5 Replies Latest reply: Nov 21, 2012 6:52 AM by hyper72 RSS

It is crucial that DLC multiplayer maps are bigger and more varied

robbierocket

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The maps for BOII have taken a leaf out of MW3's book of being tight and small. Yes, they are better and more thought out but for some reason the genius of former Treyarch maps and the classic status of early MW-series maps has been abandoned to the detriment of gaming.

 

Bigger maps does not equal slower game, it can allow for a game to be slower, but it doesn't force that. Gaming style determines game speed and in BOII very few gaming styles but "hectic" are supported.

 

Variation of maps is about openess, levels and shape, not just corners and angles.

 

Size variety and style variety did exist:

 

http://callofduty.wikia.com/wiki/Maps

 

Personal choice of some examples of scope or variety:

MW: PIPELINE, OVERGROWN, BROADCAST

WAW: SEE-LOW, KNEE DEEP, REVOLUTION, BATTERY, OUTSKIRTS, SUB PENS, HANGAR, AIRFIELD

MW2: DERAIL, FUEL, RUNDOWN, ESTATE, WASTELAND

BO: JUNGLE, BERLIN WALL, FIRING RANGE

MW3: FALLEN