I'm here today to outline some of the biggest flaws in the League Play system. I was in Master during the trial season and played quite around 100 games. These are my opinions on the system, and are by no means facts. Anything said in this topic by me is based on my own experience and theorycrafting. Let's get this started.
The Score System
This is in my opinion the biggest flaw. Here are some of the outlining features that I really do not agree with.
Currently the awarded scores are +150/-150 for a "good matchup" and +10/-10 for a "bad matchup". But what about "decent" matchups? This system should be made dynamic, with (for example) a base score of +150/-150 that changes according to both teams skillevel. For instance, if you play against a better team you should recieve less of a penalty for losing and bigger for winning and vice versa.
Play more, win more, get higher score
Right now the player who wins the most games is 95% of the times the top of the Division. This isn't exactly wrong, but it has a flaw. If you keep winning and winning against players you are clearly better then, you should start to recieve less and less points for doing so.
The system is very unpredictable
Right now you have no idea whatsoever how much the game you are playing is worth. Sometimes you can get +10 after a really tough and even game and sometime you get -150 after getting roflstomped. Sure, the system can't be 100% perfect, but this is why a dynamic scoresystem would be great.
Disconnection is always punished
I donno how many times I've randomly disconnected with 10 seconds left on the clock, I'm top scorer, carrying my team to victory and BAM... -150. Punish early disconnecters, but instead of just giving them a -150 give them a time-out from League Play. Go look at CS:GO and Valve, how they do their matchmaking. There is no shame is learning from those that are more experienced than you!
The matchmaking could be better, but it's not horrible. I see the need for players of mixed skills to play together, otherwise there wouldn't be that many games, but here are the bad things.
Teams + Solo Rank = What?
Why is it that you allow players to team up when the ranks are supposed to be solo? There is no doubt that an organized team can just roflstomp their way to platinum, even though they are just silver-skilled players when playing solo. Let them join as a team but shuffle it up, so that no unfair advantage is given!
More focus on matching players with the same skill level
The majority of the games I have played I've ended up carrying my team to victory. I don't mind always being the top scorer in Public Match, but in league there should be a somewhat smaller percentage of me being top scorer, in my opinion. Like I stated above, I do see the need in mixed matchmaking during slow hours, and I've had some games with god matchups (5plats+1master in both teams) but in general, it's not that good.
Those are some of the biggest issues right now in my opinion. Do note that I don't really take CoD as an E-Sport seriously, but they are trying so I'm just offereing my help for them to improve and maybe actually be a decent e-sport title some day in the future. Until then I'm just gonna run around and pwn n00bs in public, since that's the best way to enjoy BlOps2
Good work with the game Treyarch (for a CoD title)