They need to make a mode in Call of Duty called The Firing Range. Basically, you would have a menu where you could choose your gun and sights, and options for targets. You could have stationary targets with adjustable distance for people who want to see what their effective range is with their favorite AR. Maybe even show the target where the mini map is, so you know what your grouping looks like. You could set it for moving targets, random pop up targets, and just for fun clay pigeons for the shotguns, and beer bottles on fences for pistols and at distance snipers. All with options for distance, speed, and number of targets. This would be fun and I can see it fitting in any CoD (IW's got spec op, TA's got combat training). What do you think?
Ok, so here it goes, I hope it doesn't become so long no one finishes, but it might. Also, I'm no programmer (I did learn Pascal in high school). I don't make video games. So I have no idea how hard this would be to pull out.
THE FIRING RANGE
You begin by selecting The Firing Range just like you would multiplayer or spec ops. Before your character spawns you will have a menu. You can pull up the menu anytime you want to swap weapons, change modes, or examine target (more on that later)
Free Shoot - Basically just shooting at target
Most targets hit in a set amount of time
Time till all targets hit
Mutliplayer - ?
Weapons - Here's you pick your primary and secondary weapons, prof., and attachments.
Full Body - These are the full body cut out style targets we see in Stay Frosty. The ones with the guy hold a Uzi or something
Civilian Targets - Off / On
Torso - These are just the black torso silhouettes with white rings.
Headshot - These are round head sized targets on poles. They have rings and a bullseye.
Mixed - Randomly give you targets
Clays Pigeons - you can chose the numbers of pigeons per pull. 1-8 and random.
Fodder - this is the stuff we shoot all the time: computer monitors, bottles, vase, etc.
Arcade targets - These targets fall down once the equivalent of core, hardcore health limits have been reached or one shot
Left and right movement - Selectable 0-10 and random. Zero being they do not move. Ten being they move as fast some one sprinting full speed.
Up and down - This is how long is the target is visible. Selectable 0-10 and random. Zero being targets do not fall until shoot. Ten being targets are only up for a short time
Distance - This would be the range of distances your target would be in. you could select to have targets between certain ranges like 100 m to 300 m, or a single range.
Cover - As your target move would you like some trees and boxes to shoot around? You can pick none, light, medium, or heavy.
Marksman targets - These targets do not fall. You will have five targets of your choosing. You can set these target at any distance. While shooting these targets you will see the target you are aiming at were the mini map would be for spotting. You can also at anytime check your targets through the menu. The last 30 shots should be selectable for data on what order it was in the grouping and from the magazine so you know which ones missed, damage multiplier and damage on each target. Possibly save your targets in your file share with gun, distance, and shot info. These could be used in Elite contest for lets say, best grouping with a FAD iron sites, torso target, at 200m.
Anyway that about the best I can explain really. Feel free to add any idea you might have.