Most people will only stop crying about there game breaking terrible lag lol the day they log on and have a beastly game.
They think if an enemy sees you first or has faster reflex with faster aim then they're getting the bad end of lag lol
My mate came to my house last night he's the same he got outgunned to me but he was like wtf the lag this and lag that lol
It's a good excuse for most and if most people actually get the so called game breaking lag then why they still playing.
If I played a game and really thought I was 1-2 seconds behind and did sh1t would I keep playing lol no i would of sold it ages ago
The lag issue doesn't have to be demonstrated, it's a fact. Maybe you are blind or something like that, certainly you don't experience this crap, lucky dude. When you aim first, red dot on the face of your opponent, you shoot half a clip on his face and by miracle he kills you with one bullet, how do you name that ? Plus when you have 25d/2u, plus port forwards, check all stuff to improve your connection, and you experience this issue only with this game, how do you name that ?
You can see all video on youtube, and if you don't see any problems, i give you my glasses...
Thanks for the tip! Here are some things that I did to decrease my in game lag drastically.
1. Run your console in DMZ
2. Set your Port Fowarding to forward ports for MW3
3. Change your MTU setting to one thats better suitted for your connection
4. Disable Media Services on your console
5. Wired connection
Out of those 5 things number 3 seemed to help me the most. Within your network connection settings there is something called MTU which is default set at 1500. Im not a wiz at this stuff but from what I gather the MTU is somewhat like ping and with it set at 1500 this is allowing all of the ping packets to be delivered and recieved while playing online games. The thing is, the games dont require that high of a number but everyones ideal MTU number is different. I googled ways to find my ideal MTU number and after following a simple tutorial I found my MTU to be 1471. Since my ideal MTU is 1471, any ping packets that were sent or recieved between 1471 and 1500 were fragmented and its that fragmenting of packets that caused lag. Im sorry if this isnt explained very well but like I said Im not that knowledgeable about it and I really dont even know what it means, all I know is that 1500 as a default MTU is fine but not great. Finding your ideal MTU number will reduce the amount of fragmented packets that are sent and recieved by your console and in turn reduce your lag a conciderable amount.