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Ghosts MP details from the reveal event

candyslexia

Hey everybody - we know there are a lot of questions after the MP event so we thought we'd throw up a post with some facts for you! Feel free to leave any extra questions you may have and we'll do out best to answer them.

 

We have an all new create-a-soldier & perk system:

  • Customize loadouts & appearance of your soldier
  • Over 20,000 possible combinations
  • Including heads, body types, equipment, gender
  • Primary, secondary, lethal, tactical, perks
  • Each squad member has 6 loadouts
  • All attachments and killstreaks are free to choose
  • Earn Squad Points and spend them how you want

 

Perks are divided into 7 types and each class has a base of 8 points:

  • Speed - Examples shown:
    • Sleight of Hand - faster reloading
    • Agility - increased movement speed
  • Handling - Examples shown:
    • On the go - reload while sprinting
    • Strong arm - throw equipment further & decrease grenade cook time
  • Stealth - Examples shown:
    • Takedown - Kill enemies without revealing death location
    • Off the grid - Undetectable on the mini-map by SAT COM and radar pings
  • Awareness - Examples shown:
    • Scavenger - resuppy from dead enemies
    • Wire tap - Upgrades your SAT COMs by hacking into active enemy SAT COMs
  • Resistance - Examples shown:
    • Tac resist
    • Blast shield
  • Equipment - Examples shown:
    • Fully loaded - Start with max ammo capacity
    • Extra tac
  • Elite - Examples shown:
    • Ping - activate a sonar ping upon killing and enemy, revealing nearby hostiles
    • Dead eye - Consecutive kills increase the chance to deal more damage with bullet weapons (5 points)

 

For strike packages we're bringing back Assault, Support, Specialist. Customizable per class:

  • Assault packages reset upon death - Examples shown:
    • SAT COM - Utilize satellite communications to relay enemy movements. Drop multiple Sat Coms on the map for enhanced reads on enemy locations.
      • Tier 1 - "Eyes on" effect
      • Tier 2 - traditional sweeping UAV
      • Tier 3 - faster sweeping UAV
      • Tier 4 - directional UAV
    • Guard Dog - Your own Riley watching your back. Your dog can alert you to nearby enemies.
    • Maniac - Knife expert equipped with advanced armor. Forgoes guns in favor of high-speed melee attack. Does not regenerate health.
  • Support packages do not reset on player's death. Examples shown:
    • Night Owl - An advanced companion drone that detects enemies based on proximity and protects you from explosives.
    • MAAWS - Lase targets to guide missiles from the free-fire shoulder mounted rocket launcher.
  • Specialist package allows the player to earn additional perks with consecutive kills

 

Weapons feature 30 new weapons across classes, including new Marksman Rifle class:

  • Assault Rifles shown - Honey Badger & SC-2010
  • SMGs shown - Vector CRB, MTAR-X
  • LMGs shown - M27-IAR
  • Marksman rifle shown - IA2 (w/ built in sniper scope with dual render)
  • Sniper rifle shown - L115 (w/ built in sniper scope with dual render)

 

Game modes include seven new game types, including:

  • Search & Rescue - A take on Search & Destroy, but rather than having a single life per round, in Search & Rescue your team can revive you by collecting your tag
  • Cranked - A new level of TDM. When you get a kill, you gain new abilities, but you also start a countdown clock. Rack up the next kill before the timer hits zero, or you'll explode.
  • Blitz - You will be attacking and defending zones on each end of the map. If a player makes it to the portal on the opposing team's side, they'll score a point and instantly teleport back to their end of the map.

Squads -

  • Squad vs. Squad – Two-player competitive, pitting you & your squad vs. your opponent & their squad.
  • Squad Assault – Play against another player’s squad – even when they're offline in up to six-player co-op. Match-make against squads made from around the world, or select one of your friend’s squads to assault.
  • Wargame – You & your squad of five soldiers vs. another squad, swap out your custom soldiers at any time with a friend for quick co-op play.
  • Safeguard – Survive wave after wave of enemies in up to four-player co-op.

 

We're introducing dynamic map events which vary from map to map, they vary from player triggered traps (blow up a wall), to map changing events as seen on Strikezone where a KEM strike transforms the entire map.

 

Field Orders:

  • Randomized challenge drops on the battlefield that awards players with a Care Package when completed
  • Refills your ammo & equipment
  • First blood will always drop the first Field Order briefcase
  • Could be anything from getting a headshot to using your Lethal.
  • Also a way the player can trigger the dynamic map event on Strikezone (the chance to receive it will be lower in release than it was at the event)

 

New additions to the animation system:

  • Contextual lean - can naturally lean around obstacles
  • Mantling -
    • Move fluidly over objects, while not losing momentum
    • Low-mantle, while firing your weapon
    • Jump mantle from roof-top to roof-top
  • Knee Slide -
    • Natural transition from sprinting to crouch or prone
    • Maintain momentum as you move through the world
    • Ability to shoot while sliding

 

Call of Duty App:

The Call of Duty App gives players a second screen experience. The app offers some of the best and most popular features from Call of Duty Elite, along with a host of new features, and allows fans to stay connected to the console experience wherever they go.

Players will have the power to edit their squad pre-match, have one-touch access to change loadouts before your next spawn while in match, as well as view and share after-action results with friends on Facebook and Twitter, and more. The new Call of Duty App will launch alongside it this November on tablet and mobile devices, and all app features will be available on current and next generation consoles.

Clans & Clan Wars:

Call of Duty: Ghosts also features Clan support. With the Call of Duty account, you can join, create, and manage a Clan from in-game or from the Call of Duty App. There will be in-game Clan rewards, as well as Clan vs. Clan playlists, which are all available on both current and next gen. Additional Clan features inside the app include Clan Chat, Rally-Up, and a Clan Emblem Editor.

The Call of Duty App also introduces Clan Wars, a Clan-based game mode in the app that ties directly to multiplayer. It offers a Clans experience and rewards players with cool items, both in Ghosts multiplayer and in the app. This experience enlists players into a larger conflict, where any Clan member, no matter what skill level, can contribute to the Clan Wars mission and compete against other Clans for XP bonuses and exclusive in-game content.

 

Due to balancing and feedback some of these items may change. Feel free to let us know what you think.

  • 1. Re: Ghosts MP details from the reveal event
    basketball1367

    What do we give up for extra attachments on our primary or more perk points? If we give up a pistol (and it's attachment), do we get two more primary attachments or two more perk points?

  • 2. Re: Ghosts MP details from the reveal event
    kastro187420

    Infected, being my favorite game mode from MW3, will likely remain my favorite in Ghost. Have you guys made any changes to the game mode from MW3, and if so, are they ones you guys can talk about pre-release?

     

    Edit: A few additional thoughts:

     

    Watching in the reveal, the Knee Slide, my concern about that is latency issues and how that will effect players. The ability to slide at crouch-height through corridors while firing could be problematic in the sense that with lag, you can kill a player before you're even registered on their screen. It seemed like those slides and the rate at which players were dying from it was a bit much.

     

    I assume you guys have addressed this and balanced it properly, but that was my biggest concern regarding that new movement feature. Similarly, The Lean Feature seems like it could be combined with a headglitch to create a very difficult to hit target. Have you guys done much in the way of trying to eliminate the Head Glitch so that it doesn't become a problem with the Lean feature?

     

    I'll probably have more questions later, but these are the main ones that I thought of.

  • 3. Re: Ghosts MP details from the reveal event
    Shwantz

    Attachments come for free...at least that's what they said in the reveal.

  • 4. Re: Ghosts MP details from the reveal event
    just330

    Where is Demo? Is it coming back?

  • 5. Re: Ghosts MP details from the reveal event
    Submit2MyWill

    +1. I couldn't figure out what was meant by "attachments are free." Obviously, we can't just load up a gun with 10 attachments, so . . .

         -How many will we get initially?

         -Will there be a limit to how many you can use?

         -Is it like the perks, where you can trade in a secondary/equipment for more attachments?

  • 6. Re: Ghosts MP details from the reveal event
    jedi429

    Is there going to still be 4 player offline split screen in Ghosts? And can we use bots in it if so? Thanks.

  • 7. Re: Ghosts MP details from the reveal event
    TL_Bare_B_V2

    Will HC be more supported in clan events/challenges then on previous CoD's?

  • 8. Re: Ghosts MP details from the reveal event
    Submit2MyWill

    My opinion on what is revealed so far:

    • Really impressed overall. I had stopped playing Call of Duty for several years and had gone and played another FPS that will not be named. I preordered Ghosts half-way before the Reveal was even over I was so impressed.
    • I really like the extra perks and ability to customize them/trade in equipment to get more. I think it really rewards players who like to put a lot of thought into strategy.
    • I used to play a lot of HC: S&D and am really excited to play Search and Rescue
    • I think Squads is a very neat concept. I'm looking forward to seeing more.
    • I'm glad Infected is returning. I thought it was a very original gametype, and a buddy and I played a ton of it together.
  • 9. Re: Ghosts MP details from the reveal event
    AlrikValo

    Scavenger really does need to resupply Tactical/Lethal grenades because going from the footage so far all it's resupplying is ammo.

     

    In MW3 it was the same and was a complete waste of a perk, you couldn't even pick up extra Stinger missiles so good luck taking down that AC-130 which required a minimum of 3 Stingers when you only spawned with 2 missiles =/ I also came across many situations where I tossed C4 into buildings to clear out the tac inserting campers only to get hit markers, which mean't I could no longer safely clear out the building without killing myself to get a new C4.

     

    I don't know the reason Scavenger was changed between MW2 -> MW3 (I'm guessing due to the tubing going on), but please don't make the same mistake again because that one descision is what pretty much ruined MW3 for me and I would hate to have to miss out on CoD:Ghosts due to the same reason.

     

    IF it was heavily nerfed due to all the tubing the way to balance it wasn't to remove everything good about the perk, all that needed to be done was to make sure that it didn't resupply undermount Grenade launchers and to include an effective explosive resistance perk (which Ghost does seem to have thankfully).

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