1 Reply Latest reply: Jan 14, 2013 5:04 PM by frats74 RSS

Juggernaut Suggestion, Bug Fix's

Divine_Corruption

Whilst being a juggernaut, it's 'Semi-Difficult' to die. So, I was thinking as a slight disadvantage, making the mask of the suit fog up, due to the moisture in your breath, as you exhale. So, you're exhaling, it fogs up. Inhaling, it slightly unfogs.

 

 

Also, whilst on Dome, if you go underground just about all weapons have a blue tint/hue to them, but there is no blue ambiant light source to cause such tint/hue.

  • Re: Juggernaut Suggestion, Bug Fix's
    frats74

    Divine_Corruption wrote:

     

    Whilst being a juggernaut, it's 'Semi-Difficult' to die.

     

    Hence the term: Juggernaut

     

    http://www.merriam-webster.com/dictionary/juggernaut

     

    http://www.thefreedictionary.com/juggernaut

     

    http://en.wikipedia.org/wiki/Juggernaut

     

     

    Divine_Corruption wrote:

     

    So, I was thinking as a slight disadvantage, making the mask of the suit fog up, due to the moisture in your breath, as you exhale. So, you're exhaling, it fogs up. Inhaling, it slightly unfogs.

     

     

     

    http://callofduty.wikia.com/wiki/Juggernaut_(Assault_Strike_Chain)

     

    Read: Limitations.

     

    http://callofduty.wikia.com/wiki/Juggernaut_Recon

     

     

     

    Their common limitation/slight disadvantage is their mobility. If Juggernauts get weakened there's no reason to justify their high killstreak requirement and calling them "Juggernauts".

     

     

    Divine_Corruption wrote:

     

    Also, whilst on Dome, if you go underground just about all weapons have a blue tint/hue to them, but there is no blue ambiant light source to cause such tint/hue.

     

    I have HD Plasma and I don't see it.

     

     

     

     

    *Correction. I do see it. There is a slight tint to weapons without camouflage. At first, I thought it is most likely a reflection of light coming from the hole on the ceiling/roof in the underground bunker on the Dome map bouncing on to the player and casting a default light on to the weapon. Upon closer investigation and inpsection, the light source does not seem to coming from anywhere but seems to be just a default light coming from the player, even though the player does not to seem to appear to have any light source on him. In other words, it's just how the developers made it.

     

    The blue tint offers no advantage or disadvantage to you or anyone.

     

    Message was edited by: frats74