47 Replies Latest reply: Apr 18, 2012 8:46 PM by cobain87 RSS

Chain EMP needs to be fixed.

ImOld6reg

I dont know how often other people run into this problem but I have gamers where everyone on the enemy team has EMP, where about 1/4 of the way into the match your team is EMPed for the rest of the match almost always resaulting in a loss, using assassin doesnt help at all because u still cant use kill streaks. Its not even close to fun, having all 3 of your strike packages knowing in the next 5 minutes you wont even get a chance to use them, because the enemy team can chain there Easy to earn EMP and the only counter is to EMP them back.

  • Re: Chain EMP needs to be fixed.

    I think we have all had it happen, a whole clan is playing the match on Support with Advanced UAV, Stealth Bomber, EMP. Then you spend the rest of the match being tracked down by UAVs, dodging Stealth Bombers and you can't even call your own killstreaks, you lose optics, the minimap, your hud, etc.

     

    I think the main problem is the duration. IW failed to realize that a team setting the game to easy mode (support package) could basically whore it out the whole game and have a huge advantage. Setting it to 30 seconds would work out so much better. That way there is less chance that the team can keep it going indefinitely.

     

    18 kills really isn't enough in team modes and they don't even need a spree. Another way of balancing is maybe waiting until 25 kills. That way teams won't be able to spam them back to back and you'd actually get a reprieve.

  • Re: Chain EMP needs to be fixed.

    That does suck to get EMPed in a chain. I tend to agree that making EMP to last only 30sec would be optimal solution. Glad to see that other people then me get frastrated by it.

  • Re: Chain EMP needs to be fixed.

    Play Barebones.

    • Re: Chain EMP needs to be fixed.

      I think his point is he wants to be able to use his killstreaks that he earned but the other team is whoring EMPs the whole game so no one can call anything.

      • Re: Chain EMP needs to be fixed.
        ImOld6reg

        Its not that I want to use them just because I earned them its that I cant. COD is what it is because of kill streaks.  Without them this game is garbage, Launchers are already noob friendly give xp, and kill steak points. That is a counter to Air craft.  EMP is like being reduced to playing a poor FPS for 60 seconds reguardless of your enemies skill level and this game is rather lacking plain barebones.  If you play a whole match with two evenly matched teams and in the last minute of the match ones EMP'ed that team will lose 99% of the time.  Now aginst a team set up to win, there all going to have emp why wouldnt you? Well before the match is even half over you can start the chain, and esily keep it going indefinatly forcing the other team to play a game they wouldnt even have paid money to own let alone rent. One EMP on its own is fine, but when it is exploited to the point where it becomes an unfair advantage for 5+ minutes somthing needs to be changed.

      • Re: Chain EMP needs to be fixed.
        tjmoore365

        Being able to keep the other team under your thumb and making sure they can't call in their kill streaks is the whole point of having the EMP.

  • Re: Chain EMP needs to be fixed.

    lol

     

    You can't really complain about this anymore then you can complain about everyone having uav on or attack chopper or anything else... lol.

    If their whole team runs support... run assassin pro. Problem solved.

    • Re: Chain EMP needs to be fixed.

      You should have read the whole thread, the point isn't that he can't see anything, it's that you can't call anything. Even with Assassin Pro you can't call in a UAV, Pred, Helicoptor, etc. It basically puts those that choose to run Assault at a disadvantage just because they chose to run Assault, which I doubt anyone could deny is the harder mode to run than Support. Letting them spam you with Advanced UAVs and Stealth Bombers, while you can't call anything is VERY unbalanced.

      • Re: Chain EMP needs to be fixed.

        I can't help but to disagree with you. I run assault and getting killstreaks is easy. Most times people in the games I play in can't get to an EMP. The few times I have been "spam emp'd" have sucked, but I learned to move on. The fact that 6 people can run the same killstreaks has been around as long as killstreaks have been around.

         

        If a full team is running support they have to all get to 18 kills before they can "spam emp" you, assuming your running assault and doing ok, you should be able to get a few good killstreaks in before even 1 player can get a emp.

         

        If 6 good players decide to play support killstreaks like they are playing with the assault package, and you don't like it. Then find another lobby. Asking them to shorten emp time, or make it so you need to allow 30 seconds between emp's, or anything of that sort is just ridicolous.

         

        You could run emp and get yours first and block their emp anyways... try some strategy out, it will carry you much further.

        • Re: Chain EMP needs to be fixed.
          gallp13

          At last a gamer, a player, one who can be chain EMPed and continue to be deadly. Thank you oh thank you Perryll (usual tag btw what is the origin?) you have restored my faith and reminded me adaptive kick areas gamers are out there a plenty.

           

          Consider the razor packed away....for now....I just wonder what amazing nerf suggestion I will read next.....wonders truly do never cease...

          • Re: Chain EMP needs to be fixed.

            My name is Perry and my last name starts with L. Perryl was taken so I just added an extra L lol It has no originality about it. I'm an xbox gamer, I play all modes with all weapons, and can be deadly with anything I want. Gamertag is Perryll as well. Feel free to add me.

             

            These games are all about adapting. Learning the different styles of gameplay and playing how you enjoy it most. I miss scavenger noobtubes,scavenger claymores, lunging 10 feet with a knife and every other "overpowered" thing the noobs ruined for us.

            • Re: Chain EMP needs to be fixed.

              Like I said before it doesn't really affect me personally as I use Specialist, so this isn't really a lack of adapting. I just KNOW (not think, but know) that this is unbalanced from a game design perspective. The problem is there really is no direct counter to it other than doing it yourself, that doesn't make for good game design. The hardest part of game design is predicting how people will use something. Anyone with experience in the fighting game scene knows how often there are issues with infinites that end up needing patches.

               

              You act like getting 18 kills is hard, it really isn't. The hardest part is the first twelve, which you can get in just a couple minutes (remember it doesn't matter if you die using Support), then you call an Advanced UAV and your whole team starts to pick people off one by one. Then you call the Stealth Bomber (and with the UAVs up you know where to get the most kills) from there you perhaps need one or two more kills before you can land the first EMP. The biggest problem is, by now one person has a helicopter up. Though the second you get those kills, up goes the EMP and down goes the helicopter. Now you have a whole minute to get the next person to 18 kills and he probably already has about 12-14 (which means he's already calling a Stealth Bomber on the other team), less than thirty seconds later he already has his EMP queued to send up right before the other one ends. Keep in mind everyone is getting to 18 within about a minute of each other and afterwards they are all just being cached to use when needed. The first couple people have actually already started working towards their second EMPs.

               

              Now from the other perspective. You have no mini map and you are just constantly getting picked off from behind since they know not only where you are but where you are facing. So they toss in a stun and hit you before you can ever even turn around. Not only that but you are under a relentless assault of Stealth Bombers which seemingly come right after the other. So you spawn only to get killed at spawn by a Stealth Bomber. If you manage to get a killstreak, it just sits there unused as you cannot call it. By now the randoms on your team have rage quit and it's you and a couple of friends just being picked off one by one at spawn by a team of six.

               

              Now please, after I have illustrated this so carefully, how is this balanced?

               

              The only counters are to run Assassin Pro and Support Killstreaks (which you have to start the game with or else they will EMP first). Though basically you are just using the same thing as them but preemptively. That is like saying Type 95 + corner camping is kicking my ass, the only way I will be able to win is to do the same. Balance implies that there are counters, not that you will use the same thing preemptively so that it cannot be used against you. Any time when you are forced to do the same thing as another player, it implies bad balance. Bad balance HAS to be brought to the developers attention, obviously you don't have to beg for a nerf, but maybe they have something else in mind. If they can provide a counter, then no nerf has to be made.

              • Re: Chain EMP needs to be fixed.

                I honestly stopped reading halfway through. Your wall of text portraying your average game bored me. I don't think getting 18 kills is hard. I think finding a lobby with 6 people all running support and the emp, then one of those people getting even 12 kills before I put a chopper up, is just not very common.

                 

                You need 3 kills to get a uav with assault, 2 with hardline, I usually get that for first blood, or the person who kills me does. This is easy right? Getting pred then chopper takes seconds, right? But we're talking about 18 for a emp, the problem isn't if they die or not, it's with you dying. Clearly you need to die less if this is happening to you.

                 

                If your saying the emp is not balanced because of stealth bombers then maybe you need to rethink what your issue really is, is stealth bomber a support streak? I don't think so. So maybe that's what needs to be looked at, maybe the remote sentry too. The emp is fine.

                 

                Like I said the chances of jumping in a room where alot of people are running support package, with the emp, and able to get 18 kills before you are, are slim. If this is happening alot, your doing something wrong. As someone who uses the specialist package you should not have to depend on killstreaks anyways. The OP clearly uses assault, and I guess he depends on choppers to get his kills for him.

                • Re: Chain EMP needs to be fixed.

                  You obviously didn't read the beginning then because then you would notice that I'm running Specialist >.>

                   

                  This has happened to my friends just once, so you are right in saying that it is a rare occurance. I just wrote the standard way that it is accomplished. In reading your response I like what you peppered in. "is stealth bomber a support streak?" that is the main issue right there. it would be a non-issue if they weren't just dropping stealth bombers on people that couldn't defend themselves. so in reality rather than an EMP nerf, what needs to happen (according to the way you worded it) is stealth bomber needs to be removed from the support package. that would make emp chaining into a game of barebones, which i would actually benefit from with my specialist bonuses. i don't mind fighting gun vs gun, in fact, that (and the massive amounts of XP) are why i use Specialist.

                  • Re: Chain EMP needs to be fixed.

                    You obviously didn't read my reply. I commented about you using specialist.

                     

                     

                    As someone who uses the specialist package you should not have to depend on killstreaks anyways. The OP clearly uses assault, and I guess he depends on choppers to get his kills for him.

                     

                    Right, so the problem is with the stealth bomber, not the emp. I'm happy you understood what I meant. I was going to be upset if you thought I didn't know if it was a support streak or not.

                    • Re: Chain EMP needs to be fixed.

                      I admit I skipped the last sentence or two and went straight into typing after I thought about what you said about Stealth Bomber. The beginning of your statement didn't sound like you had noticed I had been running Specialist. In any case, that does seem to be the main issue and it's nice to have hit the main issue.

                      • Re: Chain EMP needs to be fixed.

                        I have to go to the office now. Maybe you should start a new thread about the stealth bomber. As that's definately been mentioned to me on many occasions before this. I think alot of people will agree that there is an issue there.

            • Re: Chain EMP needs to be fixed.
              gallp13

              Ah interesting thx for response. You will hence forth be known to me as Perry the Fierce the player not afeared of a challenge and certainly not EMP ;)

              • Re: Chain EMP needs to be fixed.
                blueliquidised

                I'm going to step forward into the firing line and admit I always run with the EMP. If I don't, then the enemy team will usually have one (judging from the times I've used assault killstreaks. The way I play means I almost always get the EMP before the enemy and the other members on my team can finish their assault killstreaks without worry of enemy air support. There are usually two of us with EMP equipped and average around 2 each per game. It's annoying, but it's only countering an otherwise messy sky filled with enemy air support which would inevitably otherwise be there.

                 

                If I'm EMP'd, I don't mind. I find more gun battles take place as everyone steps it up a notch - both teams changing tactics to survive and kill.

              • Re: Chain EMP needs to be fixed.
                trialstardragon

                EMP chains may be frustrating but it does not gurantee the other team the win. I played a team that tried the same game plan, and they lost severely. Because the randoms I played with did not need kill streaks to get them kills. We all did it the old way by shooting the enemy with our weapons. Sure I could not call in my care package or predator but I did not need either one to get me kills either.

          • Re: Chain EMP needs to be fixed.

            Quit crying and switch to a specialist class and play the game.

  • Re: Chain EMP needs to be fixed.
    theatriks

    Play with a team. Don't let a person accumulate enough kills to get an EMP. :]

  • Re: Chain EMP needs to be fixed.

    I'm with the OP on this but I'll take it one step further and say I don't think the support package should even exist. 

     

    I find it ridiculous that a player can go 12 - 30 and still call in an AUAV, stealth bomber, and and EMP.   It also promotes more uav spam. 

    • Re: Chain EMP needs to be fixed.

      not sure if you know this, but 12-30 isn't going to earn you an emp.

       

      Of course you think support shouldn't be there, that's why it was put in the game.

      • Re: Chain EMP needs to be fixed.

        It will if you shoot down a couple killstreaks and cap a few objectives. 

         

        It was put in the game to reward people for being bad.  So that they will keep buying DLC.  What they never thought about is that people who are good are going to abuse the hell out of the system and do exactly what the OP was talking about.  Turn every match into a stealth bomber, emp fest. 

        • Re: Chain EMP needs to be fixed.

          True, you just made it sound so much easier then it really is. Not that I'm saying it's hard.

           

          The bottom line is, support was put in the game to encourage more noobs to play, to encourage a game that was easier. I guess.

           

          I use the support layout occasionally. Recon drones are fun. I love tagging people. I don't really use the emp, I prefer the e-drop.

  • Re: Chain EMP needs to be fixed.
    187killz

    dont change the game. its people like you who ruin them

  • Re: Chain EMP needs to be fixed.
    187killz

    dont change the game. its people like you who ruin them

  • Re: Chain EMP needs to be fixed.

    idm EMP being one minute, i think there should be like a 20-30 second gap before another is allowed to be called tops. I have thought EMP is a bit low at 18 from the start and should be more like 22-23, where even support players have to work a bit harder for it.

  • Re: Chain EMP needs to be fixed.
    starbuckfrack

    EMP chains dont need to be fixed.

     

    What needs to be fixed is to make sure they team doesnt get EMPS.

     

    I think one game we ever had two EMP total in the game since MW3 came out.

     

    So why should the spend 40 grand to make a patch for something that is very very rare. Then add the cost to pay the Devs to fix implememnt and test it.

  • Re: Chain EMP needs to be fixed.

    40 grand for a patch? pffft more like a small wage pay, and the devs are probably paid year round or at least until BO2 is released. and not letting the enemy team get a simple 18 streak on objective games with randoms, is near impossible since randoms on the team let the enemy take objectives 24/7. even air support adds to it.

     

    its not often i get chained but it happens a few times a week and does get annoying when you build like osprey gunners up you cant use

  • Re: Chain EMP needs to be fixed.

    personally never had it happen to me but i think it would be better if it was only 1 emp from each team a match would fustrate some people who are slower at killing and their team sets off an emp and there is that other guy in the team who has 17 kills just as it goes off

  • Re: Chain EMP needs to be fixed.
    rankismet

    ImOld6reg wrote:

     

    I dont know how often other people run into this problem but I have gamers where everyone on the enemy team has EMP, where about 1/4 of the way into the match your team is EMPed for the rest of the match almost always resaulting in a loss, using assassin doesnt help at all because u still cant use kill streaks. Its not even close to fun, having all 3 of your strike packages knowing in the next 5 minutes you wont even get a chance to use them, because the enemy team can chain there Easy to earn EMP and the only counter is to EMP them back.

     

    Blind Eye

    Assassin

    Suppressed Weapon

     

     

    Kill them back... mmm-kay?

  • Re: Chain EMP needs to be fixed.

    its more about calling streaks in not the kills, its when you earn a good reward and cant use it for the rest of the round.

  • Re: Chain EMP needs to be fixed.
    CODNoob12

    On some classes, I use the EMP because honestly, I don't know why I wouldn't from a strategic perspective. I play Domination 90% of the time, and an EMP employed at a timely fashion can absolutely change the course of a match. But....

     

    I agree, in a sense, that it would behoove the game to shorten their duration somewhat. Cutting it to 30 secs seems fair, as it gives plenty of chances for those who have assault killstreaks time to get killed and started over.

     

    As for the Support strike package being for "noobs" or "bad" players, that's fine. I'm glad they added it. Just because after a while, all of the "old school" COD vets complaining about it make it even more fun to use on them during matches. Talk about taking a game too seriously, sheesh. Adapt or overcome. I was forced to learn, maybe it's time all the "good" players re-learn this themselves.

  • Re: Chain EMP needs to be fixed.
    trialstardragon

    Instead of reducing the time it lasts for, they need to simply put a limit on how long before the next one can be called in by the same team.

     

    A simple limit of one emp per two minutes of game play per team would work. The chain would be broke, and could not be continued as long as somone was smart enough on the other team to have emp and earned it,

     

    eg; team a calls in emp, the one minute for the emp runs out they must now wait an additional minute before they can call in another, thus allowing the other team one minute to use their emp or any other kills streaks at that time.

  • Re: Chain EMP needs to be fixed.

    This game needs diminishing returns. It was something I learned about in WoW, but the more I play (especially on GroundWar), the more I think this game needs it for certain effects.

     

    How it would work in WoW would be, if you got a 6 second stun placed on you, the second one within a certain time limit would have a reduced duration, with the third having an even shorter, and a fourth simply would not happen.

     

    So how I would want it to work is, the first EMP should be 60 seconds (honestly I think thats a bit too long but whatever..). The second would be 30 seconds (50% of it's normal duration). The third would be 10 seconds (30% of the seconds duration). And well a fourth would either not work, or just give you xp.

     

    It should also be applied to flash and stun grenades as well. Yes, I know Blast Shield counters them, but chaining them together is just stupid.

     

    Just my 2 cents.

  • Re: Chain EMP needs to be fixed.

    Shut the other team down and stop dieing and giving up kill streaks and you wont have to worry about that and if your playing with a team tell your team to stop dieing.

  • Re: Chain EMP needs to be fixed.

    Your kidding me right? Is there anything you campers don't complain about? Seriously the grenade launcher is too weak to be noob friendly thanks to you campers complaining a lot heres an idea that you always tell people who complain about camping LEARN TO ADAPT seriously stop complaining the game is already bad enough since all the explosives don't do their job. And as far as the EMP goes leave it alone cause it's perfectly set up if you can't LEARN TO ADAPT to the EMP then stop playing the game and stop complaining.

    • Re: Chain EMP needs to be fixed.
      that6uy420

      so where exactly did campers come in to play here?  EMP can be earned by anyone.. a run n gunner, camper, sniper...  Those who have learned to adapt... don't come here to cry about every little thing they come across in a match.  Take notes....

  • Re: Chain EMP needs to be fixed.

    So did you learn anything by that game you got emp'd?  Make a support class and return the favor. Last night I played a ground war match and got emp'd 7 or 8 time in a row, when I died I came back with a support kill streak also and returned the favor.  If you didn't change your kill streak it's your fault or if you don't run a few classes with support it was your choice.  We all have the same choices, I run a few Assault class and have 2 back up support classes and 1 class with specialist for the game that everyone thinks of themselves.

  • Re: Chain EMP needs to be fixed.
    that6uy420

    look at all that SUPPORT keeping your team from using any killstreaks... must suck when a team knows how to shut down the enemy...

  • Re: Chain EMP needs to be fixed.

    In my opinion, this thread is garbage. We're talking about TDM right? If almost everyone on the other team has the 18 kills required for an EMP, then the match was already lost. I mean, even if only 3 people have EMP's, that's 5400 right there without even taking into account the other three players' kills.

     

    It takes EIGHTEEN kills for crying out loud. Can you not get an assault killstreak before then? Infinity Ward put the support package in there to promote more aggressive playstyle, hence streaks not getting reset upon death. So sorry, but you can't sit there and camp and chain your way to your chopper or reaper or whatever. The guys running support will get their EMP first and shut you down.

     

    It's one thing to complain about matchmaking, lag comp, and genuine problems with the game. But whining about the support package being OP is just on a whole other level. Make a specialist class with assassin pro and get some kills with your GUNS next time you get EMP'd starting "1/4 of the way into the match." If some guy on the other team has 18 kills just 2:30 in, you're going to lose anyways though. Pretty sure you were exaggerating like hell.

     

    I used to use the escort airdrop exclusively. After a while, guess what happened? I ran into situations where I couldn't call it in because there was an assault killstreak in the air. People shot down my osprey before it could drop the care packages. I said, "Hmm, well this blows." Haven't used it since. Who's to say they wouldn't have shot your killstreak right out of the air as soon as you called it in anyways? That's another reason I don't use assualt. If you don't like being shut down then switch to support or specialist, and stop relying on your killstreaks to rack up kills for you.