Ok, I've always know that the connections in this game, Modern Warfare 3, are definitely the worst out of the past Call of Duty titles. I have always wondered, "Why?". Since I have a pretty good internet connection, not the best but good, Something like 30mbps Download and 5mbps Upload, 20ms ping and ZERO packet loss. You would think that, with time passing, developers would get better at improving lag or matchmaking. It does not seem that way. Let's go back to Modern Warfare 2. That game's connections were IMMACULATE, nearly perfect. I had host %80 of the time and everyone had a 4-bar and rarely any 3-bar people. Even wirth a 2-bar this game was manageable Even GROUND WAR was fun. It almost never picked bad host and when it suspected it did, it triggered a host-migration. Black Ops seemed the same. Good, but not as good as Modern Warfare 2.
Now we begin with Black Ops. At launch the connections were pretty bad, but they got better after a couple of patches. Throughout the game connections only improved and improved. It even had a regional matchmaking option. The only problem with that game was the the hit detection, but other than that, the connection were pretty good. I was picked as host a good amount of times and Ground War as manageable. Today with Modern Warfare 3 it does not seem to be so.
Modern Warfare 3 was a game that I was desiring so badly. I went to COD XP and everything. I played the game that day. We played against eachother and eveything was fine, being LAN. At launch, the matchmaking was horrendous. It took 10 - 15 minutes to find a match. Even when it did find a match the connections were not that great. Today, matchmaking is fast. It takes less that 45 seconds to find a match. But the thing that bothers me is the connections.
The connections in Modern Warfare 3 are ridiculously bad. Rarely will I find a match with a connection that I am satisfied with. I know this is not just me. There are MANY people saying the same thing I am. I have noticed that, in Modern Warfare 3, I am RARELY host. I was playing a match on on Team Deathmatch one day. There was an open spot on my team. A random player comes in mid-game. The player seemed to not be "good" or even barely played the game. Point being he had a 1-BAR. After that match, in the pre-game lobby, it changes host. Next game right after, there is a host migration mid-game. The person that triggerded the migration was the person who joined mid- game on the last match. Then I realized that that person had a 1-BAR! Ever since, I noticed that the game picks bad hosts. Why is this? When I get picked host, and the other team "rage quits", it doesn't or even rarely bring any players in. When the game picks bad hosts it seems to "fake" the bars that you have. Either almost everyone has a 4-bar, but it will still lag. What I want to know is, why was the game made to do this? Was it really made to get the attention of the casual gamer and not the hardcore? Was it to destroy the Modern Warfare name since the whole lawsuit with the former heads of Infinity Ward? Why wasn't the same netcode as Modern Warafe 2 or even Black ops used? I'm tired of these questioned being unaswered.
Some light must be shed onto these problems. And hopefully, maybe be fixed.