Yeah and it figures too. There's always one big issue I have with each game that I kinda just have to put up with. Looks like this game it may be the footsteps. A_Trey_U can you guys confirm one way or the other whether or not an increase in the volume of enemy footsteps is being considered? It would make sense that they should be at least as loud as your team's footsteps.
I read that one of the Treyarch devs, Vonderhaar, said on a live stream today that they're not touching footsteps because he thought the ones on BO1 were too loud. :/
Here's a thought on that. He thought footsteps were OP so they nerfed that because they didn't want you to hear the enemy coming. But then they turn around and let you see them coming by aiming through wall. WT...I'll leave out the last letter.
They're important part of the game, it's another reason why you die so easy, you can't hear anything so you basically have to hope for the best once you decide to move, if you use tacticals, you blow your cover, if you waste C4, you once again blow your cover, the sensor grenade is freaking useless if thats what he thinks balances things, well what good is an equipment that keeps weird noise and tells everyone that there is an enemy coming.