8 Replies Latest reply: Mar 19, 2012 4:38 AM by elitegamer200 RSS

Black ops 2 killstreaks and perks (my style)

WARNING THE FOLLOWING POST IS LONG

 

Killstreaks: Lets keep the support, specialist and assualt set up but change some things around. Firstly lets get rid of EMP and put stealth bomber and escort airdrop in assualt. Secondly killstreaks arn't attach to different classes. Just like MW2 and black ops you choose 3 killstreaks before entering a game and no matter what class you use, you always have those 3 killstreaks. Support killstreaks can only be aquired once per game.

 

SUPPORT

UAV - 5 kills

CUAV - 5 kills

Ballistics vest - 6 kills

Trap care package - 6 kills (doesn't count towards killstreak)

SAM turret - 6 kills

Recon drone - 7 kills

Remote turret - 9 kills

Advance UAV (MW3 style) - 12 kills

 

ASSUALT  (KILLSTREAKS DON'T STACK)

UAV - 4 kills

CUAV - 4 kills

Care package - 5 kills

Predator missile - 5 kills

Sentry gun - 6 kills

Precision airstrike - 6 kills

Attack heli - 7 kills

Advance UAV (Black ops style) - 8 kills

Stealth Bomber - 8 kills

Reaper - 9 kills

Pavelow - 10 kills

Attack Dogs - 11 kills

AC-130 - 12 kills

Osprey Gunner - 15 kills

 

SPECIALIST (Still thinking on whether to still have an all perks option)

First perk - 2 kills

Second perk - 4 kills

Third perk - 6 kills

All perks  - 8 kills

 

Perk: Little combination between of Black ops and MW3 perks

 

SLOT 1

Scavenger

Reg: Only primary and secondary ammo replenish

Pro: Lethal grenade replenish and start with extra mags

Athlete

Reg: Run faster and longer

Pro: Climb obstacles faster

Hardline

Reg: 1 less kill for aquire a killstreak

Pro: 2 assist count as a kill

Cold blooded

Reg: Immune to predators, helis and sentry guns

Pro: immune to Reapers, Ac-130s, pavelows and support UAVs

Recon

Reg: Explosives, stuns and flashes paint enemies red on the radar

Pro: Bullet damage paints enemies and last longer

 

SLOT 2

Sleight of hand

Reg: Reload faster

Pro: Recover from equipment and grenade usage faster

Steady aim

Reg: Increases hip fire accuracy

Pro: Faster recovery from sprint

Quickdraw

Reg: Aim down sights faster

Pro: Pick up and switch weapons fasters

Hardened

Reg: Increase bullet penetration

Pro: Little to no flinch when being shot

Bling

Reg: 2 attachments for your gun

Pro: Secondary weapon can be given 2 attachments

 

SLOT 3

Blast shield

Reg: Less damage from explosives

Pro: immune to stuns and flashes

Ninja

Reg: Silent footsteps (see additional info for more details)

Pro: No falling damage

Sit rep

Reg: Enemy explosives would be highlighted

Pro: Start with one extra (semtex or frag only) and one extra (flash or stun only)

Marksman

Reg: Able to identify enemies from a distance

Pro: Claymore and bouncing betty trigger delay

One man Army (You won't be able to switch to classes with a grenade launcher or with one man army)

Reg: Removes your secondary weapon. Be able to switch classes at any time.

Pro: Faster switching between classes

 

ADDITIONAL INFO

  • Just like battlefield you need to pull out your knife
  • Character footstep noises in details (depends on surface)
    • Standing w/o ninja =loud
    • Crouching w/o ninja =medium sound
    • Standing w/ ninja = very faint sound
    • Crouching w/ ninja =absolutely no sound
  • Lethals
    • Claymores
    • Frags
    • Semtex
    • Bouncing Betty (WAW style however immune when prone)
    • C4
    • Throwing knife
  • Tacticals
    • Stun
    • Flash
    • EMP grenade
    • Tac insert
    • Trophy system
    • Scrambler
  • No Proficientcies
  • NO DEATHSTREAKS


SUGGESTIONS

If you want anything changed or think somethink will work better or want info on something I didn't show than leave a comment and I edit the page.