Hi there, I agree with some of your points and not with others. Your akimbo point, yes. Totally. Many times I've been cut down by a player within half a second but have sinse learnt to deal with it. Your aspect ratio point, again yes. Lucky for me I'm currently on a 16:9 monitor but in recent years was on a 16:10 monitor and got squashed pictures in MANY games. In your monitor's GUI is there an option that's named "Aspect" or "Upscaling"? Most monitors over £350 have this, and such a feature is good for old games or lazily coded ones (lol) because it keeps the aspect ratio of a resolution. Map size? Yes, ultra small compared to Black Ops and MW2 but saying that I personally didn't like 70% of MW2 maps anyway (design-wise). Unranked dedicated servers are another sucky shortcoming by the developers and their reasons about stopping exploits is just nannying. The phrase 'nannying' is understood in America isn't you? Unranked dedicated servers force players onto unresponsive peer-to-perer games from the console world/universe.
Issues that really bug me are:
1/ No way to communicate in public SpecOps games making them lonely affairs.
2/ Has hi-res PS2 visuals that seem worse than MW2's from 1999 and Black Ops's.
3/ LAN requires a permanent intenet connection.
I still can't believe they left out communication in Spec Ops but having said that it's based on code from 2009 which had the same issue . Zombies mode in BlackOps had the ability to chat/speak!