27 Replies Latest reply: Aug 12, 2012 1:55 AM by matuzz RSS

Interactive map elements, suggest yours.

matuzz

So in Black Ops, treyarch added quite a many interactive elements to the maps.

This included doors you could shut, rocket in launch, elevators and that crushing thing in radiation plus many more.

 

I hope Treyarch brings these elements back in Black Ops II because they are just fun and can be used in tactical advancements.

What kind of interactive elements you would like to see in Black Ops II?

  • Re: Interactive map elements, suggest yours.

    Dear CoD Developers,

    You want to fix all the annoying things that people complain about and give a whole new spin on things for multiplayer? add civilians!!!!!!!!!

     

     

     

    By adding civilians spawn toobing, spray and pray, and camping would be eliminated almost completely. If killing a civil lain rewarded said killer with a negative score, this would prevent most annoying scenarios that every whiny horrible player complains about. This would also make things a lot more strategic. Lets say a sniper is camping down a long corridor waiting for opposing players to run across a sniping crosshair, but a civil lain NPC gets caught in the crossfire. This would throw off the camp fest.

                 Now in this same scenario if the AI was smart enough to hide behind the environment, the other players trying to get across the line of fire could shoot at the NPC without hitting them in hopes to scare them out of hiding, forcing them to run from your bullets into the snipers itchy trigger finger causing a negative score for the camper. This would also give the location away for people to act on eliminating the sniping threat.  Most players act on random grenades, and noob tubes and the way these games are going the realism is taking a step backwards. I loved spawn tubes because some shots really took skill to pull off. The fixes for this took away from the experience. Adjusting the maps to make  prefire and spawn tubing unobtainable is not a desirable way to make people happy, and adding a 10 second wait at the beginning of SnD maps definitely takes the realism out of the game. If each side has civilians running away from heavily armed soldiers and into the possible explosions of the tubers and prefire bullets or grenades, this would optimize the gameplay in a strategic perspective. These games need to be more realistic and different….not cookie cutters.

  • Re: Interactive map elements, suggest yours.
    dtuchpunk

    trapdoors, elevators, doors, steampipes that you can open and close

  • Re: Interactive map elements, suggest yours.

    I think it would be god damn cool if we have a L.A map that has a drone crashing into the middle of the map and destroying a little building. Also, why not see buildings collapsing around the map?

  • Re: Interactive map elements, suggest yours.

    I think they should have lasers in the map that you can switch on and off and if someone trips on them they die or get seriously injured

  • Re: Interactive map elements, suggest yours.
    Demonhunt115

    Prehaps revolving doors, so you can go in them but drones can't so it gives a protective way of going through a door (?) Second of all, on a river based map you can have some sort of raft you can take, it is a quicker way that going over a bridge but your more vunrible. Also they should bring back ziplines, destroyable bridges, No mans land and some more please Treyarch...

  • Re: Interactive map elements, suggest yours.
    T-boss

    have one of the maps be a sinking ship taht starts at about the size fo array and slowly sinks till its about the size of nuketown.

     

    trapdoors.

     

    break able glass floors.

  • Re: Interactive map elements, suggest yours.
    ghosthound

    There are many good suggestions above - are you listening Treyarch?

  • Re: Interactive map elements, suggest yours.

    - I think there should be maps that are killstreak responsive. In mw3 the maps are terrible for controlled air support. Black Ops maps were fairly balanced in terms of protection and vulnerablity to controlled air support killstreaks.

     

    However I think Treyarch should consider this: Just like there are little turrets sometimes on maps that can kill opponents like the turret in wasteland on mw2 or the turret on Bakaara in mw3, what if they put Anti-Air turret(s) on maps for big killstreaks the player controlled. You can have a map with a moderate amount of buildings/cover without the AA turret and you can have maps that are more open, with it. This way you can possibly make room to play around with different launchers, ones that don't necessarily have to lock on to air support.

     

    This may seem a bit over-powered against the player in the killstreak but to compensate for it there can be different warning sounds. There can be a sound when locked-on by a launcher and there can be a different sound when locked-on by the AA turret.

     

    I might also add that it is obvious that you'd can make the person in the AA turret vulnerable.

     

     

    -  Also bringing back interactive maps isn't so bad either. Like the closing doors in the map Radiation from Black Ops was pretty clever due to the fact it determined easier access to the 'B' flag in Domination to whom ever took the time to actually make that move/decision for their team.

     

    As well as the rocket on Launch from Black ops that took off and anyone underneath it would be killed.

     

    Not to mention the area on the map Berlin Wall from Black Ops which had sentry turrets that killed anyone caught in "Killzone" in between the wall.

     

    Little interactions on the maps like these determined the flow in which players moved. Maybe an idea similar to the rocket from Launch in a map for Black Ops 2 can be used to help keep "campers" moving at a certain time or times in the match. As well the idea with the sentry turrets on Berlin Wall which had quite an affect on "rushers" for they could not get to their kills as quickly or easily as they would on maps that didn't have these little interactions.

     

     

    As these (might) be good ideas I don't think that they should make a constant appearance in all maps. Mainly because its good to have the traditional life-less Call of Duty map where the players movements determined their fate and the outcome of the match.

  • Re: Interactive map elements, suggest yours.

    Also I forgot to add. Consider maps for competative gaming as well!

  • Re: Interactive map elements, suggest yours.
    ghamorra

    I would like maps that are dynamic and change every so often. There's constantly DLC updates so why not open some buildings and areas while closing off others. This would limit corner camping as well as keep the game evolving and players adapting. It would be like having a whole new map without losing comfort

     

    I would consider that in a round-a-bout way interactive

    • Re: Interactive map elements, suggest yours.

      would be a nice feature if you had a building that was primed for explosives, you just had to reconnect the detinator, anyone inside gets blown up as well as the building coming down. Or a wrecking ball?

       

      car crusher?

       

      industrial magnet on a crane that is controllable and it steals the current gun of any player running under it

  • Re: Interactive map elements, suggest yours.
    matuzz

    Now that Nuketown is back we get the Nuke ending again

    • Re: Interactive map elements, suggest yours.

      I know this was a MW3 addition but i think the different types of killstreaks were a great addition to the game especially the specialist package. With the possible 'elite' perks or whatever which have bonuses if used with other perks i think this would be a great addition to keep in the game.

  • Re: Interactive map elements, suggest yours.
    silent_doom_

    What they need to do is give us an action button to climb so that we can get on top of or go over anything.  They really need to make the maps more like cod 3, and allow us to drive vehicles.

    Also they could allow us to open and close doors until someone shoots the lock or blows the door up.

  • Re: Interactive map elements, suggest yours.
    Brad Jacks

    I think having day and night versions of each map would be nice and also have a couple different weather elements. That would keep the maps a little more fresh for a longer period of time.

     

    I also would like to see some destruction in the future. Nothing crazy, but it would be nice if an airstrike would take down one story of a building in the area it was hit. Using grenade launchers to bust a hole in a wall big enough to crouch through would be nice and maybe one more shot to make it big enough to walk through.

     

    Brad

    • Re: Interactive map elements, suggest yours.
      guitarboy50

      I like brads idea but in that they should add regions you can pick to play in so your going by that time and that season and not just a random time and weather.

    • Re: Interactive map elements, suggest yours.
      ghosthound

      Brad Jacks wrote:

       

      I think having day and night versions of each map would be nice and also have a couple different weather elements. That would keep the maps a little more fresh for a longer period of time.

       

      I also would like to see some destruction in the future. Nothing crazy, but it would be nice if an airstrike would take down one story of a building in the area it was hit. Using grenade launchers to bust a hole in a wall big enough to crouch through would be nice and maybe one more shot to make it big enough to walk through.

       

      Brad

      If there were 15 maps and each were in a day & night format together with a good weather / bad weather format, that would essentially result in 60 different maps!

       

      Niiice

  • Re: Interactive map elements, suggest yours.
    matuzz

    Fog, Sandstorm and Snowstorms would be cool.

     

    They would appear for a while and then leave.

  • Re: Interactive map elements, suggest yours.
    alexmason

    it might be copying bf3 but if black ops 2 had destructable enviornments, i think the game would be the best

  • Re: Interactive map elements, suggest yours.
    Behmer

    i think you should have word buttons like press start or something and you say enemy over there or get to cover. Also there should be a map in Montana with attacking bears and deer you shoot for points.

  • Re: Interactive map elements, suggest yours.
    matuzz

    Didn't see any in the MP trailer, but maybe there still is some in the game.