So After 3 Days of going in with a 3 man group, and getting some of the worst player I have ever seen on Xbox. Meaning the top 3 are Myself + 2 friends, the lower 3 are Randoms going anywhere from 2-40 deaths and under 20 kills. (this is during Team Defender and Kill Confirmed)
I took some time and ran some ideas Around and came up with a pretty decent new ranking system and matchmaking system to help beginners face ebginners, moderates face moderates, Groups faceother groups, and "No Lifes" face other "No Lifes."
This is the Basic Math Behind it.
2 Ranks - Personal Rank, Global Rank.
Personal Rank - Your basic CoD ranking Structure containing your prestiges, weapon/perk unlocks, killstreak unlocks, etc.
Global Rank - This is a "Points per an Hour" Rank, or you could call it a "True Skill System"
You're PPH will show everyone your actual Rank. So Having a PPH of X, would put you at Rank Y. If you drop below that X PPH, you would be demoted to Rank Z. Getting to a certain PPH would also unlock "Special" challenged to award the player.
All game mode values will most likely stay the same, as they have through every CoD.
But they would all be scaled to represent 1 value.
For instance, someone that plays Dom. vs someone that plays FFA, will have 2 different PPH because each of those games gives different scoresper a kill, for capping obj, etc.
So if Player A gets 5000 points an hour in Dom. and Player B gets 2500 Points and Hour in FFA. Those 2 numbers would be scale to a point where they are even.
Now, the Matchmaking part of this will come from your PPH. If you have a 2000 PPH total, then you will be faced will other people around the same rank. Similiar to MMR from WoW, or ELO from LoL. When grouped with other people, your "Average" PPH among all your party will be determined.
Player A - 2500
Player B - 6000
Player C - 3300
Player D- 5750
Avergae PPH - 4387.5 - So you would be againt other players around this PPH. It would also search for other groups of people aroud the same Average PPH with the same amount of people. This way, It's not a Core 6 man Team v 6 Randoms. And would pin Squads Vs other Squads, or fill the remainder of your team with a Squad.
Your 3 man Team + another 3 man team = Team 1
2 other 3 man teams = Team 2
Or something along the lines of 3, 2-man teams = team 1
1, 4 man team + 2 man team = Team 2.
Ontop of your PPH, it will also take connection into thought, as this may also help eliminate a lot of connection issues, as it will favor teams that live on your side of the Country, rather than people across it.
The values are still rough, and being worked out. This is jsut an outline of what was in my head, and will post some actual working math in the future.
If something like this is brought in, we will end up seeing more Close Games. None of these 2500-7500 Team Defender/TDM/Drop Zones.
If you have any Question, Comments or Idea that should be added, let me know.