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Black Ops 2 PC Updates

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Call of Duty: Black Ops II PC Updates


September 26, 2013 Update for Multiplayer and Zombies


  • Multiplayer Issues Addressed
    • Addressed an issue with users equipping Scorestreaks in unintended circumstances
    • Support for DLC4 Content

 

  • Global Zombies Issues Addressed:
    • Addressed an issue which caused the background music to stop in the menus.
    • Addressed an issue with missing Easter Egg indicators on the Zombies Globe

 

August 22, 2013 Update for Multiplayer and Zombies


  • Multiplayer Issues Addressed
    • Addressed an issue where Players were able to copy other Players’ emblems.
    • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
    • Players are no longer able to stand on invisible collision near the crane in Uplink.
    • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
    • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
    • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.
    • Fixed an issue where placeholder text was displaying on combat record

 

  • TranZit
    • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
    • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

 

  • Die Rise
    • Leapers no longer become stuck in the main elevator shaft.

 

  • Buried
    • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
    • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
    • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
    • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
    • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
    • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
    • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
    • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
    • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.
    • Fixed graphic issues with players using FOV above 65.

 


 

July 23, 2013 Update for Multiplayer and Zombies

 

  • Multiplayer Issues Addressed
    • Improved stability when pressing controller buttons during a Theater mode screenshot.

       

  • Multiplayer Game Balancing
    • AN-94:  Damage slightly reduced.
    • DSR 50:  Rate of fire reduced.
    • Ballista:  Rate of fire slightly reduced.

 

  • Die Rise
    • Players are no longer able to access unintended areas using the Trample Steam and the Elevator.

 

June 28, 2013 Update for Multiplayer and Zombies

 

  • Multiplayer Issues Addressed:
    • Addressed an issue reported by the community where camos and reticles would change to their default textures.
    • Resolved an issue reported by the community where players could run away with the bomb for the rest of the match.
    • Fixed an issue reported by the community where players could become invincible for a period of time.
    • Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s when both are on a map in Free for All.
    • Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.

 

  • Global Zombies Issues Addressed:
    • Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
    • Fixed a progression block for the host of a Grief or Turned Custom Game lobby.

 

  • Mob of the Dead:
    • Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
    • Fixed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
    • Addressed an issue reported by the community where players could reach the top of the closed gate at the docks
    • Fixed an issue reported by the community where players would die when boarding the gondola at the docks.
    • Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
    • Fixed an issue where the sniper tower trap could friendly fire players.
    • Addressed several areas where players could enter unplayable sections of the map.

 

June 5, 2013 Update for Multiplayer

  • Fixed an issue where CoDTV videos were getting cut off on certain resolutions.
  • Additional improvements to matchmaking.
  • Game of the Week: Endless Voyage.

 

May 29, 2013 Update for Multiplayer

  • Fixed missing camo and calling cards for Digital Deluxe owners

 

May 24, 2013 Update for Multiplayer and Zombies

  • Feature Improvements
    • Improvements to matchmaking.

 

  • Multiplayer Issues Addressed
    • Resolved an issue reported by the community where the reticle would sometimes disappear.
    • Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
    • Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
    • Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
    • Addressed an issue with the Death Machine receiving the War Machine’s ammo.
    • C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
    • Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
    • Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
    • Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
    • Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
    • Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

 

Game Balancing:

  • Pistols
    • KAP-40:  Damage reduced.
    • B23R:  Damage reduced.
    • B23R Dual Wield: Damage reduced.
    • B23R Dual Wield: Hip fire accuracy reduced.

 

  • Launchers
    • FHJ-18: Movement speed increased.

 

Zombies Issues Addressed:

  • Global
    • Resolved an issue with the Grief Leaderboards not updating properly after having played Custom Games.

 

  • Mob of the Dead
    • Addressed several Zombie pathing issues found by the community.
    • Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
    • Fixed an issue where players could get more Blundergats than intended.
    • Addressed an issue where you could fall out of the Gondola into unplayable areas.
    • Addressed an issue where players could mantle into unplayable areas in the Cell House.
    • Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
    • Fixed an issue where players would not receive grenades after a round change.
    • Fixed an issue where afterlife doors would not show up if you hot joined a game.
    • Fixed several theater mode issues where the free roam camera could clip out of the world.
    • Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
    • Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
    • Fixed an issue where Zombies would not attack players crouched in corners.
    • Fixed an issue where players could fall through the map after being revived in the Infirmary.
    • Resolved an issue which could cause afterlife jumps to fail at some frame rates.
    • Added highlighting for two button prompts regarding the Acid Gat Kit.

 

  • Die Rise
    • Fixed an issue with Zombies getting stuck in the starting room on Die Rise.

 

May 16, 2013 Update for Multiplayer and Zombies

  • Uprising DLC released.

 

  • Feature improvements:
    • Matchmaking improvements.
    • Various playlist changes.
    • And we ran our Banhammer through the Pack A Punch Machine.

 

  • Multiplayer Issues Addressed:
    • Fixed an issue that could prevent DLC lobbies from merging.
    • Resolved an issue that could cause longer search times when matchmaking with DLC.
    • Corrected the error message given when attempting to go online with more than one instance of the game in some languages.
    • Added a keyboard button prompt to use the Permanent Unlock Token in Create A Class.

 

  • Zombies Issues Addressed:
    • Addressed various zombie pathing issues throughout the maps.

 

April 30, 2013 Update for Multiplayer and Zombies

  • Feature Improvements
    • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
    • Added a new playlist to Party Games that includes all party gamemodes. Get the party started with Party Mix.
    • Party matchmaking is no longer determined by the partyleader's content ownership, but is instead determined by any content that is owned by all party members.
    • General improvements to matchmaking.

 

  • Multiplayer Issues Addressed
    • Fixed an issue where portions of the screen would be cut off in some display resolutions.
    • Fixed a crash that would sometimes occur while rendering a clip.
    • Fixed some cases where gamepad button prompts would be missing while using a gamepad.
    • Fixed an issue where the double XP icon would appear in Custom Games and League Play when double xp was not being awarded.
    • Removed an erroneous store link in the videos section of File Manager.
    • Store links now correctly link to individual item store pages instead of the Black Ops 2 game page in Steam.
    • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
    • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
    • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
    • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
    • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
    • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
    • Addressed an issue with League Teams appearing incorrectly when a player views another player’s League Team in the Leaderboards.
    • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
    • Overkill challenges will now progress if the player is using an alternate select fire mode.
    • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
    • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
    • Addressed a rapid scrolling issue in the Preset Class Menu.
    • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
    • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
    • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
    • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

 

  • Gameplay Balancing
    • Reverted global spawn influencer change from previous game update due to undesirable side effects.

 

  • Zombies Issues Addressed
    • Players can no long get stuck by skipping the loading cutscene before a map has finished loading.
    • Addressed various zombie pathing issues throughout the map.
    • Fixed an issue where character conversations would overlap with each other.
    • Addressed several exploits involving zombie pathing and the zombie shield.
    • Resolved various pathing issues where zombies would not path to players behind open doors.
    • Fixed an issue where players would see a ‘Connection Interrupted’ message on screen at the end of the game.
    • Resolved an issue with textures displaying in low resolution.


April 12, 2013 Update for Multiplayer and Zombies

  • Feature Improvements
    • Added Prestige Level Calling Cards for each Prestige Level.
    • Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
    • Updated the League Lobbies to display Team Rank next to each Team Member’s name.
    • Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
    • Added a feature to kick players if they suicide too often in a game.
    • Improved Matchmaking for different content ownership configurations.
    • Integrated Revolution DLC Maps into all playlists.
    • Integrated Nuketown 2025 into small map playlists.
    • Introduced new customization content and purchasable storage expansions.

 

  • Multiplayer Issues Addressed
    • Fixed an issue where the wrong emblems would appear for players using SLI enabled graphics cards.
    • Fixed an issue with reticles disappearing after machines with 200 series graphics cards have gone into sleep mode.
    • Fixed an issue with double button prompts appearing in some menus while using a gamepad.
    • Fixed some cases where parties were unintentionally disband while in-game.
    • Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
    • Updated Menus to combat exploits reported by the community.
    • Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
    • Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.
    • Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
    • Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
    • Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
    • Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
    • Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
    • The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
    • Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
    • Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
    • Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
    • Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
    • The music now plays for everyone during the Final Killcam.
    • Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
    • Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
    • Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
    • Addressed multiple issues with reloading the War Machine Scorestreak.
    • Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
    • Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
    • Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
    • Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
    • Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
    • Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
    • Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
    • Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
    • Fixed a Twitch menu issue where some fields were still accessible while connecting to Twitch.
    • Resolved a UI issue with rapidly using Like and Dislike on user generated content.
    • Addressed multiple menu layering issues.
    • Fixed an issue with the laser effect not appearing in-game on a Laser Sight if the player spams the Switch Weapons button.
    • Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
    • Fix for League Season History and League Leaderboard UI errors.
    • Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2.

 

  • Gameplay Balancing
    • Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
    • Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
    • Global enemy spawn influencers adjusted.
    • Adjusted objective spawn influencers in Capture the Flag.

 

  • Zombies Issues Addressed
    • Fixed an issue with players being kicked after a host migration.
    • Resolved various bugs around the Die Rise map.

 

March 14, 2013 Update for Multiplayer and Zombies

  • Feature Improvements
    • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
    • Added the ability to view past seasons for all the leagues a team has been a part of in League History.

 

  • Multiplayer Issues Addressed
    • Resolved Select Fire reverting back to default settings after a round transition.
    • Fixed a potential exploit using the Trophy System.
    • Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
    • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
    • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
    • Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
    • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
    • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
    • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
    • Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
    • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
    • Fixed an issue where the Combat Axe would sometime destroy the Guardian.
    • Addressed a missing image issue with the Medals section of the Combat Record for new players.
    • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
    • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
    • Hosts can now kick players in Custom Game lobbies.
    • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
    • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
    • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
    • Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
    • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
    • Fixed knife lunge launching players on the Express map.
    • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
    • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
    • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
    • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
    • Fixed an issue with some players receiving the “error accessing persistent Rank Data (0)” message.
    • Addressed an issue sending invites from custom matches to players in public games.

 

  • Spawn System Improvements
    • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
    • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
    • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

 

Gameplay Balancing:

 

  • MSMC
    • Recoil has been increased.
    • Hip fire accuracy has been slightly reduced.
  • PDW57
    • Recoil has been increased.
    • Hip fire accuracy has been slightly reduced.
  • FAL OSW Select Fire
    • Damage reduced when firing full auto.
  • SMR Select Fire     
    • Damage reduced when firing full auto.
  • KAP-40
    • Dual wield damage reduced.
    • Dual wield hip fire accuracy has been reduced.
  • MMS
    • Cold blooded now renders enemies almost completely invisible to MMS.
  • QBB-LSW
    • Medium range damage increased.
  • HAMR
    • Medium range damage increased.
  • Type 25
    • Move speed increased.
    • Medium range damage increased.
  • SCAR
    • Long range damage increased.
  • SWAT-556
    • Long range damage increased.
  • M1216
    • Medium range damage increased.
  • Ballista Iron Sight
    • Idle sway reduced.

 

  • Zombies
    • Resolved several issues with exploitable areas in the Die Rise.
    • Resolved several exploits in Green Run.
    • Resolved network/connectivity issues that could occur in the frontend and lobbies.
    • Fixed an issue where a Diner Turned match will start by having a player without DLC join a lobby with three players.
    • Added ping numbers to zombies scoreboard.
    • Fixed an issue where human characters appear to overlap the player's arms in Turned.

 

February 26, 2013 Update for Multiplayer  

  • Fix for increased upload packets related to voice chat for some players

 

February 22, 2013 Update for Multiplayer  

  • Improvements to the Matchmaking System.
  • Replaced ping bars with ping numbers.
  • Players can set maximum ping in the matchmaking search preferences.

 

February 20, 2013 Update for Multiplayer and Zombies

  • Feature Improvements
    • Party Members now appear on the mini map as purple when colorblind assist is turned on.
    • Added hint text tool tips for map voter buttons.

 

  • Multiplayer Issues Addressed
    • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
    • Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
    • Players will no longer fly into the air when knife lunging other players on certain types of inclines.
    • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
    • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
    • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
    • Resolved an issue with dog spawns in Slums.
    • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
    • Fixed an issue where the player may not die by the train running over them in Express.
    • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
    • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
    • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
    • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
    • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
    • Resolved an issue with care packages bouncing unusually high.
    • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
    • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
    • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
    • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
    • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
    • Addressed an issue with the wrong map appearing in theater lobbies.
    • Fixed the team filter in highlight reels for FFA games.
    • Fixed issues with the clicking on multiple items while in the Combat Record.
    • Addressed issue with not being able to use select fire when having select fire on the same weapon in another class.
    • Fixed an issue with the scroll bar in the Calling Cards Menu.

 

  • Gameplay Balancing
    • Adjusted the red flash damage indicator when using the Toughness Perk.
    • Reduced Guardian damage in Hardcore modes.

 

  • Zombies Issues Addressed
    • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
    • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
    • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
    • Addressed several locations where players can survive a landing in unplayable space.
    • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
    • Addressed an issue with taking screenshots in Theater mode
    • Addressed issues with the Buildables system
    • Addressed issues where players would say the wrong dialogue


January 31, 2013 Update for Multiplayer and Zombies

  • MP New Features & Feature Improvements:
    • Added support for Streaming in all Public Match playlists.
    • Added League Best from Season 1 to Player Card.
    • If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons.  If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
    • Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
    • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
    • Implemented sorting of Medals in the After Action Report.
    • Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
    • Added a “Go to Top” button for the League Leaderboard.
    • Improved controls for the Hellstorm Missile scorestreak.

 

  • MP Issues Addressed:
    • The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
    • Fix for multiples of the same attachment being allowed on a weapon.
    • Fix for spawn trapping issue on Hijacked Domination.
    • Added SFX when highlighting medals with the mouse on the After Action Report.
    • Fix for missing SFX in options menus.
    • Button binds will no longer appear in usernames.
    • Fix for crossbow stats keeping.
    • Improvements to render clip to resolve sync issues.
    • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”
    • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
    • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
    • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
    • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
    • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
    • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
    • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
    • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
    • Improved turret tracking to eliminate false positives when checking line of sight.
    • Turrets now have smoother tracking when targeting players.
    • Improved bot pathing on multiple maps.
    • Current League Info is now getting updated properly in the Player Identity.
    • Manual sorting on League Teams removed as the results are now returned correctly.
    • Addressed multiple UI issues.
    • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
    • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
    • Fixed UI errors when linking Stream.
    • Score and points are no longer awarded if a player destroys their own turret in Hardcore.
    • Addressed an issue where players were able to plant numerous Assault Shields.
    • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
    • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
    • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
    • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
    • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
    • Various minor map fixes were made across multiple maps.
    • Fix for mini-map not appearing when calling in a score streak earned in a previous round.

 

MP Gameplay Balancing:

 

  • Scorestreaks:
    • Death Machine: 3 hit kill range increased.
    • Dragonfire: health increased, gun spread reduced.
    • AGR: ground speed increased, reduced machine gun close range damage.
    • Warthog: reduced missile delay.
    • Lodestar: reduced missile speed and AOE radius.
    • Swarm: drone re-spawn delay increased.
  • Perks:
    • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
  • Equipment:
    • Trophy System: increased range.
  • SMGs:
    • All + Silencers: reduced range.
  • Assault Rifles:
    • All: reduced idle sway.
    • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
    • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SCAR: Increased 3-hit kill range.  Maximum amount of bullets to kill is now 4.
    • SWAT-556: Penetration increased from medium to large, reduced burst delay.
    • MTAR: increased 3-hit kill range.
    • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
    • FAL OSW + Select Fire: increased recoil.
    • FAL OSW: increased hip spread.
  • LMGs:
    • All: ADS in and out time reduced.
  • Shotguns:
    • SRM1216: slightly increased short range damage.
  • Pistols:
    • Executioner: increased medium range damage.

 

  • ZOMBIES:
    • Players are no longer able to have an infinite Turbine.
    • Players can no longer break zombie pathing and avoid attacks in Nuketown.
    • Players can no longer stand in Quick Revives location and remain safe in Town.
    • Players can no longer knife jump to unreachable locations in the barn.
    • Players can no longer use the Jet Gun to get on top of the bank vault door.
    • Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.      
    • Improvements to Screecher and Zombie pathing outside of the Town.
    • Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
    • Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.    
    • Zombies no longer have trouble pathing to players crouching in corners.
    • Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
    • Zombies are now able to hit players crouching near the warehouse by the power station.
    • Zombies will now properly path towards players that have planted zombie shields.
    • Zombies are now able to path to players standing on the railings in Farm.
    • Zombies are now able to path to players standing near the Power Switch.
    • Zombies are now able to path to players standing near barrels in the Warehouse.
    • Zombies are now able to path to players standing near the edge in the Warehouse.

 

December 14, 2012 Update for Singleplayer, Multiplayer, and Zombies

  • Global Changes:
    • Improved loadtimes when using AMD hardware
    • Fix for issues when binding mousewheel to fire
    • Using arrow keys to adjust Mouse sensitivity will increment the value by .01
    • Fix for some instances of "Error quit was not requested in the main thread"
    • Fix for issues with 16:10 displays
    • Fix for TXAA not disabling when an unsupported card is detected
    • Improvements to ambient occlusion
    • Increased Friends list limit to 300
    • Joinable friends now sort to the top of the friends list
    • Users now have the ability to unlink youtube accounts.
    • Added SFX to sliders in options menu
    • Fix for knife lunge not working when a gamepad is connected
    • Improved film rendering stability and made progression bar more accurate while rendering a film.
    • Improved audio/rumble responsiveness when hitting enemies with gunfire.
    • Fix for issues with changing the gamepad Button Layout in theater
    • Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.

 

  • Campaign Changes:
    • Fix for crash that could occur during credits
    • Fix for freeze when unlocking Death From Above achievement

 

  • Multiplayer Changes:
    • Matchmaking improvements
    • Added Hardcore Kill Confirmed playlist to the Hardcore category
    • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
    • Fix for incorrectly being able to purchase an 11th Create a Class slot
    • Collision and clipping fixes on all maps
    • Fixed a number of new UI error messages reported by users.
    • Improved CoDTV sort filters for browsing content
    • Players can now render films in addition to clips
    • Removed incorrect SFX for placing from party games
    • Fixes for issues with codtv images not loading in
    • Bots no longer count towards the party size limit in Custom Games
    • Added the ability to "View League Teams" from any player's Playercard.
    • Added the ability to “View Playercard” from League solo leaderboards.
    • Map exploit fixes in Meltdown
    • Fixes for errors on Express when the train arrives
    • “Drop Shot” medal is no longer awarded after standing back up.
    • Fix for escort drone cuing incorrect audio
    • Added voice chat volume controls
    • CoDTV video playback improvemnts
    • Fixes for out of sync audio issues in rendered videos
    • Fixes for rendered clips showing the wrong length on youtube
    • Fixes with "Hacked" items not targeting the correct team
    • Shadows seen through sniper scopes now render more correctly.
    • Fix for Hijacked minimap displaying incorrectly
    • Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
    • Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
    • Fix for Bomb Defuser Challenge not progressing properly
    • Fix for Hero Medal not appearing in game at the correct time.
    • Fix for XP bar in League Play not displaying correctly
    • Fix for teams being kicked from league play when matched against a previously played team
    • Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
    • Fix for partial loss of functionality when theater is started while a party member is in emblem editor
    • Fix for Arch Nemesis challenge unlocking incorrectly
    • Addressed issues which prevented some master challenges from being completed.
    • Fix for friends list showing the wrong rank icon for players
    • Fix for Escort Drones spawning under the map
    • Added a fail-safe to prevent spawn trapping in CTF.
    • Fix for floating corpse models on some maps
    • Players can now copy a custom class to the extra prestige slot.
    • Improved overall communication of Double XP when enabled.
    • AAR better communicates how much XP was earned in each match.
    • Fix for issues with having Assault Shield and no secondary weapon
    • Thermal vision overlay no longer appears using the VTOL glitch.
    • Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
    • Fix for Camera Marker slide bar not functioning correctly
    • EMP grenades no longer affect the CODcaster HUD.
    • Fix for SFX that plays when player gets in the top 3 in FFA
    • Increased sight checks on turrets to improve spawning algorithms.
    • Multi-team games no longer count as a tie if an entire team quits.
    • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
    • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
    • Precision challenge “Wet Work” will now unlock with 10 kills.
    • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
    • Players that help with the “Synchronized Attack” challenge now get credit for it.
    • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
    • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
    • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
    • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
    • Players can no longer get on top of the shrubs in Nuketown 2025.
    • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
    • Clan tag is no longer locked immediately after prestige.
    • Fixed an area in Express where K9 Unit dogs could get stuck.
    • Party Privacy count no longer affects how many bots will spawn in Combat Training.
    • Players can no longer stand on invisible collision in Carrier.

 

MP Gameplay Balancing:

 

The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.

 

  • Scorestreaks:
    • UAV: cost increased from 350 to 425.
    • Lightning Strike: added 750ms delay
  • Equipment/Grenades:
    • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
    • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
  • SMGs:
    • All: increased hip fire recoil.
    • All: increased max hip fire spread from 4.75 to 5.
    • All: reduced bullet penetration.
    • MSMC: increased recoil slightly.
    • PDW-57: increased recoil slightly.
  • Assault Rifles:
    • All: reduced idle sway for more reliable long-range aiming.
    • M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
    • M8A1 + Select Fire: increased recoil.
    • FAL OSW + Select Fire: increased recoil.
    • SWAT-556 + Select Fire: increased recoil.
  • Sniper Rifles:
    • All: increased hip fire spread.
    • All + Laser Sight: increased hip fire spread.
    • XPR-50: increased recoil slightly.
  • Shotguns:
    • R870: reduced one-hit kill range by 45 inches.
  • Pistols:
    • B23R: reduced headshot multiplier from 1.4 to 1.
    • KAP-40: reduced headshot multiplier from 1.4 to 1
  • Zombies Changes:
    • Fix for Reviving text remains on screen during scoreboard after game ends
    • Fix for Mystery Box beacon disappearing after host migration
    • Fixes for players getting inside of or clipping into objects in all ZM maps
    • Improved zombie AI pathing in all maps
    • Fixes for players falling outside of the map for all maps
    • Players will now take damage while holding buildable parts
    • Fixes for issues obtaining the Jet Gun
    • Removed debug text that sometimes appears after host migration
    • "You Have No Power Over Me" achievement is now awarded at the correct time
    • Fix for infinite loading screen when uploading short clips
    • Fix for errors that may occur when viewing long clips
    • Fixes for Green flashes appearing when exiting Nuketown Zombies
    • Dead players can now text chat with living players
    • Added voice chat volume controls
    • Fix for players having unbreakable zombie shield
    • Fix for issues with multiple players buying the same door
    • Fix for incorrect character audio while holding breath with sniper scopes
    • Fix for rare issue with players getting stuck in custom game lobby
    • Fix for players getting permanent perks
    • Fix for persistent upgrades never going away.
    • Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes

 

November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies

  • Max FOV increased to 90
  • Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
  • Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
  • General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
  • Fix: crash when a 7th player tries to join a 6 player league lobby
  • Improved dedicated server matchmaking
  • Fix: some cases of "Connection Interrupted" in MP while loading into a match

 

November 16, 2012 Update for Multiplayer and Zombies

  • Server connectivity improvements
  • Fix for transmission errors during League Play
  • Fix: crashing when running with no Audio device
  • Fix: error when going into the sound options menu with no sound device
  • Make sure laptops with both integrated and Nvidia GPUs always switch to the Nvidia GPU. This will fix bad performance, ability to join matches, and possible crashes
  • Multi GPU performance improvements
  • Streaming improvements
  • Fixed freeze if the player tries to change graphics options after rendering a movie or  streaming
  • Speed up going into Options menu in some cases
  • Fix: Various additional errors, crashes, and other compatibility issues