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  • 10. Re: Hardcore Category Players - Read this
    studmuffin901
    I say friendly fire OFF atleast in search and destroy. No one wants to sit out two rounds because someone on your team has some beef and wants to spend his time tking you till he gets kicked. You said it yourself that you want realism but fun should come first. Tking = Not fun
    Hardcore should be mainly about more bullet damage and no hud, etc.
    Also one of the stupidest things in MW2 was getting killed by your own airstrike because one teammate was in the enemy's spawn. So if you do decide on reflect, atleast take friendly fire off with killstreaks. I would be ok with that.
  • 11. Re: Hardcore Category Players - Read this
    TotenKampf
    So long as getting TKed doesn't reset killstreak. Or TKing could be taken out of HC
  • 12. Re: Hardcore Category Players - Read this
    I think share is fair,and also keep youre killstreak after a teamate kills you accidentally or on purpose...
  • 13. Re: Hardcore Category Players - Read this
    Keep the friendly fire on.

    Keep the 3 teamkills and your kicked from the game ala WaW.

    Only change I would make is don't let teamkills from Killstreaks count towards you getting kicked.  I can't tell you how many times I was kicked because idiot teammates would run into my air strikes and get me kicked.  You should only get kicked due to kills from guns, grenades, launchers or equipment.  Also, since there is host migration, if the host is teamkilling please let him get kicked.

    I would also like to see some sort of punishment like losing CP for those kicked from the game.

    I don't want shared or reflect damage.
  • 14. Re: Hardcore Category Players - Read this
    FRIENDLY FIRE the way it was in WaW exactly it was perfect after all team killing is part of hardcore and if you do it to much you get kicked theres a reason its called hardcore afterall
  • 15. Re: Hardcore Category Players - Read this
    swiftprov
    Definitely make it so you get kicked after X amount of kills.  Shared is just plane stupid... I don't see what the point is.  I think team killing should be kept part of hardcore.  There is a level of skill required to make a quick judgment call between friend or foe.  Maybe you could implement a sort of forgive or punish system.  If you accidentally kill a team mate, he/she has the option to forgive you or punish you and if you rack up too many punishments, i.e. 3, you would be kicked from the game.  If I'm playing with a bunch of friends and a bad nade lands at their feet, they would forgive me and play would go on.  I feel that this is a fair and balanced way of keeping team killing in the game.
  • 16. Re: Hardcore Category Players - Read this
    ZiegHail
    Friendly Fire ON. I'm tired of dying because my team mate jumps on my grenade, or in front of my bullets. No Ricochet, No Shared Damage.  Keep the Player Kick System.

    Friendly Fire IS Hardcore. Thats the way it always was, and the way it should return to.
  • 17. Re: Hardcore Category Players - Read this
    medman96
    LEts Change it a bit, Reflect is simply a dumb idea, if at the end if reflect is the one chosed, simply disable teamkill. It puts me into rage mode when im shooting at some dudes and some stupid team mates runs into my bullets and kill me... when he should be the one killed    . + Whats the point of making people mad when you could simply disable it and everyone is happy?
    IMO the best choice would be that teamkill is disabled in the first 20 seconds of the game, then it would be activated but you get killed for n number of teamkills. 





    btw DISABLE GRANAID LAUNCHERS IN SnD PLEAAAAAAAAAAAAAAAAAAASE

  • 18. Re: Hardcore Category Players - Read this
    Zulaku
    Friend Fire its not fun when I die in SnD because a team mate got greedy and decided to jump in front of me when im trying to shoot someone
  • 19. Re: Hardcore Category Players - Read this
    Lance C
    Reflect or Shared in SnD
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