40 Replies Latest reply: Jun 2, 2012 12:52 PM by JTSN RSS

Point streaks, death streaks  and kill streaks

rustyroot

Looking at the new system and the introduction of support streaks I ask a simple question, does it work?

Does the addition of these new features benefit the game, or do they just clutter an already proven kill streak system.

I enjoyed the older games with the simple kill streaks which seemed to focus on the gunplay rather than the amount of osprey gunners I could squeeze into the tiny maps. Are these additions aimed at a younger market who are new to the franchise or did mw2 create a snowball that infinity ward just can't stop.

In a nut shell, does this game benefit from the death streaks, support streaks and point streaks?

  • Re: Point streaks, death streaks  and kill streaks

    The new point streak was introduce to cater for all players such as player that actual go for the objective

     

    I use the support streaks as i like the air drop trap and recon drone

  • Re: Point streaks, death streaks  and kill streaks
    dlundebjerg28

    I like the idea of point streaks instead of killstreaks. In general I like rewarding objective play, and I think point streaks are a good idea. However, I feel like in the Assault Package, everything should take an extra 2 kills or so to get. Adding in flag caps to your pointstreak is great, but getting low killstreaks like a UAV or Pred Missile is now a bit too easy.

     

    Support streaks were a good idea, but they were poorly executed in this game IMO. I like the idea of giving guys that are either objective whores and die alot or just simply not too good some use to their team. Things like UAV/CUAV/AUAV, Ballistic Vests and EMP are solid Support streaks because they help the team. My issue with the support package is the offensive killstreaks availible to users. IMO support should strictly be non lethal killstreaks. Things like the Stealth Bomber are extremely annoying and reward players who are dying too much with too powerful killstreaks. 

     

    Death streaks are a horrible idea, and seeing them back in the game just aggrivates me. A player should never be rewarded for dying. I get the point of death streaks is to give players struggling a bit of a boost, but how are they supposed to get better if you keep rewarding them for dying? The entire premise of death streaks makes no sense to me. Struggling players shouldn't be given some kind of advantage, they should be forced to get better not given a reward for doing terrible

  • Re: Point streaks, death streaks  and kill streaks

    The main problem with the Support Killstreak system isn't so much that it "rewards 'bad' players" really. If the players were truly so "bad", dying a lot, and are still "constantly" able to get higher end Support Killstreaks, that's really more your/your team's fault rather than the system. Otherwise, such players, even if they do manage to get enough kills for a higher end Killstreak, they probably wont get them until you're well ahead of them, so it's not like their use will drastically alter the game in their favor and will be more of a desperate move.

     

    The reason why it feels so broken (like people seeing the Stealth Bomber as OP) is really more the more experienced players taking advantage of the way the system works. Before, they would be just about to get a better Assault-style Killstreak, only for a noob/camper/random explosion/etc kill them and force them to start over. With the Support Killstreak system, they never have to worry about such a thing, so can rush to their heart's content while still getting all the better stuff. You'll usually see such players have nothing but the Stealth Bomber, EMP, and Escort Airdrop as their selected Killstreaks.

     

     

    "Support should only be non-lethal" is silly really. If they changed that, then they'd have to take the UAV and Care Package out of Assault as they're not (supposed to be) lethal themselves.

     

    The Care Package, IMO, is worse than the Stealth Bomber overall considering the overall high chances you have of getting a 9+ point Killstreak at the cost of just 4 kills (3 with Hardline, and I find the whole 1-2% charts to be crap). Cannot count the number of times I hear an enemy Care Package incoming early in a match, only for a Reaper/Assault Drone/Pave Low/AC-130/etc to appear right after followed by a Predator Missile/Attack Helicopter.

    • Re: Point streaks, death streaks  and kill streaks
      rustyroot

      So what if the care package took into consideration the amount of non pointstreak kills you had directly prior to calling in your care package, then gave to an equivalent selection of killstreaks similar to that amount of kills, ie you have five non killstreak kills, call in your care package and the selection of items you can receive in that care package are around the ims or predator missile etc. could this stop the random osprey pavelow care packages and make players wait to call in the care package when they have achieved more kills. Could this stop the constant rush of care packages in the game.

  • Re: Point streaks, death streaks  and kill streaks
    vims1990

    Prefer the pointstreak system to be honest.

     

    I like the fact that I'm now getting rewarded for playing the objective & taking down air support/UAV's.

     

    However, I despise Deathstreaks including Dead Man's Nuke & Final Stand. The Stealth Bomber should have been an Assault Pointstreak.

    • Re: Point streaks, death streaks  and kill streaks
      rustyroot

      So what if they scrapped the death streaks and put the support streaks in with assault package and concentrated on the point system. I do love getting the points when killing helicopters, especially the strafe run. Or even if the added the death streaks to the package. So your three choices of point streaks could be UAV, recon drone and dead mans hands.

      What's your thoughts?

      • Re: Point streaks, death streaks  and kill streaks
        vims1990

        Nah, I'd just remove deathstreaks completely or replaced Dead Man's Nuke & Final Stand with Copycat from MW2.

         

        Support package doesn't bother me too much apart from the Multi-Skill Stealth Bomber.

        • Re: Point streaks, death streaks  and kill streaks
          rustyroot

          I would take the stealth bomber over having dead mans hands and second chance in the game any day. I can live with the stealth bomber as not every player uses it within a game, but when every player you kill is either shooting you back in second chance or splitting the atom with dead mans hands I rage. How can you be consistent with your gameplay etc with this in the game, impossible. I agree, remove them both.

  • Re: Point streaks, death streaks  and kill streaks

    Honestly support is retarded, it's a waste, and I think should have never been put in the game. You should get half a kill towards your kill streaks for helping with objectives, and a full point for soloing say a domination point and this should be with either assault or specialist. Currently you do get stuff for playing objectives with specialist, pretty sure anyways. If i cap a point I'm pretty sure I get a point towards my specialist streaks.

     

    That being said, support can most certainly be effective, however, I stand by my point-it shouldn't be in the game.

    • Re: Point streaks, death streaks  and kill streaks
      rustyroot

      This game, I'm convinced was designed to try and please every type of gamer. It feels like they wanted to give every one the chance to get killstreaks but could only do this by not letting them reset when you die. So this is why it was developed into the game, under the guise of "Support". This might also explain why they placed assault style streaks into the "Support" package.

      • Re: Point streaks, death streaks  and kill streaks

        And there in lies the mistake, you're never going to please everyone, people need to learn to cope with what they have. They took what was before sort of a clear vison and diluted it to the point where everything suffers because of it. There stated philosophy was catering more to the 'n00b'. But the whole point of games is to learn and become good, that's the whole satisfaction, who in the hell picks up a game expecting to do well and have things handed to them? No one!

         

        Yes there should be somethings to help the newer players become better without getting trampled to the point of it never being fun, or them never being able to learn. But-there are other better ways to go about doing that and in no way should it have such a huge impact on your game, they even used the same philosophy of catering to noobs in there map design, they said that, and we all know these are some of the worst maps ever with absolutely the worst spawns ever, (minus a couple decent maps, but still no where near previous quality).

        • Re: Point streaks, death streaks  and kill streaks
          rustyroot

          I totally agree with you mate, I preferred Blops as I felt this stayed true to the original style of cod. I personally don't want **** loads of kill streaks and death streaks etc. I would rather have more weapons and a more intelligent perk system. If the only way to get points and get promotion was through completing the objectives and getting a decent amount of kills then players would have no choice but to adapt, to learn the maps and predict players intentions etc. This game hands a lot on a plate to new comers and feels at times to be a bit of a cop out.

  • Re: Point streaks, death streaks  and kill streaks

    I think support shouldn't get the enemies killed (Stealth Bomber or the Remote Sentry), even the Escort Airdrop although I'm not really bothered by it. I'm fine with everything else, I wouldn't get 8 kills without dying for a Sam Turret, and as much I hate my air support getting owned by it, I think its a fair pointstreak.

  • Re: Point streaks, death streaks  and kill streaks

    I think this game KS wise is perfectly balanced.

     

    Assault might have been a little harder, but then again how often do you see somebody getting a 12+ killstreak? It does not happen that often, and if it does, its your teams fault for not shooting his stuff down.

     

    Support is fine as it is. People complaing about the stealth bomber, but the only time that actually kills me, is when i am to lazy to run out of its way. It hardly gets placed correctly.

     

    The most overpowerd might be specialst, but not that many people run it.

     

    I run everything, when i feel like it. Playing solo against a clan? Going support, AUAV, stealth and EMP. People might complain, but if a clan lets me even get my 18 point streaks, you deserve to be EMPed.

     

    I much rather play against a clan that is running assault, then a clan that runs support. Constant UAV/AUAV/EMP is way more annoying then a clan trying to get there pavelow up in the air.

  • Re: Point streaks, death streaks  and kill streaks
    Thesandman

    Maybe its just me, but i seem to be the magnet for stealth bombers. i hear one called in and i run indoors or crouch in a corner, but truth be told the minute i hear 1 coming i just know im going to die. I will always be that guy in my team who dies. I do laugh sometimes in hardcore when the only person who dies is the person who sent the SB in lol.

    • Re: Point streaks, death streaks  and kill streaks
      rustyroot

      I cant kill anything with a stealth bomber, I'm the guy who calls it in on DOME and misses everything. You want to play against me mate, you'll be safe.

      • Re: Point streaks, death streaks  and kill streaks

        And this is what I mean when I say people who complain so much about the Stealth Bomber are usually the ones involved in setting it up so it does get them killed and allowing it to be so effective. Otherwise, chances are that the Stealth Bomber will only get 0-2 kills on average, maybe 3 sometimes, but people who complain about it talk like every single time a Stealth Bomber is called in at any time, it's a 4+ multi-kill.

        • Re: Point streaks, death streaks  and kill streaks
          rustyroot

          It maybe the frustration that as soon as the game gets within a few kills from the end, bang the "support" streak rocks in and ends the game. How many times has this happened to you?

          I guess this is the best support streak for the team if it gets the win.

          • Re: Point streaks, death streaks  and kill streaks

            Not that often honestly. It's usually mid-game where they tend to get used as people seem to think that they NEED to use their killstreak as soon as they get it. Of course, I can understand that if they have closely-linked killstreaks (like 3-5-7 or something), but if you're going for high-end ones, it's best to save them until the opportunity presents itself.

             

            Otherwise, they're used during times where my/the other team still has room to get back (as those ones are usually just, as said, 0-2, maybe 3 kills). I rarely have been in games where the Stealth Bomber was THE finisher. Times when it was the thing that ended the match, it was usually among a gun fight where it was just lucky enough to get that 1 kill needed to at that exact time to end the match just before another I or another guy would've shot up an enemy or two and ended it anyway.

  • Re: Point streaks, death streaks  and kill streaks
    xxphenomen4xx

    i like the change. but shouldnt u get a point for using a pred to take out a chopper!?

  • Re: Point streaks, death streaks  and kill streaks
    dibbul

    I think that the MW3 system is a step in the right direction. I like capping flags and taking out helicopters to get points towards my streak, because I feel like I am actually being rewarded for playing the objective and not sitting in a corner trying to get an osprey or whatever. I like the idea that, in Support, your streak count doesn't reset upon death. It favours consistent play. Running support results in far less rage quitting too. I don't actually use it because I think the rewards in it are 1) pretty useless or 2) really annoying. (Im looking at you, stealth bomber/EMP.) Im not a big fan of specialist either because it doesn't help the team out in any way.

  • Re: Point streaks, death streaks  and kill streaks
    dibbul

    I think that the MW3 system is a step in the right direction. I like capping flags and taking out helicopters to get points towards my streak, because I feel like I am actually being rewarded for playing the objective and not sitting in a corner trying to get an osprey or whatever.  Running support results in far less rage quitting but I don't actually use it because I think the rewards in it are 1) pretty useless or 2) really annoying. (Im looking at you, stealth bomber/EMP.) Im not a big fan of specialist either because it doesn't help the team out in any way.

  • Re: Point streaks, death streaks  and kill streaks
    dibbul

    I like capping flags and taking out helicopters to get points towards my streak, because I feel like I am actually being rewarded for playing the objective and not sitting in a corner trying to get an osprey or whatever.  Running support results in far less rage quitting but I don't actually use it because I think the rewards in it are 1) pretty useless or 2) really annoying. (Im looking at you, stealth bomber/EMP.) Im not a big fan of specialist either because it doesn't help the team out in any way.

  • Re: Point streaks, death streaks  and kill streaks

    I actualLy got confused by this in game yesterday. I got my second uav and want to use all my killstreaks and the first uav was gone. I would prefer to keep em for "when" I want to use them. It's just another form of communism taking control in game. You, the player, get less control over your play style because others cry. In turn forcing people to say "f@&$ it" and start using less than honorable play styles. Also you'd have to go through all your streaks to get to each one. It's not like you'd get pred after pred after pred. You'd have to cycle each other killstreak unless you had the sense to off em when you got em. It's not my fault a player can't think ahead and in turn wants to dumb down the way the game is played. Do you think hitler asked America to put rubber bullets in their guns because he was getting his ass stomped in? Probably not. Man up and deal with it crybabies. As far as keeping ks rewards for next game. I 100% disagree with that. The idea is that you got that killstreak in the round. You must use it in the round. Once the round is gone, so is everything associated with it save the stats.

  • Re: Point streaks, death streaks  and kill streaks
    QwertyBoredom

    The support strike package works fine as it is it simply should not have things that kill players in it. death streaks need to go, players should never get rewarded for doing bad. and assault NEEDS to have non stacking killstreaks this is what was best about black ops players had to earn there streaks this is what balanced the arguably OP killstreaks i didn't mind being killed by a chopper gunner on BO because i know that the person using it has most likely earned it, s/he has gone out and killed 9 player to get it, where as on MW3 all you have to do is set up a pred/attack heli/reaper killstreak set up and if nobody has a stinger you can get 5 kills then hide in a corner and get 2 kills with the pred, 2 with the attack heli and then the reaper will almost/will "earn" itself again rinse and repeat for a easy 50+ kill game, in black ops i had to earn my 50+ games by shooting the other players first.

  • Re: Point streaks, death streaks  and kill streaks

    Support killstreak system is BS.  Support killstreak system should just be taken out.  Specialist is great and assault is okay.

  • Re: Point streaks, death streaks  and kill streaks
    JTSN

    The only thing i hate about support kill streaks are those that can kill you stealthbomber and remote sentry also I think emps should only last 30 secs