Judging by the title your probably asking why I have put in the word evolved in my title, as Im guessing most of you, like me, believe Call of Duty 4: Modern Warfare was the best Call of Duty title to date. It is a fact that it is the game people got hooked on, but personally, I started Multiplayer on Call of Duty 3 on the PS3 and always preferred treyarch because of that, but recent thinking has forced me to believe otherwise. Heres what I wish to accomplish at the end of this thread.
I want Treyarch to realise they're mistakes and fix them before they release the first DLC.
I want Players to realise what Treyarch have done with Call of Duty, and how we must change our playstyles correctly
I'll start my thread by reviewing all Call of Duty Multiplayer games since COD4
Call of Duty 4: Modern Warfare
Modern Warfare introduced console users to intense, fun, rewarding and simple multiplayer that we always wanted. The Maps were fair, the gamemodes were excellent and cheating was virtually impossible until users began to study the PS3 system and no visible cheating occured until late 2009, around the release the MW2 and the temporary shutdown of the PSN.
All round, this game simplified what most online shooters tried to achieve with customizable classes, guns, wide range of excellent maps and fast paced but balanced gunfights. Killstreaks were a great addition too and were fair as an enemy, you really couldnt do a whole lot to avoid them them whilst they're there.
It made competive gamers happy with the good lag compensation, balanced perks and weapons, and a wide variety of game modes.
Even more so, the challenges in this game were hard, long but well rewarded. If you had reached max level, you could prestige which really kept players going for more than a full 10 days of gameplay. And even when you reached max prestige you could spend days trying to get your golden guns.
Overall this game well and truly did advance every shooter game to where they are today, and this game earned its well expected GOTY award and released a game edition with all dlc packs for free.
Call of Duty: World at War
Following the release of the very succesful Modern Warfare, Treyarch used the IW 3.0 engine used for MW for there supposed final game set in the last days of WW2, fans of the series looked forward to one last WW2 based Call of Duty. World at War was a great game, including an edge of your seat story line and easily lovable charcters like Reznov. Multiplayer proved even better with adding the ability to use tanks and multitudes of different and new gamemodes including War, a fierce objective game. 3arc stuck with the 3,5,7 killstreaks from MW1 but changed them to slightly better and more effective kill streaks than the prevoious game. Snipers dominated in this game and LMG's also proved to reign over most weapons.
Unfortunately the game fell to cheaters and hackers as 2009 came around with new hacking kits and tools such as the jailbreak system, but at least they were in short supply at the time and not many knew about it.
With the last touch to the game they added what turned out to be a huge hit and it is what most people currently play Call of Duty for today, Call of Duty Nazi Zombies. A round based survival game, allowing up to 4 players to play together, it was the perfect way to take a break form online stress and anger.
Call of Duty: World at War was a huge success.
Call of Duty: Modern Warfare 2
The sequel to one of the greatest online shooters to date, many people had high hopes for the game and they were right to do so as the game brought astounding new visuals, new perks, greater customization in terms of weaponry, classes, killstreaks and playercards. MW2 proved to be another step forward. Although falling to hacks, cheats and the idiotic misuse of sniper rifles, it proved to be a fun game, exciting and blood rushing, as players all tried to achieve high streaks such as the dreaded Tactical Nuke. This game brought rise to Spawn trapping, Rushing, Quickscoping and Camping like never seen before, in my mind, giving the Call of Duty Franchise a bad name. The game was good, but the people started to change without knowing it, leading to the hardcore, major league and competive gamers hating the game due to its "mess around" factor.
Modern Warfare 2 had great potential but left many dissapointed and had completely seperated future Call of Duty games from Moder Warfare 1.
Not only had IW almost ruined the Multiplayer, they had almost ruined themselves. People looking forward to a MW3 or a sequel to MW2 were dissapointed to hear IW's troubles and claims against the company, potentially putting them out of business.
An all round good game, but a terrible sequel to one of the best games in history.
Call of Duty: Black Ops
Treyarch seemed to have broke the boundaries and went all out on this game, starting fresh with a new branch of Call of Duty with a ton of new features included in multiplayer, zombies and the campaign. Black Ops was turing out to be a true Call of Duty game, that was until the competitive players seen a very important flaw. The Connection, Lag Compensation and Hit Detection was so bad that people had sold they're game within the first few months, the game was unplayable for people who cared about they're stats because winning was all about who had the favor of lagging less. The party system, although built with new and improved features was pointless, as it rarely worked without flaw. Treyarch understood the issue and decided to release patches that slightly improved gameplay but still left in with slight flaws. On the other hand the release of Elite and Great DLC had the peoples favor and Black Ops had more then certainly wiped MW2 off the leaderboards being the most sold Call of Duty at the time.
Although it had minor but frustrating connection issues and somewhat over powered class combinations, the game had been a great success with great new features and the growing fanbase of zombies.
Call of Duty: Modern Warfare 3
As we near the end of our list we start to see great change in the way Call of Duty has evolved, and what MW3 had done had put the game in my opinion and hundreds of my friends too, that this game was a true sequel to the original Modern Warfare, with loose ends being tied in the campaign, the enemy finally being put down, and the war being put to an end, the story line was great and upsetting for a few fans of the main playable character in the series.
It had brought a sense of completion and thus with the multiplayer too. What this game had achieved was fair balanced multiple choices of classes, killstreaks, guns, Great connection in parties and ingame, great hit detection and great lag compensation. The Idea of bringing in Support, Assault and Specialist Killstreaks meant every kind of player could help the team, improving team play. The utilization of Elite and bringing in clans as an official part of the game and giving them opputuinites to show them selves off to the world by competing in operations and challenges meant you had a family on MW3, a family you respected, talked with and played with almost every fay of every week. It got you hooked on the game.
The introduction to survival also helped expand playable time and so did the huge 20 DLC Season for a mere $50.
Never has a Call of Duty game been so interactive, team friendly and balanced.
Modern Warfare 3 was a giant step in the right direction allowing different types of players to achieve different rewards and form a team of people helping each other and having fun.
Call of Duty: Black Ops 2
The most recent COD to date and the not so direct sequel to Black Ops has the greatest visuals in any Call of Duty game to date. But the many other problems with this game very seriously out weigh the graphics by a ton.
The Lag Compensation.
The Hit Detection.
The Steps Backwards from MW3.
The Destruction of Team Play
These are the wery things that have destroyed this game. If you dont see these problems then you play solo, on best connection without a clan and have never played a Modern Warfare game to an extent.
I have now been to Master Prestige and back again since release date, and I see no signs of improvement yet, in my self or in the game. Its almost like they put a cap to how good you can get at the game. Every one who plays this game now score whore ( sorry for the language ) which ruins teamplay completely, you cannot force teamplay, its an option that when faced with you can not beat, forcing players to earn they're petty "Score Streaks" has taken the fun out of playing the objective, now you must take an objective and survive to get anywhere near your streak. It has broked the 3 types of players MW3 had created, It has broken what a team means. Now every one plays the same, with the same weapon with streaks they feel comfortable to earn, but still cant because of the connection problems. Not to mention the horrible knifing system.
No only has actual team play been destroyed but over 30 players from my 70 members clan who had came 5th in the world on MW3 has left and made a MW3 only clan. It has destroyed my, and others hard work by forming a top clan, paying money to develop a site for ourselves and putting time into Ops that I'd rather spend out with friends.
I had a family in MW3, and it will remain there because Treyarch should have never been so careless as to ruin what many have created, an they will most likely never or just physically cannot fix there problems. What company should be allowed to develop a game that devloves with every game they release? The business name Treyarch will remained frowned upon by me and my clan until they have succesfully fixed they're problem.
They have destroyed Elite too by removing all actual rewards for the game for doing ops. No new Playercards, we cant use our original tags [HTD!] and we dont even earn double XP for our hard work so why should we even play your game? Im giving them until late February to fix this. If they dont I will not buy DLC and will burn my BO2 collectors edition
TREAYARCH PLEASE RESPOND WITH YOUR OPINION OR YOUR PLANNED ACTIONS.