1 2 3 4 Previous Next 209 Replies Latest reply: Jul 19, 2012 3:51 PM by silent_doom_ Go to original post RSS
  • 10. Re: Unofficial Knife Feedback Thread
    ots_dj3nvy

    I like the idea of removing it and returning to butt someone with your weapon. Never had a issue with knifing but would like some variety. Better yet, why not make the player choose whether to knife or butt someone with their weapon. Thanks for asking the community

  • 11. Re: Unofficial Knife Feedback Thread
    misterlarry11

    Cancel the knife if the knifer takes damage during the lunge. Or, make the knife powerless for a set amount of time if shot from within "melee knife range".

  • 12. Re: Unofficial Knife Feedback Thread

    I like more gun damage while close up or not being able to knife while being shot/ for a short while after being shot (While red)

     

    Perk could be confusing to players and ridding us of the knife is a very large change.

     

    Maybe only allow knife on smaller weapons while larger weapons require a butt smack.

     

    Ridding us of the knife lunge is also a good idea.

  • 13. Re: Unofficial Knife Feedback Thread

    Number two would be interesting and something fresh. Just make sure it isnt a one hit kill.

    Number three would be ok also.

  • 14. Re: Unofficial Knife Feedback Thread

    2 please.

  • 15. Re: Unofficial Knife Feedback Thread

    The two options I would like to see would either be the knife has to be equipped beforehand or the increase in damage at knife range.  If we had more incentive to shoot at knife range I'm sure more people would instead of hitting the button that gives you an instant kill.  The "Knife Vest" perk (or killstreak) sounds decent in theory, but I feel like that would be about as useful in situations as Shades from WaW.

  • 16. Re: Unofficial Knife Feedback Thread
    misterlarry11

    Actually, just give us full button mapping and I can knife, jumpshot, and dropshot with ease. Then you don't have to fix knifing at all.

  • 17. Re: Unofficial Knife Feedback Thread
    kastro187420

    My favorite solution, one that I've always advocated being used with the knife is a system kind of like this:

     

    If you're at full health OR behind the enemy, 1hko. If you've taken any damage or in front of them, it deals 75 damage. This allows stealthy players to utilize the knife for a 1hko, as you would expect them to. It also allows to still remain mostly effective as a "last resort" weapon when you've ran out of ammo completely.

     

    Other than that (assuming that kind of modification is out of the question), then my next personal favorite idea would be something along the lines of:

     

    - Switch Melee to another button (R2 works great in BF3)

     

    - Reduce/remove the lunge. If someone can't knife someone, that's because they're not close enough, that's their own problem IMO. The game shouldn't compensate because the person incorrectly timed their attack. It would be like saying "Close enough" when someone fires next to an enemy instead of at them, and dealing damage anyway.

     

    - Potentially make the utilize an animation similar to BF3 which leaves you largely vulnerable if you run around trying to knife everyone out in the open.

     

    - Allow a perfectly timed "counter knife" to block the incoming knife (similar to killing an Attack Dog with a perfectly timed knife to counter it's bite)

     

    I don't know how feasible some of these are, but they've been some of my favorite ideas in terms of better balancing the melee system in these games.

  • 18. Re: Unofficial Knife Feedback Thread
    mmartin

    I'm fine with the knife as is since everyone has it and I feel that makes it equal and balanced.

     

    However, based on your choices, I would be fine with something like 3 or similar to Battlefield 3.

     

    Or, as another early post mentioned something similar, maybe 2 hits from the front (or lessen damage so that only a player that's damaged will die from a front melee) and full knife effect if you sneak up behind someone.

  • 19. Re: Unofficial Knife Feedback Thread

    number three and make it so you can melee with your gun when you dont have the knife equiped and when you melee with your gun it takes 2 hits for the other dude to drop

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