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  • 210. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    TREASURE CHEST IDEA

     

    they should make a treasure chest--- when u kill a zombie randomly a key drops whem u get all 4 you can open the box and inside is something special!!!

     

    comment or like if u like my idea.

  • 211. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    infernogamerz wrote:

     

    TREASURE CHEST IDEA

     

    they should make a treasure chest--- when u kill a zombie randomly a key drops whem u get all 4 you can open the box and inside is something special!!!

     

    comment or like if u like my idea.

    Maybe after a boss zombie round like Dogs or Monkeys, there should be a key drop.

  • 212. Re: *OFFICIAL* Black Ops II Zombies Ideas!
    MiraMesa

    Map Idea: (Old German 115 Testing Area)

    you would start at the entrance and there should be a cutscence where the crew (Dempsey, Rictohfin, Nikolai, and Takeo) walk in to get the final thing for Rictohfin's main plan, the pack a punch should be like Call of the Dead where it's in the teleporter and it teleports away after some certain amount of time.

    Pack a punching a weapon twice perk: For pack a punching, you can pack a punch the same weapon twice but if you want to pack a punch it twice it costs 10000 points not 5000 and you'll need a perk calle twice the power and it'l cost 5000.

     

    THOSE ARE MY IDEAS I HOPE THEY GET IMPLIMENTED!

  • 213. Re: *OFFICIAL* Black Ops II Zombies Ideas!
    jackattack923

    Please, please be sure to add a join session in progress, or an option where if you got disconnected from a game, you could rejoin it if you wanted to and receive your old perks/guns/money. Disconnecting sucks.

     

    In addition, in future maps, I'd really like to see maps the size of Kino/Ascension. Big enough to explore and learn, small enough to easily get around. It would be nice if you'd guys think a little bit about strategy when you make the maps so we have it easier.

     

    Thanks

     


  • 214. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    they need a special 5th perk you can buy that cost 10000. this perk would make it so when you go down you only loose that perk and no others... this would only work once to be fair then you would need to purchase it again. also they need a map with all the super guns ( thunder gun, baby maker, human maker, winters howl, and the min wafflers.) but with all the special guns should come the speacial zombies from all the black ops maps.... i think it would be an interesting map  everyone could get a special but all the special zombies would be incredably hard to handle even with those guns.

  • 215. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    jackattack923 wrote:

     

    Please, please be sure to add a join session in progress, or an option where if you got disconnected from a game, you could rejoin it if you wanted to and receive your old perks/guns/money. Disconnecting sucks.

     

    In addition, in future maps, I'd really like to see maps the size of Kino/Ascension. Big enough to explore and learn, small enough to easily get around. It would be nice if you'd guys think a little bit about strategy when you make the maps so we have it easier.

     

    Thanks

     


    If there is a join session in progress, it would have to be made where you spawn at the end of the round.  Also, there would have to be a way where you could not just join and raise your current record.

  • 216. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    my ideas are

     

    some form of leveling up similar to mulitiplayer and the higher of a level you are the beter the gun is that you start out with is

     

    juggernaugt zombie

     

    posion zombie (bites you and then your posioned and you have to get a freind to heal you are buy the antidote)

     

    zombie that blows up

     

    ability to get pro perks in zombies

     

    flat jacket: a perk that you dont take any explosive damage

         pro:increased bullet damage

     

    antidote: a perk that you cant become posioned

         pro:zombies walk slower for you and your team

     

    fully stocked: a perk that gives you 2 extra perks

         pro:you get unlimited ammo

     

    team player: a perk that allows you to drop ammo crates for you and your team (but takes up your equipment spot but disapears after 1 round) 

         pro:theres more max ammo power ups and ammo crates stay around forever

     

    lucky: a perk that gives you power ups more often except for max ammo

         pro:everything you can buy cost 50% less

     

    a safe area but you have to pay 1000 - 5000 each time you go in (for people that have to take breaks such as eat or go to the bathroom)

     

    a zombie story line

     

    put all the zombie maps from world at war and black ops 1 into black ops 2 for free 

  • 217. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    I think that they should add difficulty on the zombie maps for players that are beginners and the hardcore fans so the new players dont have an incredibly tough time playing and can gradually get better at the game

    Difficulties: Recruit, Hardened, Veteran and Specialist

     

    Weapon Idea:

    Name: Wonderlazer

    Holds 5 shots of the laser and total ammo is 30 and instead of reloading you just charge it up which takes about 5 seconds

    Shoots a red laser that goes through 10 zombies and stops at a wall or after it has gone through the 10 zombies

    The only way to get it is from the mystery box

    PAP: Wonderlazer V.2

    Holds 10 shots instead of 5 and the charging time only takes 3 seconds

    Shoots a blue laser that can go through all of the zombies in a path and can bounce off of a wall once

    Maybe have homing instead of bouncing or both

     

    Perk Idea:

    Name:Invisibili-tea

    Lets you turn invisible to the zombies of 30-45 seconds

    you can still shoot at them but they wont notice

    good if you are hiding in a corner with an LMG

    Cost: 5 000- 10 000 points

     

    ANYTHING IS OPEN FOR CHANGE

  • 218. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    1: join in session- only at like five lower than your record, or something

    2: perk ideas- a perk that allows you to run through mud, water, sad, etc at normal speed, a perk that allows you to switch weapons and aim down sight faster, a perk that allows one more special equipment and gives you one special equipment every 2 or 3 levels, a perk that allows you to pick up same gun ammo from dead teamate(CANT pick up ray gun from m1911)

    3: i dont like idea of leveling up, each player should be equal

    4: if you die, you can choose to start with cz, bc if u start with m1911 in 20+ with less than 1500 it sucks, with cz you can kill still and get tons of points

    5: wondergun idea: flamethrower that spreads as zombies walk past it, flames stay there 3-5 seconds, PAP- 6-10 seconds, but takes 2-3 seconds for zombie to die

    6: map idea: map in desert, pap- blocked by spikes, unlocks for 15 seconds out of every 1 and half min, two barriers inside that room, if go in there and get stuck try and surive min+

    7: lobbies: put in lobies with people of around same level, or lobbies with people that have mics and people without mics, very hard to play certain maps with selfish people who dont listen and screw the game up

    8: for keeping perks, perk- it should cost the amount it would cost to get the other 3 perks, and it takes up the slot of fourth perk

    9: editing maps like halo had, only reediting maps already in the game, but allowed to change spawns, where wall guns are, what guns are in mystery box, the % of which gun you will get in mystery box, prices, keep fundementals- make it like black ops 1 with custom modes, and take modes from friends and people around the world

  • 219. Re: *OFFICIAL* Black Ops II Zombies Ideas!

    would you repetitivley have to buy the Invisibili-tea perk or would you just have to hit a button and have it work for a certain amount of time then have a recharge time

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