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PSA: Patch notes have been updated. (PS3)

Foxhound-Pro

 

Game Update Notes: Feb. 19, 2013

 

Feature Improvements

    • Party Members now appear on the mini map as purple when colorblind assist is turned on.
    • Added hint text tool tips for map voter buttons.

 

Multiplayer Issues Addressed

    • Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
    • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
    • Addressed an exploit where players could gain XP privately without matchmaking.
    • Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
    • Players will no longer fly into the air when knife lunging other players on certain types of inclines.
    • Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
    • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
    • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
    • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
    • Resolved an issue with dog spawns in Slums.
    • Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
    • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
    • Fixed an issue where the player may not die by the train running over them in Express.
    • Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
    • Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
    • The System Link/LAN Party server list now sorts the available games by Host name.
    • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
    • Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
    • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
    • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
    • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
    • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
    • Resolved an issue with care packages bouncing unusually high.
    • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
    • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
    • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
    • Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
    • Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
    • Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
    • Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
    • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
    • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
    • Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
    • Addressed an issue where players could get on top of a tent in Grind.
    • Fixed an issue in Grind where the player could see outside of the map.
    • Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

 

Gameplay Balancing

    • Reduced the red flash damage indicator when using the Toughness Perk.
    • Reduced Guardian damage in Hardcore modes.

 

Zombies Issues Addressed

    • Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
    • Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
    • Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
    • Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
    • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
    • Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
    • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
    • Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
    • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
    • Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
    • Addressed issue where Sliquifier would create too many slippery spots.
    • Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
    • Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
    • Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
    • Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
    • Addressed several locations where players can survive a landing in unplayable space.
    • Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
    • Players will now hear announcer dialogue in the Turned game mode.
    • Addressed an issue where players are able to start a game of turned with only one player.
    • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
    • Addressed an issue with taking screenshots in Theater mode
    • Addressed issues with the Buildables system
    • Addressed issues where players would say the wrong dialogue
    • Addressed several issues in Die Rise where Zombies had trouble pathing to players.
    • Addressed an issue where players could jump out of the playable space in Die Rise.
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