17 Replies Latest reply: Aug 2, 2012 6:13 PM by WolfHunter RSS

Delete thread - Old.


  • Re: Game-Mode Idea Compilation

    I really like reinforcements, everything else kind of sounds like HQ or domination. They really need to add a gamemode like spy hunt from combat arms, a good mixture of ffa and team work objective play.

  • Re: Game-Mode Idea Compilation

    ManHunt (Infected Reversed) on Large Maps Only


    1 player is the Hunter and 15 other players are Prey


    The Hunter have a pistol with one shot kill and motion sensor


    The Prey only have thier knifes. with ghost and marathon


    The Objective of the games is for the Prey to suvive as long as possible.


    Hunter and Prey obbjects changes with each kill. Meaning the when the hunters kills the role of hunter changes to the prey.

  • Re: Game-Mode Idea Compilation

    I really like reinforcements

  • Re: Game-Mode Idea Compilation

    Game mode name: Tug of War


    Rules and Info: This could only be played on large maps. The map is split up into 4 seperate checkpoints. Two belong to you, two belong to the enemy team. The rules are simple, your entire team must make it past an enemy checkpoint to gain points without any enemies being behind you on your territory at the time.


    So say your entire enemy team owns checkpoints 1 and 2. Your team captures 3, so your enemy team has only checkpoint 4. If you were to take checkpoint 4, you would win the round. However, if your entire team advances to check point 3, but even just one enemy is in checkpoint 1 or 2, you will be unable to capture checkpoint 3 until he is killed. If your team is pushed back to check point 1, you must fight the team back to checkpoint 2 to gain some breathing space.


    This might be better if there were 6 checkpoints, divided evenly to the two teams. this would only work on large maps.

  • Re: Game-Mode Idea Compilation

    Game Mode: Troop Leech


    General Premise: The objective is kind of like infected and kill confirmed from mw3 where u have to get dog tags and get everyone on your team. The catch is that in order for the player to spawn on the other team, the dog tag has to be collected.  Also, both teams try to steal players from the other team, unlike infected where it was just one team stealing from survivors.  Basicly its Kill Confirmed + Infected where both teams are infected. It takes 10 seconds to respawn and it takes 10 seconds until the dog tag dissappears and can no longer be obtained.

  • Re: Game-Mode Idea Compilation

    Game Mode: Quickscoping


    Do I really need to say anything else

  • Re: Game-Mode Idea Compilation

    The first one sounds like dodgeball.......


    I LOVE IT!

  • Re: Game-Mode Idea Compilation

    Reinforcements sounds like a really good idea. The only thing I can think of to make it better is the removal of killstreaks from the game unless they were only specialist killstreaks.

    • Re: Game-Mode Idea Compilation

      If Treyarch balance the killstreaks (something that IW seems to have a hard-time accomplishing) then I see no problem. Because of the decrease in recklessness of players due to the respawn mechanic, I'd say less kills are going to be garnered in the same space of time that they normally would in a more hectic Domination or Demolition game, meaning the killstreaks people acquire are going to be of a lower tier - say UAV's, Airstrikes and such.


      But hey, if someone gets a 10 killstreak with UAV radar sweeps every 20 seconds, then I think they deserve a decent killstreak.

  • Re: Game-Mode Idea Compilation

    The first one sounds good

  • Re: Game-Mode Idea Compilation

    Ill give ya damn playmode. How about a team deathmatch where I don't spawn directly in front of the enemy 4 times a match.  How about a team deathmatch where my K/D ratio doesn't get completely ****** because of the spawning.  Thats all I want...

  • Re: Game-Mode Idea Compilation

    I just want Ground war demolition,or atleast more Ground war modes(Ground war moshpit perhaps?)

  • Re: Game-Mode Idea Compilation

    Sleeper Cell. A variation of Hardcore TDM where 1-3 players are secretly on the other team. The goal is to achieve the kill limit for the other team OR find and eliminate the imposter(s) on your team. Sleeper players cannot just turn around and kill everybody when the match starts because they would blow their cover, they would have to methodically pick off their "team". Friendly fire (as this is Hardcore) and the disabling of Killcams equates to trusting nobody, not even your squad. Obviously Mercenary rules would have to apply where clans can't form their own teams, but I think that's a viable mode that should be looked into. Thoughts?

  • Re: Game-Mode Idea Compilation

    The first one sounds skatter ball and I heard theirs a game mode called Escort coming in bo2