18 Replies Latest reply: May 1, 2013 2:38 PM by the_fallen_pariah RSS

Hardwired buff idea:

McGruunty

I love using the hardwired perk in Domination, especially against teams that love throwing EMP grenades all over the place. But most of the time Toughness is just better in most respects, especially when playing on not a prestine server.

 

What about this buff: Keep the same base effect, but add an emp resistance to kill streaks you deploy.

 

For example things like the guardian and sentry gun and dragonfire would take 2 emp grenades instead of just one. The Agr would take 3 and be severely damaged after two.

 

I feel like this would add to the longevity of your equipment killstreaks but still rendering them vulnerable to people using two emp grenades, which most people do. It would also force someone to focus all of thier emp grenades to one point that life instead of being able to cover a wide area with them, taking out everything in the process.

 

Another related idea is just nerf emp grenades to not be omni-directional (goes through walls). In modernwarfare 3 they were perfect, big radius of effect but cover allowed you to avoid them.

  • Re: Hardwired buff idea:
    ab36

    That sounds like a good idea, I don't know if they'd implement that now though. I'd more than likely use Hardwired a lot more though if they did.

  • Re: Hardwired buff idea:
    NeoXCross

    I like the idea, but leave the Tac. Insertions unaffected by the perk (since it could potentially help boosting kids).

  • Re: Hardwired buff idea:
    SitRepPro

    McGruunty wrote:

     

    I love using the hardwired perk in Domination, especially against teams that love throwing EMP grenades all over the place. But most of the time Toughness is just better in most respects, especially when playing on not a prestine server.

     

    What about this buff: Keep the same base effect, but add an emp resistance to kill streaks you deploy.

     

    For example things like the guardian and sentry gun and dragonfire would take 2 emp grenades instead of just one. The Agr would take 3 and be severely damaged after two.

     

    I feel like this would add to the longevity of your equipment killstreaks but still rendering them vulnerable to people using two emp grenades, which most people do. It would also force someone to focus all of thier emp grenades to one point that life instead of being able to cover a wide area with them, taking out everything in the process.

     

    Another related idea is just nerf emp grenades to not be omni-directional (goes through walls). In modernwarfare 3 they were perfect, big radius of effect but cover allowed you to avoid them.

     

    Do I get a buff to my Lodestars?  I think they should have 10 flares.  And no the EMP grenade was not perfect in MW3, it was garbage.

    • Re: Hardwired buff idea:
      Nelson100

      /facepalm

      • Re: Hardwired buff idea:
        SitRepPro

        If one perk affects protecting scorestreaks then I don't see why it can't be extended elsewhere.  I don't know which Youtube Hero thought of thie idea that Hard Wired should protect your scorestreaks from an EMP grenade because it's a daft concept.  It would possibly be too good and people will litter maps with Guardians and Sentry Guns on Hijacked and do the worm and be harder to counter.  Only one perk since COD4 has directly affected the power of scorestreaks and it should remain that way.

         

        Alternatively I could have said that Cold Blooded makes you appear invisible on player targeting systems rather than just removing the diamond on you.  That would make a lot of Lodestar/VTOL users moan.

        • Re: Hardwired buff idea:
          Nelson100

          Apples and oranges, friend. Guardians/Sentry Guns/AGRs can all be shot or blown up just like Lodestars/VTOLS/etc. however they are vulnerable to a spamable, scavengable EMP grenade which can destroy multiple scorestreaks with a single grenade through walls. There was no need for EMP grenades to destroy sentry guns in past CODs, I don't see how it would "possibly be too good" to add a counter to them. You could even change cold-blooded to make the player undetectable by sentry guns if you're worried about the power of them

          • Re: Hardwired buff idea:
            SitRepPro

            Oh yeah, you want to shoot at an AGR?  The only way to do that is to run with an LMG with FMJ from an angle where it can't see you.  In MW3 I had to use Claymores to entice an Assault Drone into a hallway to get it blown up if I wasn't running a Blind Eye Pro LMG class.  Chances are you'll die otherwise having taken out some 15% damage.  The AGR gets taken out with one C4 though.  If you weaken EMP grenades, and it takes two to destroy an AGR, then people like me will spam C4s instead.  Which would you rather face?

             

            EMP grenades are supposed to work through walls, that's how electromagnetic radition works.  How do you think you can receieve calls on your cell/mobile phone whilst indoors?  I don't mind a Faraday Cage, because that's what you're suggesting, but it would have to cost a fair amount on the CaC system so perhaps something for the future.  The only reason is that it wasn't needed to use an EMP grenade in the past is that the Sentry Guns were outclassed by alternatives because they were airdropped and Blind Eye/Ghost users could run up to them and just knife them.  At least now people have to equip EMP grenades to take them out.

            • Re: Hardwired buff idea:
              the_fallen_pariah

              A full health AGR already takes two EMP grenades to destroy it.

            • Re: Hardwired buff idea:
              McGruunty

              Dude...did you even read what I said? With the amount of emps flying around maps on a daily basis things like guardians and sentry guns get destroyed instantly by a player with half a braincell.

               

              I only want it to be not so EFFORTLESSLY easy to wipe out a 700 score + scorestreak with one bloody emp grenade. I'm not asking for hyperbole city like the garbage you sarcasticly replyed with.

               

              My suggestion is balanced, and not overpowered. Do you play domination?

              • Re: Hardwired buff idea:
                SitRepPro

                I play CTF.  I don't believe in mindless spawn trapping that idiots can do.  Hope that answers your question.  700 score isn't much in Domination.  You get a free 25 score when you call in lethal streaks and camp on a flag you hold.  Go for higher streaks.  Domination already overly rewards players for objective play as it is.

                 

                Edit: If it was 50 for a kill like it was when the game launched may be I'd think differently.

              • Re: Hardwired buff idea:
                the_fallen_pariah

                Yeah I play Domination and it's insanely easy to get streaks you can easily get 700 points on the opening move depending on how the enemy team is playing. The fact that in any give Dom game I can EMP 2-4 sentries and guardians each. Oh and let's not forget about running Hardline makes it even easier for people to spam their sentries and guardians. If you are that much problem with EMP grenades run streaks that can't be EMPed such as Stealth and Escort Drone then subject matter would move to lauchers.

                 

                Edit: Use  Trophy Systems.

  • Re: Hardwired buff idea:

    As an AM competitive player, I'm not so sure about this buff idea. I think it would be fine in pubs, but on the competitive side it could be a problem. The problem is that in competitive, sentry guns would be way to difficult to take out now because then you would have to get past two-three trophy systems (competitive players always have several trophy systems guarding sentries) and then you would have to have two emp's to actually kill it. It's difficult enough as it is to kill sentry guns, but this would be absurdly overpowered. Of course, you could always use a black hat to get rid of a sentry, but it would take way to much time to get to a spot where the sentry can't shoot you and you actually use the black hat. More than likely, you would be killed by an enemy in this amount of time.

  • Re: Hardwired buff idea:
    thebiindsniper

    Here's a great idea for Hardwired:

     

    "Immune to EMP, Counter UAV, and the detection effects of Engineer"

    (but equipment can still be hacked if they are visibly seen).

     

    **This also means that with the combination of Engineer and Hardwired, enemy Care Packages that you sabotage cannot be detected by enemy Engineers, but they can still be disarmed.**

     

    OR, maybe hardwired could prevent equipment from being hacked altogether, but that could end up being overpowered.

     

    ~RUGGED SAVIOR

  • Re: Hardwired buff idea:
    r33k

    yes Yes YES!

     

    if hardwired is equipped and score streak is deployed    

         then emp shall temporaily disable scorestreak item (like concusion).

              if 2 emp present

                   either temp disable longer or destroy.

  • Re: Hardwired buff idea:
    Proclaimor

    Seem a bit too strong, but I've also thought hardwired needs more. Some ideas I've had to buff hardwired are: double area of effect for thrown emp nades, use a black hat twice or without it being consumed at all, resistant to targeting from ground streaks agr and sentry gun and delay or decrease damage from guardian, (worst idea) being hit by an emp nade gives you painkiller.

  • Re: Hardwired buff idea:
    SitRepPro

    How about giving Hard Wired the delay to triggered explosives instead of Engineer?  I mean I run Engineer sometimes and I don't need the trigger because I already see the enemy equipment anyway.