I've been noticing lots of people not actually reading the whole post, I'm sorry? Is a few paragraphs too much for you?
I think what a lot of you don't understand is that I want obsolete guns removed (and by removed I mean buffed until they're reasonably useful) from the game. The M16 is outclassed in every way by the type 95, most assault rifles are outclassed in most ways by the ACR, and the P90 completely outclasses the MP5.
Do you kids even know what buffing or community feedback is? You seem to only focus on the nerfs not the buffs, in fact I'm sure many of you didn't even read my post. You see, all too oten the developers make obsolete weapons, or weapons that are completely outclassed. The goal of this article is not to make pea shooters, but to make the pea shooters have a reason to be used or no longer be pea shooters. I like to use every gun in the game, and when one is completely outclassed this can be a pointless feat. Just because you can make use of a gun, does not mean it is balanced, when there are clear statistical upgrades that are glaring flaws on the face of balance and must be fixed.
I can go 30/5 with the PKP, that does not change the fact that it has high recoil, a low firerate, poor damage, mediocre irons, and horrible handling characteristics.
Instead of just raging here, I'm going to calmy and collectively state what I think many players including myself would like to see implemented. With suggestions.
ACR: Lower the fire rate, but don't let it lower the recoil. Keep the slight recoil the same.
MP7: Lower fire rate and lower damage at range.
M16A4(fixed): 3 hit kill at any range, or raise the fire rate, or maybe both.
Type 95 (fixed): The fundamental problem with this gun is the small maps rather than the gun, still I would like to see the fire rate nerfed. Personally the only reason I don't like this weapon is because of how badly it outclasses the M16.
Akimbo/Non-akimbo (most people forget the FMG9 is insanely powerful when weilded solo also) FMG9('s): I think we all know where I'm going, nerfed damage and increased hipfire spread.
MP5 (fixed): Give it a reason not to be completely outclassed by the P90, raise the fire rate but not the recoil.
SPAS-12: Just give it another pellet per shot, the range bonus it has doesn't help much because it's a pump action.
Model 1887: Thing has a pathetic striker sized pellet count. Give it MORE PELLETS.
I would like to give even more mention to the LMG's the biggest excuse I see is "They're useable". They're assault rifles with a bad ADS speed, more recoil, horrible hip fire, and awful mobility.
The LMG's are okay, but all of them aren't particularly good (the L86 has great potential though), I don't know what to say about them. They got a small buff and it's eh.
I think the biggest limit to the guns in modern warfare 3 is the maps, they're all comparitively small when put side by side with previous games (except black ops). I understand many changes were implemented to make sure guns didn't outperform or underperform on these maps. If I think of anything else, I'll edit it in.
Also, I know I am one person and my opinion is just that. My opinion. I also know that there's a bad track record with infinity ward on being able to balance weapons (hell treyarch had it too). The game they create is fun and addictive, and I thank them for that. It's nice to see when the developers care about their product, and with that I do hope that some of these will make it into future updates, even if none of the dev's ever see my post.