This just occurred to me tonight. Both MW3 and Ops had lag comp. Both caused deaths. I think the reason it's so obvious in MW3, besides the fact that MW3 runs smoother, is the high weapon damage. Or low health. However you want to put it. You have all these high rate of fire submachine guns, low health, and lag comp to boot. It's no wonder you appear to die instantly. I think one thing that may help is if the health was like it is in Black Ops. Where it takes more shots to kill you. The split second difference may be enough time to get in an extra shot or react fast enough to do something instead of appearing to die instantly. Just a though.
Here's an example. A p90, can shoot like 14 rounds a second according to a chart I just found. It can kill you in 3. If all of the first 3 shots hit, that's less than a quarter of a second and you're dead. This is why I get accused of hacking as do so many others. My aim is dead on most of the time due to the best FPS controls scheme the Wii has ever seen. (Also a control scheme I hope makes it to black ops 2. And I'm talking about the controls in MW3. They are a step above Black Ops if you take time to really queak and learn them.) If I see you first, you'll be dead before you can blink. Throw in an extra shot or two and that's enough time for the human body to react between the first and last rounds. That could make a big difference. Even with lag comp. At least you may stand a chance. Now this is taking into account that the game itself isn't laggy. MW3 runs really smooth for me. BLack Ops doesn't. With lag, it's more about luck, but take that out, and with a smooth running game, that extra shot or two is enough time to do more than just fall over dead. Maybe enough time to strafe while firing and survive the attack. Don't over do it though. They looking away from me shouldn't have so much tme that he can turn around, while I'm firing away, and then just drop me....unless he gets a head shot or has a shotgun. But you get what I mean.
I don't know how much they can tweak the current lag comp algorithm. The one they use is great for these games. If everyone in the lobby has under 80 ms ping times, then it shouldn't matter. The way the matchmaking works, it shouldn't be a problem unless the host leaves and a new host is chosen causing ping times to increase for some players. I think it's more of a matchmaking problem that needs to be resolved. Each type of lag comp has issues. No matter what they do there will be some problems. I think the solution is in the matchmaking. I'm too tired to think of a complicated solution for this, and probably don't know enough about to anyway, but that's something to think about. Of course some people have unstable connections or their brother may start streaming youtube while someone is playing and kill the connection. That can't be helped. So lag comp will always be an issues that cannot be resolved. But maybe doing something like this will help.
If my numbers are wrong on the p90 feel free to correct me and I can do the math again. I heard on the Wii it's actually 900rps. If that's the case then that's 15 shots a second and you're dead even quicker.
So here you go Treyarch team and Mr. Vonderhaar. Something to consider if you have not done so already. As far as Wii controls go. Don't fix it if it ain't broke. And it ain't broke. Just watch out for attachment glitches like acog aimbot aim assist. Even if that was there by design few people like it.
Any thoughs on this. I see a podcast arugment...er um debate...er um good episode coming from something like this.
Aside from that Treyarch, keep it running smooth, and keep out the hackers = recipe for greatness.