So it's about that time of the year where the Treyarch devs get feedback from the commuity, what they're looking to improve on for the next installment.
The number one issue for me with Black Ops(and W@W) was this whole lag issue. Let's try and understand this issue further.
The community definition:
Now we are not game developers so we tend to gereralise when we describe these issues we see in game. Framerate drops, rubber banding, less that accurate killcams, and poor hit registration to name a few all tend to all get grouped together, we call this grouping 'Lag'.
We then say to the Treyarch team 'this game lags please fix it'. That's like me bringing my pet to the vet surgery and saying 'my pet's sick fix him up please'
Now if i gave symptoms and and brief description of what exactly is wrong with my pet it is likely that the vet will be able to do their job far more efficiently and effectively, see what i'm getting at??
Vahn himself stated this in a thread i read a while back and it makes sense, so i'll do my best to explain further.
Now onto the topic at hand, we'll start with framerate drops.
Typically the only time i notice this is when a napalm strike drops in and sometimes after a successfull host migration, both appear to fix themselves within a minute or so of the game running.
It's a problem, but for me it's not game breaking, just a tad annoying at times.
Rubber banding: A very rare occurence in my oppinion, typically the only time i have seen this is where the host of the game is dropping large ammounts of information i.e. everyone but the host is showing a 1 bar ping.
Killcams: Typical symptoms are watching a killcam that is either not accurate with what happened from my perspective or it being out of sync with what happened on my screen.
Now this next part is a question i guess, we've always been told that 'killcams are not an accurate representation', why is this so??
Now i'm not a game developer so my understanding is somewhat limited but as i understand it, killcam information is taken from the host's perspective, all desicisions i.e. who shot who first etc. are calculated my the server(host of the game), the host then sends that info to me so i can generate the killcam, therefore why is it not accurate??
Poor hit registration: A problem that has plagued Treyarch games past and present(IMO). Typically symptoms include: Me shooting some dude where on my screen my crosshairs/ironsights are on target yet i don't get a hitmarker.
Headshots not being recognised as such.
Shots not registering on anyone running/walking perpendicular to my line of sight(very common)
An in game example of these issues taken just last night from a couple of games include a point blank shot from the Olympia yielding just a hitmarker and not a kill, and four hitmarkers on the same guy using an M14(cross map WDM), statistically is that second example even possible?? I mean if i hit someone in the toe four times at max range how many shot's is it to kill using the M14, i was always lead to believe it was a 'two shot kill at any range'
Possible solutions: Just a few ideas i thing might help.
Host selection is your starting point, if i'm sitting in a lobby with a friend that has a solid fiber connection with oodles of bandwidth there is no reason why he shoud'nt be given host, so many times we have had to put up with unstable host's being picked when clearly there are better options available.
I presume the aim-assist is server based, i believe it should be client side based, again this is tied into the issues above but when i aim at someone i want to be helped to aim at where they are on my screen and not where the host deems them to be. (first thing i noticed when i played Black Ops for the first time, was it client side based in previous COD's??)
Crucial decisions like who shot who first could be calculated client side, then timestamped and sent onto the host?? If that's a bad idea(i read it was somewhere recently but can't remember where) maybe someone could explain why, thanks.
Lastly, you may or may not be trying to do too much at once, is it a coincidence that the COD games that have the most stats available to view either through in game menus or through Elite are 'laggy'??
Is theatre dragging everything down with it??
IMO: Playablity > Stats
This is not a rant thread i'm genuinely interested in solving what i believe is the biggest flaw in Black Ops, i've done my best to explain what it is that is wrong, if Vahn happens to read this and needs more detail i'll do my best to provide it.
Hopefully others that see the same thing i do whilst in game will post and add their input.