what an awful idea. what game designer though it would be good to have people spend time not playing their game? who decided we should have hardcore on nuketown or hijacked and then allow friendly fire rather than ricochet? you want to punish people for backing out? fine. that's always been annoying. punishing people for killing too many teammates? when you don't implement ricochet and allow uncontrollable kill/score streaks to kill your own team? hell no. half of the awesome score streaks in this game are wasted in hardcore because you can't use them without getting kicked. warthog? sentry gun? war machine/death machine? what's the point? you'll just get kicked for being one of the best players on the team. so there's ~250,000 people a night not experiencing the game. amazing there's still that many of us around to be honest.
this is one of the major flaws of this game. what an epic blunder to boot people for x amount of time because another player wants to senselessly run around. there's no incentive for players to mind where they're walking. i believe this is part of the dumbing down of an already mindless game. not that it's a problem. everyone needs some mindless entertainment and this is my choice of subject matter. but the result of these decisions is players who play selfishly. tonight i had a teammate that was 0-14 shoot me in the back so he could stand in the spot i'd thought to sit in after looking at the UAV. i was leading the team in K/D and had the most caps, defends and points.
this game used to appeal to adults as well as teens/tweens. things like this make it more appealing for the kiddies: which is confusing because the game has never had an ESRB rating that would allow that age group to buy it. bring back the world at war rules. leave the mindless thoughtless gamers who want to run around spamming SMG's in core. let hardcore be a very difficult arena that's not for those who are prone to lapses in attention span from overdosing on mountain dew and dorritos in their parents basement. some people liked a game where they could hide. now you just add a perk that makes you undetectable by UAV so you can senselessly run around. a game without logic flaws like a concrete external wall for a building can be shot through but a stack of wooden pallets can't be. really? playing jenga with mechanical engineers makes more sense than that!
and lets not talk about lag. : | OMG the lag.