7 Replies Latest reply: Aug 21, 2013 8:05 PM by RenovaKunumaru RSS

Class ideas/

vsimco

This is the best list of perks I found

  • Speed:
  1. Quickdraw - Faster aiming down sights (ads) (1 point)
  2. Sleight of Hand - Faster weapon reloads (2 points)
  3. Agility* - Faster mobility speed (2 points)
  4. Marathon* - Longer Sprint Duration (2 points)
  5. Stalker* - Mover faster when aiming (2 points)
  • Handling:
  1. Strong Arm* - Throw equipment further. Decreases cooktime (1 point)
  2. On the Go* - Reload while Sprinting (2 points)
  3. Reflex* - Swap Weapons faster (2 points)
  4. Steady Aim* - Increases hip-fire accuracy (2 points)
  5. Dexterity - Weapon is ready faster after sprinting (2 points)
  • Stealth:
  1. Takedown* - Kill without revealing enemy death indication (1 point)
  2. Blind Eye - Undectable by air support and sentries (2 points)
  3. Off the Grid* - Undectable by SATCOM and motion sensors (2 points)
  4. Dead Silence* - Quiter movements (2 points)
  5. Cold-Blooded - Undetectable by player targeting (2 points)
  • Awareness:
  1. Recon* - Temporarily tag enemies you damage on the mini map (1 point)
  2. Scavenger* - Resupply ammo from the fallen (2 points)
  3. Sitrep - Detect enemy equipement and explosives (2 points)
  4. Eavesdrop - Hear enemies louder (2 points)
  5. Wiretap* - ?? (2 points) (Overlay your SATCOM with enemy SATCOM)*
  • Resistance:
  1. Lightweight - Take no fall damage  (1 point)
  2. Painkiller - Health regernates faster (2 points)
  3. Stopper - Reduced flinch when shot (2 points)
  4. Tac Resist* - Increased resistance to flash and stum (2 points)
  5. Blast Shield* - Increased resistance to explosive damage (2 points)
  • Equipment:
  1. Extra Tac* - Extra Tactical equipment (1 point)
  2. Extra Lethal* - Extra Lethal equipment (2 points)
  3. Fully Loaded* - Start with extra mags (2 points)
  4. Extra Attachement* - Extra attachement for both primary and secondary weapons (? points)
  5. Danger Close* - ??? (3 points) Either increased Explosive Range, or Damage.
  • Elite:
  1. Gambler* - Receive one random perk each time you spawn (1 point)
  2. Hardline* - Killstreaks (scorestreaks?) require one less point (2 points)
  3. Ping* - Reveal enemies nearby after a kill (2 points)
  4. Overkill* - Carry two primary weapons (? points)
  5. Deadeye* - Increases chance to inflict more damage with each consecutive kill (5 points)

11-perk combinations (no lethal, tactical, secondary?)

 

In the general Category avoid stealth perks

 

Assault Rifle - General (non-stealth)

Quickdraw, Stalker - 3

On the go, Dexterity - 4

(objective) Blast Shield - 2

(non -objective) Lightweight + Gambler (2)

Ping - 2

 

SMG - General (non-stealth)

Agility - 2pts

On the go - 2pts

Painkiller - 2 pts

Ping - 2 pts

Stalker/Steady Aim/Dexterity/Tac Resist (if BO2 effectiveness)/Hardline (2 pts)

Quickdraw/Lightweight/Gambler - 1 pt

 

Marksman (Agressive)

Deadeye - 5pts

Quickdraw - 1 pts

Steady Aim - 2pts

Stalker - 2 pts

Gambler/Light Weight - 1 pts

  • Re: Class ideas/
    lawfulmaxhavoc

    I like this setup for any class except sniper: Quickdraw, Slight of hand, Stalker, Off the Grid, Scavenger, and Painkiller(Regeneration) perk. No back up or grenades needed IMO, I'm fine with running around with 1 gun gettting a kill and then I use that as my secondary weapon.

     

     

    LMK any feedback you have!!!

  • Re: Class ideas/
    vsimco

    Explosive Oriented Class

     

    Secondary - Launcher (1pt) - if this is a secondary

    Lethal - C4 - 1 pt

     

    Strong Arm - 1 pt (if your going to use flash/stun or Grenades/C4 this seems very useful since in the gameplay throwing range is small

    Extra Lethal - 2 pts (assuming that extra C4 doesn't take up another point (I doubt it))

    Danger Close - 2 pts (This will +explosives)

    2 of Off the Grid/Blast Shield/Blind Eye/Reflex (if switching to Lethals is effected) - 4 pts

    Optional Tactical (1 pt)

    Optional Gambler/Lightweight (1pt)/ Scavenger (if lethals are resupplied) (2 pt) (Replace with Extra Lethal)

  • Re: Class ideas/
    iivrruummii

    Run and Gun-10(TDM, DOM, etc.)

    Slight of Hand-2

    Agility-2

    Steady Aim-2

    Dexterity-2

    Quickdraw-1

    Recon-1

    -No Secondary or Lethal

     

    Rush-9(SND)

    Agility-2

    Marathon-2

    Dead Silence-2

    Off the Grid-2

    Takedown-1

    -No Secondary

     

    Quickscoping-9

    Quickdraw-1

    Slight of Hand-2

    Reflex-2

    Dexterity-2

    Off the Grid-2

    -No Lethal

     

    Agressive AR-8

    Quickdraw-1

    Stalker-2

    Deadeye-5

     

    Stealth/Flanking-8

    Quickdraw-1

    Marathon-2

    Takedown-1

    Off the Grid-2

    Ping-2

     

    Stealth/Red dot chaser-11

    Marathon-2

    Takedown-1

    Off the Grid-2

    Recon-1

    Wiretap-2

    Ping-2

    Gambler-1

    -No Secondary, Lethal, or Tactical.

  • Re: Class ideas/
    Osprey_Blue

    anyone know what "player targeting" means on cold blooded? does it mean your tag won't show up, or are they hinting at keeping target finders in ghosts? And are some of the perks meant to take the quickdraw, stock, etc attachments from bo2 out? I'm really sorry if I'm asking dumb questions, just haven't been able to find out this info elsewhere yet.

  • Re: Class ideas/
    RenovaKunumaru

    Woops. I didn't see you made this thread already. Did you include tags? Anyway, heres mine and probably everyone else in the game.

     

    This will Be Everyones Character

    1- Quickdraw

    2- Stalker

    2- Dexterity

    2-Sleight Of Hand

    2- Off The Grid

    2- Toughness

    No Lethal. No Tactical. No Secondary

    11 Points Done

     

    This Class dominates the game in my opinion (non objective gamemodes)

     

    You will be able to raise your gun faster than most opponents in all scenarios.

    You will not flinch when shot at.

    You will be able to out maneveur most players.

    You will be immune from Sat Coms.

     

    Plays can no longer resupply Lethals so they will not spam c4.

    Chances are that unless you are in a room where enemies already know your position, you will not get hit with a lethal/tactical