My friend and I were talking about our frustrations the other day over both the new assassin's creed as well as MW3 and just multiplayer games in general. It seems that ever since companies have realized that they can take an otherwise beloved game and turn them into complete whores. I think most players who have stuck around will agree CoD4 was and in many ways still is the standard which all fast paced FPS games are now compared to, but that was long before it was a franchise of any renown and the developers were likely trying to make a fun game. Even assassin's creed has seen dumbing down of multiplayer and that's only between two games. Let's not forget Gears 3 where shotgun rushers which made up a large part of the community and were overlooked to favor accessibility (I would know because Gears 3 was the first one I could do well in). And of course, Halo leaving the BR for the DMR. The point is, in looking to make games accesible, developers are officially lowering the standards of multiplayer gaming communities EVERYWHERE. This isn't exclusive o CoD its something that is starting to take place across the board particularly in the realm of multiplayer.
For many gamers, the struggle to get good at mastering a particular skill in a game is part of what made them fun. You struggle die, but are eventually able to reach and exceed others skill levels as you play the games and develop appreciation for the unique subset of gaming skills required for each. Now that gaming has been overrun by console jocks looking to boost their stats rather than actually play the game at face value, it seems that companies have seen this as an opportunity for monetary game and are making their games in such a fashion in which everyone can pick up a game several years into it and through the games "accessibility" be good at it with no experience or time investment whatsoever. Granted, there will always be the naturals at a game, but for many of us this skillset is earned it not simply given. However, it seems that the more accessible games become the more player growth is thrown out the window in favor of game mechanics in where that one stupid player can kill you out of nothing more than sheer bad luck as opposed to good gameplay.
Lets face it, games are simply not aimed at being good anymore. They're aimed at producing profit margins by pumping out games like a foundry which is winnible by that 8 year old you want to punch in the face over the internet. Kind of an irony considering one (good games) produces the other (profit).