Working my way through 8th prestige and hoping to make it to 10 before the Wii-U and BLOPS2 comes out. That, with my hunger for titles and emblems, I can say that I got more than my money's worth out of this godforsaken game!
Went through the SCAR-L again just to get a title, t'was fast. Is it just me or do assault rifles feel much lighter and agile when silenced? The muzzle flash reduction definitely helps with my aim, as there's no more light blocking my sights. I find that I've become a stealth junkie, with Blind Eye and Assassin equipped, as well as a silencer whenever it's not a sniper rifle. Stealth is very important, especially since many of these players seem so unaware.
The Dragunov... right from the pits of hell, I doubt it'd burn in Mordor. Currently my biggest woe and so far my hardest challenge in MW3. It's the last sniper rifle I have to go through and I'm not planning to break my anti-ACOG trend now. Relative to the other snipers, this gun is absurdly weak; relative to real life, I guess it's normal. But when you're facing people with Akimbo guns, Rapid Fire SMGs, and One-Shot Kill snipers; it's a problem that requires some finesse. On top of that, its recoil is bananas, even with Kick! It's so bolognie that I've come to believe that the sights are an illusion and that I've been firing blanks (that's how emasculating the Dragunov is). Guaranteed, at least two shots are need to kill, unless it is a headshot. Typically, I do not use Silencers on snipers; they reduce the effective range significantly and, in the Dragunov's case, the ability to land headshots. Literally, I have shot someone in the head with a silenced Dragunov only to see them escape. Not sure what Infinity Ward was thinking (then again, not sure if they think at all) but the damage tables for this gun need to be adjusted. And yes, I'm aware it was buffed on other consoles and wasn't on the Wii.
Oh boy, mediocre teammates. Yup, the kind that walk past enemies and secure long-abandoned explosive decoys.
Scenario One: Village. In that trail under the bridge, I have just killed an enemy. Reloading, I turn around to find an enemy standing there and a teammate walking up behind him. I get shot down while my teammate luxuriously steps up behind the enemy to knife him. Where's the camaraderie? Why, on this straight path, would you take the time to knife an enemy instead of shooting him on sight and saving your teammate?
Scenario Two: Resistance. The other team has luckily gained an assault Juggernaut through a care package. All my teammates camp in the dark center building. That should say enough. Juggernauts aren't some monsters to be feared -- the key to killing them is teamwork, like a pack of wolves on a moose, albeit an armed moose. With it being constantly tracked on your radar, your team should be able to coordinate some sort of concentrated fire even without mics. Hiding in a building will only get you picked off by the enemy team -- who will potentially be reckless due to the hubris from having a Juggernaut on their team. You cannot wait a Juggernaut out.
And there ends my observations. Anyone know whether the release date of the Wii-U is confirmed? It seems rather soon. I'm looking forward to the titles announced, namely ZombieU, Assassin's Creed, and Ninja Gaiden. Not sure if I'll buy it though, seeing as I most likely will not bring it to college with me and it'll only drain my time. Decisions, decisions. Presumably, BLOPS2 will be ready for release by the release of the Wii-U but I'll see how it turns out before buying it. $300 sounds reasonable, I'm just hoping it isn't a hardware letdown and turns out like its predecessor.