Hey guys, I just wanted to share my thoughts on the new maps. I'll try to keep my thoughts brief.
I'd like your opinions as well. This feedback should be useful for the developers.
1. Liberation - God awful map. One of the worst I've ever seen. Large maps were never suited to my playstyle, but this takes the cake. I could do extremely well on Derail and Wasteland, as well as Array in Black Ops, but this map...ugh. Yes, we need a large map in this game, but Liberation was not the answer. Let me explain: it's almost impossible to find anybody on this map! It's like a big open sandbox. If you're not playing ground war, good luck doing anything on this map. It's both sniper and camper haven, allowing anybody to sit back and pick people off from the distance, without any retaliation. Plain and simple, it's boring. There is no room to...uh... "run and gun". If you try, you'll be killed. Half the time I was getting shot in the back without warning (that almost never happens to me). Not to mention, it feels as if there's no cover. There's no sense of direction, and you just end up getting bored to death. I give it a 2/10, it's almost unbearable and I will not play it again (that's pretty much the same treatment I gave to Fallen. ).
How to improve: Shrink the map size a bit, give us a sense of direction with clear-cut paths that aren't death traps a la Mission's Road of Death, and add some buildings for close quarters combat. Snipers and CQBers both have their fun on this map.
2. Piazza - On the flipside, this is one of the best maps I've ever seen in Call of Duty. Excellent job on this map. It's fun and fast-paced. Snipers won't like this map a lot, but it's still great fun to move around and flank the enemy. The first time I played this, I dropped a 24-2 because it was really easy to use the narrow passageways to your advantage. However, there isn't any real long-range combat, so the MP7 and FMG9 akimbos will dominate this map. Think of it as an awesome version of Dome. No grenades over the map, but narrow passageways to keep the combat simple but engaging. Not campy in the slightest, as there's different paths to take at almost every turn. If you want to do well on this map, move fast and utilize low walls to great effect. Map more maps like Piazza, it's one of your best. I give it a 9.5/10.
How to improve: A central area or an overwatch for snipers would make this map perfect. You have a lot of alleys for close-quarters combat around the edges, but there's no main area that will draw the entire enemy team. One of these would be great.
Do you guys agree/disagree?