who are closer to your level (people who sometimes struggle to go positive).

        • Re: Experimental Playlist Idea - "KDR Less than 1"

          Despite how things like Dead Man's Hand & Final Stand might be hyped, I think it's a misnomer to classify them as "help for inexperienced and/or unskilled players."

           

          Such things do nothing to "help" players improve their skills.

           

          All they do is give poor-performing players the ability to flip a spiteful middle finger at players who are out-performing them.

           

          If they're dying enough to roll a deathstreak, how is exploding going to "help" them perform any better after respawning again?

           

          I think the Point-Streak concept (versus just Kill-Streaks) & the Support Strike Package (where players can work towards rewards even after dying) in MW3 were good steps in a direction to reward players who aren't slaying in sprees. (Although, I think lethal options like the Stealth Bomber should not be in the Support Strike Package).

        • Re: Experimental Playlist Idea - "KDR Less than 1"

          kastro187420 wrote:

           

          This is pretty much my line of thought aswell. We need to start promoting the idea that players should be developing their skill in the game, rather than this idea that we need to, for lack of a better phrase, "Dumb down the game" to meet their standards.

           

          Players can improve, they just need the proper motivation to do so. Give them the tools to improve, and they will. Don't give them things like Death Streaks which simply keep them content with being bad, or at least at their current skill level.

           

          In keeping with this, I actually have posted another idea on the Black Ops boards for Treyarch's next game (http://community.callofduty.com/thread/200403581) for those interested. I really would like to start seeing what kind of things we can come up with that will simply help alleviate the need for making the game easier.

           

          I think just to start, giving these "less than skilled" players a playlist to play against eachother is a good start, as there isn't that fear of running into a dominating group of people who are constantly raining Reapers and AC-130s on you. You'll be, for all intents and purposes, matched up with people who are closer to your level (people who sometimes struggle to go positive).

          I won't mind a playlist for bad players, or just Combat Training. There shouldn't be any spoonfeeding in regular gameplay.

           

          There are so many better and less pathetic substitutes for Deathstreaks, it isn't even funny.

          • Re: Experimental Playlist Idea - "KDR Less than 1"

            platinumb wrote:

             

            ...There are so many better and less pathetic substitutes for Deathstreaks, it isn't even funny.

             

            Instead of lethal death-streaks like Final Stand & Dead Man's Hand, what if death-streaks worked a bit like MW3's Specialist Strike Package?

             

            • 4 deaths in a row with no kills = 1 additional perk.

            • 6 deaths in a row with no kills = 2 additional perks.

            • 8 deaths in a row with no kills = 3 additional perks.

            • 10 deaths in a row with no kills = all perks.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    jwaller123

    The concept is wonderful but the logistics of coding it seems a bit nightmarish. I have a .98 k/d and simply hate getting raped by people who are better then me. Don't get me wrong, I have my good games as well, but they are a little bit rarer then I would like. Lol.

    • Re: Experimental Playlist Idea - "KDR Less than 1"
      kastro187420

      I'm not really sure how hard it would be actually. There are couple additional circumstances to consider when programming (should party members above 1.0 be allowed?, what about 10th prestigers who reset their stats after being above a 1.0?, and other things), but if those can be addressed, I think it's a viable solution.

       

      I have a friend on my list who, despite having about a 0.85 K/D, doesn't like the game being made too easy. He wants the challenge because he wants to improve. Even he's against this concept of "Make the game easier", despite the fact that he could potentially benefit from it.

       

      The only way to really improve, is to challenge yourself. This is why in certain games, I simply refuse to use certain perks or weapons. I want to challenge myself and not default to the "best" simply because it's there. Through that extra challenge, I improved.

       

      Now not everyone is of that same mindset, and will gladly take advantage of the best weapons and perks. But they hardly ever get better when they do that. I try to explain this to people, and sometimes they understand. Other times, it takes a bit more to convince them.

       

      That's why I think creating Optional ways for people to improve, without that added pressure, would be helpful to them. In this playlist, they typically wouldn't have to worry about someone going 30-3 in TDM, because players in that playlist really don't tend to have those kinds of games.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    scumbaggah

    I think there should be a playlist that's only for guys under lvl 79. Pretty much a whole prestige playing same skill levels should give even the biggest noob to the series an idea on how to play properly. I bit better than being thrown in with the sharks straight away.

     

    EDIT* Death streaks aren't needed at all, they don't help anyone at all imo.

  • Re: Experimental Playlist Idea - "KDR Less than 1"

    Death streaks are overrated, if people really are as skilled as they say, they know how to keep there distance. Not trying to offend anybody, just saying.

     

    I like this idear, I hate it when i have 2-3 people on my team going 3-30, thus giving the enemie easy kills for air support, then nobody shooting it down, thus me switching to blindeye/assassin/stinger just to shoot stuff down.

     

    But what i really hate, are those l33t QS, spinning around like ballerina's, hoping for that awesome QS kill to put in there montage. That **** is old boy. You see them spinning around at the start of the match, and whenever you check your mini map you see some team mates arrow spinning around like a nutcase, checking the scoreboard seeing him going 3-30 as well.

     

    Anyways, rant mode off, i like this idear, wish there was something like this when i started playing. I know you had that World of War bootcamp, but high prestiges could also enter that thing, thus being able to **** the new guys.

    • Re: Experimental Playlist Idea - "KDR Less than 1"
      kastro187420

      RawBrah wrote:

       

      Death streaks are overrated, if people really are as skilled as they say, they know how to keep there distance. Not trying to offend anybody, just saying.

       

      The problem is, with the map design and certain weapons, you simply can't keep your distance. Take DMH for instace. Against a Shotgun user, it's almost a guaranteed death sentence for the guy. His weapon literally cannot hit an enemy that is outside of it's range. This means he MUST get within the blast radius. When you take into map design on top of that, there are many instances where you're forced into the CQB zone.

       

      Death Streaks as a whole are just a step in the wrong direction. The only one that I think even remotely helps anyone is "Revenge", and that's because when they see the enemy marked on the map, they might try to use a flanking route or try different tactics to reach the person. The rest of the Death Streaks do nothing to help a player improve.

       

      Additionally, pitting those players who constantly get Death Streaks, up against players who are constantly putting them into them, does not help them very much. Pit them up against someone of a similar skill set, and they'll steadily improve.

      • Re: Experimental Playlist Idea - "KDR Less than 1"
        vims1990

        The problem is, with the map design and certain weapons, you simply can't keep your distance. Take DMH for instace. Against a Shotgun user, it's almost a guaranteed death sentence for the guy. His weapon literally cannot hit an enemy that is outside of it's range. This means he MUST get within the blast radius. When you take into map design on top of that, there are many instances where you're forced into the CQB zone.

         

        Kastro is right on this.

         

        Majority of the maps are based on CQC & spawns (I believe) are deliberately made to spawn you close to the action.

         

        For me, shotguns is all I'm using at the moment and against a player using DMH and with me using a shotgun, it's impossible to survive DMH.

         

        If there was some sort of timer on the detonation allowing me a chance to escape or possibly a reduction in the radius of the explosion, I'll accept DMH.

         

        And to tell you the truth, the players I see with DMH's are in their own dream world doing trickshots & basically mucking around ignoring the game type which ends in more deaths for them which ends up with myself dying for their incompetance.

         

        I shouldn't be punished for being a decent player at the game.

  • Re: Experimental Playlist Idea - "KDR Less than 1"

    i like the idea of a low KD lobby     but why not go it a step further and group all lobbies based on that concept     at any given time there 20000 + people online so it would seem to reason that in solo multiplay it should be able to link you up with 11 other people with a similar KD      that way its not always a lobby of about even matched ex.( .90 :1.10 to be the range) people and 1 or 2 a side  getting 26 and 3

  • Re: Experimental Playlist Idea - "KDR Less than 1"

    The k/d requirement would definitely have to be lower. I think it should be a sub .75 k/d playlist.

  • Re: Experimental Playlist Idea - "KDR Less than 1"

    kastro187420 wrote:


    Introduce a playlist which is only accessible to those under a 1.0 KDR, and locked for everyone else. Similar to Bootcamp in World at War (not limited by Rank though, but rather, KDR). What this does is gives these players a field to play in against other players of similar skill. Now I know, KDR doesn't = skill.

     

    Your idea has two major problems.

     

    1) As you acknowledge, KDR does not equal skill.  In the case of Modern Warfare's player-base, it may be fairly disconnected from skill.  A high KDR as likely means the person is abusing poorly defined mechanics, or abusing Infection, ignoring the objectives of non-kill-based game modes to pad their KDR with easy kills, and the like.  KDR also isn't necessarily a great measure of skill in non-kill-based modes anyway.

     

    2) The idea of more skill-based matchmaking has been brought up in the Title Update and Hot Fix Notes thread before.  It was immediately shot down by G IH A IN ID II.  MW3 dev stance is that skilled players do not want even matches, but rather get their enjoyment from easy kills and being able to call in multiple high level kill streak rewards.  Indeed, some players responded that they and their friends do not want to face equal skill opponents, and get upset if they can't call in their streak rewards.

     

    A couple of relevant quotes from G IH A IN ID II:

    "Any game creator wants as many people as possible playing their game. Coincidentally, it is irrefutably in the interest of the hardcore player to have new players remain in the game. One's positive KDR and WLR is based upon preying upon those less skilled than oneself. This is part of Call of Duty. It's even become part of the vernacular, where terms like 'Christmas noobs' are born."

     

    "I don't know if the same people complaining about Death Streaks would truly like a heavily skill based matchmaking system. If all the 3+KDR 2+ WL ratio players played each other in fairly short order their stats would fall dramatically. With no sheep the wolves feed on themsleves."

    • Re: Experimental Playlist Idea - "KDR Less than 1"

      Well said. And before anyone gets on their soap box, yes my KDR is lacking, but it doesn't mean I am a "bad player". Plus there are too many factors that it seems many have been able to overcome, that are reason for my bad KDR. I did not start out well, but have improved dramatically since November. So I struggle to get my KDR up. Lately my KDR in matches has avg. around .8. That being said I have had matches of .2 and of 2.0. I also mostly play Objective matches where I tend to place Top 3 often and score rather well. Keep in mind also having a high KDR doesn't mean you kill alot. It just means you die less. So if I have a KDR of 1.0 with 1 kill and 1 deaths does that really make me a "good" player. KDR is not a good gauge of skill. Though it is a great indicator of progression.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    ghamorra

    Who's good and who's bad? I honestly can't tell. I'll go 3-4 matches with K/Ds above 10. The very next match I won't break even. It's impossible to judge how good someone is when there's so many issues and flaws with the game. You're simply left going through the motions and hope that match ends without doing too much damage to your stats.

     

    Before we can start judging who's good and who's bad the game needs cleaned up a bit so accurate evaluations can be made

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    zArtfulDgr

    Guys, KDR is only relevant when comparing it to the entire population of COD players.  You cannot use KDR to match make, because with a large population everyone's KDR would just gravitate towards 1.0.  It's simple statistics.  A KDR < 1.0 lobby would quickly push those people in it up towards 1.0,  while those in the higher skilled KDR lobby would see their KDR drop drastically towards 1.0.  The same with dynamic match making based on KDR.  It would work for a little while, but would degenerate into meaningless churn in short order.

     

    There would be a few stand out super stars that could keep their high KDR when always playing against legitimate 2.0+players, but they would be very few and far between.  As with any large population there is a bell curve of players centered around 1.0.  There will be a tiny fraction of high K/D genius players that could stay on the right side of the curve (though even their K/D would drop).  And a few sorry guys on the far left that can't be helped much.  But monkeying with the curve like you're talking about would end up with basically a straight line centered at 1.0.  No one would like that.  Seriously.

    • Re: Experimental Playlist Idea - "KDR Less than 1"
      kastro187420

      I'm not saying match-making purely on KDR, I'm saying that there should be one TDM playlist that can only be accessed by players with less than a 1.0 KDR. What this does is gives them a safe place to play in where they aren't facing down clans of people with 2-3 KDRs who constantly dominate people.

       

      That's what the point is. It's not to match-make everyone based upon their KDR, that would never work. But a playlist like the one I suggested would be enough to help people improve, and would reduce the need for things like Death streaks.

      • Re: Experimental Playlist Idea - "KDR Less than 1"
        zArtfulDgr

        kastro187420 wrote:

         

        I'm not saying match-making purely on KDR, I'm saying that there should be one TDM playlist that can only be accessed by players with less than a 1.0 KDR. What this does is gives them a safe place to play in where they aren't facing down clans of people with 2-3 KDRs who constantly dominate people.

         

        That's what the point is. It's not to match-make everyone based upon their KDR, that would never work. But a playlist like the one I suggested would be enough to help people improve, and would reduce the need for things like Death streaks.

         

        A low KDR lobby is a form of match making.  Most low K/D players would choose it.  No high K/D players could choose it.  So you are being matched against players by K/D, even though it's voluntary match making,  the same math applies.  You might be able to get away with it if you limited how long you could choose to play there.  Like level 40 and below or something.  But then you could easily get trollers that would keep making new accounts just to mess with noobs in that lobby.

         

        I still think some form of skill point system would need to be used (as stated in my other post).  But it doesn't matter.  If Activision wanted to do something like that, they would have already.  The best solution is just to keep playing until you get better.  I have over a thousand hours in COD.  I started out really terrible.  Now I can hold my own.  That's the only real way.  

        • Re: Experimental Playlist Idea - "KDR Less than 1"
          kastro187420

          Like you, I too probably have over a thousand hours into the series. I started out in CoD4 barely pulling a 0.5 K/D. But at the same time, we can't deny that when we started out, we weren't starting out against people who had thousands of hours into the series. The people we played against, in all likely hood, are people who were somewhat new to online gaming. Prior to Call of Duty, there really wasn't a big-name FPS out there for consoles (Except Halo I believe). So for many of us, Call of Duty is where we got our feet wet with Online FPS gaming.

           

          Today however, Call of Duty is marketed towards younger crowds and less skilled players. This we can't ignore or pretend isn't happening. This is why, at least with Infinityward's titles, they have the crutches and things that make it super easy for new players.

           

          If we are to stop things like that from showing up in the game, then we need to give them an alternative to simply making the game easier and easier, and in turn, effectively ruining it for us players who learned the old fashioned way of trial and error. Infinityward won't turn the game back into what CoD4 was because simply put, it's too hard for the newer players.

           

          So we need to do the next best thing, and come up with a way of taking the new players out of the "dangers" of playing against people like us who have played for years and know the game inside and out. Let them play with people who, for all intents and purposes, are about as good as they are at killing other players.

           

          It's by no means a perfect system, hence why I called it "Experimental", but I do think at the very least, it's worth a try.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    zArtfulDgr

    The only way something like this might work would be to use a skill point system instead of KDR.  A skill point system might work if you awarded people skill points based on the skill point differential between the two players when a kill is achieved.  So a lower skilled player killing a lower skilled player might get 100 points.  But a lower skilled player killing a higher skilled player might get 200 points.  A higher skilled player killing a lower skilled player might get only 50 skill points, etc.   Then match make on a skill point ratio.

     

    Someone better at statistics than me might be able to come up with such a system that works regardless of the level of player you're going against so that higher skilled players keep their high skill level, and lower skilled players keep their low skill level until such time as they actually improve instead of just getting a false bump in their KDR because they were only matched against bad players.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    tomtom559

    Aim Assisted Knife Lunges (just get close, the game does the rest)  ive knifed a guy by press the trigger button while aiming down sights when he ran up on me


  • Re: Experimental Playlist Idea - "KDR Less than 1"

    they need something along lines of what blak ops have a training seasion. right.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    half-megatron

    u didnt mention QS'ers?

    • Re: Experimental Playlist Idea - "KDR Less than 1"
      kastro187420

      They're just a symptom of retarded players, not necessarily bad players.

      • Re: Experimental Playlist Idea - "KDR Less than 1"
        adw1983

        IN EVER TYPE OF SPORTS, people play against people their level.

         

        Getting raped 100/100 games does not make someone better, it makes them victim to ****.
        When I grew up, close to noone were completely and utterly awesome at Quake II, Unreal Tournament or Counter-Strike and matchmaking in public matches was always randomized and/or based on KD and win-loss ratio.

         

        It takes YEARS to become a good FPS player.
        If I hadn't had 10 years of various amounts of FPS gaming under my belt, I would never have bothered playing CoD for extended periods of time.

         

        It is fun to play, because you CAN win WITHOUT being piggybacked.

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    IrishDan68

    Kastro has some awesome points and I do hope the powers that be take a serious look into you ideas. What My fellow clan members and I do is set up private matches and take away all the good game perks and have everyone at the same level with the same( usualy a lousy weapon) and hone our skills there.... Some times its knife only or .44 or xm25 or sniper rifle.  This tends to make us a better overall team and has inproved the kdr of many team members.

    If Infinityward took your advice it would be awesome. It would be awesome to if they had a " Skill improving loby" Like a private match but set up in a public  loby. Muct like the gun game but each round is with the same weapon all around and you dont get to train with another weapon till you get to a cirtain point. Thus hopefully making you a better overall player and making it more enjoyable. 

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    adw1983

    I have an even better idea.

     

    Matchmaking based on win loss ratio.

     

    Think about it.

    • Re: Experimental Playlist Idea - "KDR Less than 1"
      axxo88

      And how are you supposed to get better if you are not playing against People with higher Skills(or in this Case a better K/D).

       

      From blasting People with a low K/D the only Thing that happens is that your K/D gets better, but as soon as the Matchmaking puts you in Lobbys with higher K/Ds(cause your K/D got better) you´ll loose your good K/D again because you´re not used to play against skilled Players so this is no Solution.

       

      Just learn the Maps, read some Strategy-Guides or look up some Gameplay/Tutorial Clips on Youtube which provide a lot of Tactics to gain a better K/D. Take your Time to find a Weapon/Class-Set you´re comfortable with and you should be good to go.

      • Re: Experimental Playlist Idea - "KDR Less than 1"
        adw1983

        No.
        The guys with bad KDs and hight WLs who outperform the guys with high KDs will "rank up" and play against better teams because they win more.

         

        Who the heck were the bloody idiots who figured that not dying was more important than winning in a COMPUTERGAME anyway?

         

        A win is a win, even if you went 10-50 -- and a loss is a loss even if you went 50-10.

         

        The game is about winning as a team, not getting many kills.

        • Re: Experimental Playlist Idea - "KDR Less than 1"
          axxo88

          Yes but a Key to winning (in most Game Modes of CoD) is to not get killed...

          For example, how can you be able to secure a Objective or defend it if you´re constantly get killed and respawn far away on the Map?

          And how do you prevent the Enemy from taking the Objective if you don´t kill them? I agree, a good K/D does not have to mean that you´re winning the Game, but it is one of the Keys to get the Objective. If you get killed over and over you won´t do anything for your Team at all.

           

          I think it would have been better if they implemented Combat Training like in Blackops so People could learn and explore the Maps against Bots, evaluate Weapons etc...

          • Re: Experimental Playlist Idea - "KDR Less than 1"
            adw1983

            Through teamwork and cooperation, and strategy.

            http://www.youtube.com/watch?v=sIy_UAKl8qc

             

             

             

            KD ONLY matters in Team Deathmatch.

             

            No, it does not matter in Kill confirmed or Free for All.

             

            Kill confirmed:
            If you pick up more dogtags than you leave behind, you are a boon to your team.

            It's better to pick up 10 enemy dogtags and 10 dogtags from dead teammates or your own and going 10-10 than it is going 20-5 picking up 5 enemy dogtags and 5 from your team.

             

            Free for all:

            It's better to go 30-25 than 29-0.

             

            Even team deathmatch can be dicussed:
            Isn't a person who stays behind and protects the team's rear as valuable as the people who from the safety of knowing that the enemy cannot come from behind **** the opposite team in full assault, while the person behind has to fight alone and has to sacrifice his life to warn the team about upcoming dangers?

  • Re: Experimental Playlist Idea - "KDR Less than 1"
    coltfirearms

    I agree, but I believe they should remove deathstreaks entirely.