2011

There’s no better way to show off your mastery of Call of Duty: Black Ops Zombies then by earning every achievement. To help you score the full 150 points, here’s a list of all 15 achievements as well as some quick tips on how to attain them!

 

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Gross Profit (10 pts) – Kill 30 zombies while they’re in the toilets in one game.

Head upstairs in the starting area and open the right door. Check the spawning area closest to the balcony.

 

Places Everyone! (10 pts) – Restored power, then rounded up 10 zombies on stage.

Hit the power switch on the stage and let the horde take the stage.

 

It wasn’t me… (10 pts) – Kill 25 zombies with a crawler explosion.

Killing crawlers close to other zombies can score you some free kills.

 

Whack-a-Zombie (10 pts) – Killed x10 zombies with the Bowie Knife.

Buy this blade at the back of the theater and introduce it to your newfound friends.

 

Canine Caution (10 pts) – Do not get hurt in 3 consecutive Hellhound rounds.

Have your teammates defend you whenever these murderous canines appear.

 

Insert Coin (10 pts) – Unlocked and played Dead Ops.

Search the menu screens for the four coins needed to unlock Dead Ops Arcade and then jump into the action!

 

Easy Rhino (10 pts) – Use the Speed Boost to blast through 20 or more enemies at once.

Let your enemies gather behind you and take them all down with one well-timed Speed Boost.

 

See My Vest (10 pts) – Kill the Cosmic Silverback.

Can you make it through all 40 rounds and defeat this devious primate?

 

Mother Hen (10 pts) – Collect 5 chickens at the same time.

Find the Armory for an opportunity to amass this group of helpers.

 

Fickle Fated (10 pts) – Attain all 4 gifts from the Room of Fate.

Each time you make it to the Room of Fate is an opportunity to earn one of four game-changing power ups.

 

The Whole Nine Yards (10 pts) – Fire your weapon continuously for 2 minutes.

In Dead Ops Arcade, open fire and don’t stop shooting!

 

False Idol (10 pts) – Kill the golden cow during a stampede.

Take out a glowing bull with explosives to earn treasure and this achievement.

 

Conshie (10 pts) – Survive a round of co-op play without killing any enemies or dying.

Make your friends do everything in a single round of Dead Ops Arcade.

 

Lazy Boy (10 pts) – Finish a round without moving from your starting position.

Hold your ground and mow down enemies from all directions.

 

Nazis, I hate these guys (10 pts) – Kill 1000 enemies.

Be the ultimate zombie slayer by collecting 1000 kills in…

Load up Dead Ops Arcade and go to town.

 

How far along have you gotten in your achievement hunting? Which of these had you totally stumped? If you haven’t yet given it a try, be sure to pick up Call of Duty: Black Ops Zombies from the app store now for some serious zombie slaying on the go. Follow us on the official Black Ops Facebook page and Twitter (@Treyarch) for all the latest Black Ops info.

The eagle stalks his prey, waiting for the perfect opportunity to strike. Check out this week's video to witness the perfect combination of athleticism and finesse.

 

 

Use the in-game Theater to upload your favorite videos and tweet them to @Treyarch for a chance to get featured in our Video of the Week!

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We've dug into our community feedback and made a few updates to Call of Duty: Black Ops Zombies for iOS! Improvements in version 1.0.5 include both fixes and performance polishing. See below for full details:

 

- Changes to the application to prevent installation on unsupported devices & OS’s. Game strictly supports iOS4 and up on 3rd gen devices and up only.

- Overall performance improvements to address lag and stability

- Improved connectivity to online services

- Overall stability improvements to Zombies and Dead Ops Arcade

- Memory savings for improved iPad / iPod Touch experience

- Improvements to Tilt / Accelerometer controls

- Increased grenade damage and blast radius

- Restore Default Settings restores default volumes immediately

- When in Airplane mode, user will now receive an error message when trying to match-make.

- Fix for ‘Fickle Fated’ achievement in Dead Ops Arcade

- Fix for Quick Revive to correct revive speed

- Fixed crash in online lobby for iOS5

- Fixes for not being able to purchase Pack-A-Punch ammo

- Fixes for Rejoining Session in Progress

- FAQ link directs to "http://www.callofduty.com/blackops/faq/ioszombies/"

 

Call of Duty: Black Ops Zombies is available now in the App Store!


Pick it up here and join with up to three other friends. Work together using full voice support to take down the zombie hordes in Kino der Toten and Dead Ops Arcade, with more maps coming soon. Follow us on the official Black Ops Facebook page and Twitter (@Treyarch) for all the latest Black Ops info.

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To commemorate last week’s launch of Call of Duty: Black Ops Zombies on the iPhone, iPad and iPod Touch, we sat down with Rob Hendry of Ideaworks, the UK developers in charge of converting the cult classic Zombies game mode to mobile. In the following, he takes us through the ideas and development behind the latest iOS title.

 

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The first Zombies mobile title you released was based on World at War Zombies. What have you learned since then, and how has recent technology improved the features of the new Call of Duty: Black Ops Zombies app?

 

We definitely learned that there's a market for authentic console experiences on mobile and that players show a lot of interest for those mobile offerings if you can execute your game the right way. With the original World at War Zombies mobile title, we were in the Top 5 on iTunes for nearly six months.

 

Our start position for the new game was to take Black Ops Zombies to the next level and build on the success of the original game. Some areas we've improved are quite subtle, such as the collision system, AI and path-finding, which adds to the authentic feel of the iOS game in relation to the console experience.

 

We also had really good feedback from community members on improvements they would like to see, particularly the controls. I think we've responded to that feedback and made big improvements which we hope will be really apparent to players in the new game. Improving controls for both the handset and tablet has been a key focus. The iPad controls in particular have been significantly improved this time around and make it a much more satisfying experience on tablet. Adding sprint and crouch were also heavily requested from players, as they add an extra tactical dimension to the mobile game.

 

From a technology standpoint, we've re-written the game to accommodate the scale and scope of the new Black Ops console maps. It has been a big challenge to balance performance and quality considerations, and we shifted our hardware to unlock much higher detail and visual quality levels. We also added depth to our tools to support bigger maps with complex collision. Also, having greater CPU bandwidth opens up intensive features like 4-way voice chat which is a really cool new feature in Black Ops Zombies iOS.

 

The game also utilizes two asset sets dependent on your device - one for 3GS/iPad 1 and another for the higher spec devices. If you have an iPhone 4/4s or iPad2, you'll see we've really been able to improve the overall graphical fidelity of the game and maintain performance, even when you have a serious number of zombies on screen.

 

Where did the idea to bring Zombies to mobile originally come from?

 

We first met with Activision at GDC in 2009 and discussed the potential to take Zombies to mobile and what that would take to make that happen. As a studio we've always had a strong focus and a lot of experience in bringing high complexity, performance-based games to the mobile market.

The cornerstones of our early design and production discussions with Treyarch Studio Head, Mark Lamia, and the Activision team was to ensure we could bring an authentic and accessible adaptation of Zombies console to the mobile market. These conversations were key in aligning our vision and developing a great working relationship and understanding of the pillars on which we developed the game.

 

What sort of challenges, if any, did you face in converting the larger Black Ops Zombies maps to mobile platforms?

 

Simply, the new maps are way bigger, more complex and much more detailed environments than in World at War Zombies. Also, major engine players like id and Epic entered the fray and raised visual expectations for everyone.

 

We've tried to respond to that challenge without sacrificing gameplay for better graphics. That's always the challenge when working to the edge of mobile device capabilities while making the game accessible to the broadest range of devices, and of course players who want to experience the game. To accomplish this, we really had to redesign our workflow to produce content on this scale in pretty much the same timeframe we had available for the original game’s development.

 

How involved was the original Zombies development team with the mobile process?

 

Mark Lamia was the original torchbearer for the product and the Treyarch team had lots of visibility and also provided great input during development. We've built a really good relationship with the Treyarch and Activision teams over the last couple of years, and we've had more freedom to drive development decisions this time around based on the trust we built from the original development.

Any closing thoughts or stories you'd like to share?

 

I think one of the cool things on this development was getting really good input from Dave King at Treyarch, the 'Silverback Consultant' who originally created Dead Ops and helped us on the underlying game mechanics and how we were adapting DOA for mobile. I know our design team got a real kick out of having that kind of input during development.

 

Looking down the road a little we've got upcoming maps and they are looking really cool. Ascension is coming and we're working on some interesting ideas with Treyarch and Activision on special mobile-specific content like new weapons and content made exclusively for iOS, much like the Peter's Grave Easter Egg in the Shi No Numa map, where players could dig up and use his prized Wunderwaffe with special shovels; that was a great and unique bonus for iOS players.

 

I'm excited about how the community will react to the new game. I hope the players out there love playing Black Ops Zombies as much as we've enjoyed developing the game here at Ideaworks!

 

Call of Duty: Black Ops Zombies is available now in the App Store!

 

How are you enjoying your mobile Zombies experience? Let us know in the comments below and in the forums. As always, follow us on the official Black Ops Facebook page and Twitter (@Treyarch) for all the latest Black Ops info.


Latest Intel: Black Ops Zombies iOS Achievements - Pro Tips

 

 

Call of Duty Black Ops Zombies iOS

User Manual

 

1. Performance

1.1 Level of Detail

1.2 Flight Mode

1.3 USB Connection

1.4 Bluetooth

1.5 Brightness

 

2. Multiplayer \ Online

2.1 Connection Type and Multiplayer Mode

2.2 Playing Co-Op Multiplayer

2.3 Multiplayer Game Version

2.4 System Alerts and Disconnection

2.5 Multiplayer Re-Connection

2.6 WiFi Connection and Online Play

2.7 Port Forwarding

2.8 Voice Chat

 

3. Gameplay Tips

3.1 Killing enemies and spending points

3.2 Buying weapons and opening new areas of the map

3.3 Repairing barriers and restoring power

3.4 Mystery Boxes and Upgrading weapons with Pack-a-Punch.

3.5 Traps

3.6 Pickups

3.7 Last Stand

3.8 Perks

 

4. Dead Ops Arcade

4.1 Killing enemies and earning points

4.2 Treasure and the score multiplier

4.3 Special Moves

4.4 Pickups

4.5 Bonus Rooms

 

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1. Performance

 

1.1 Level of Detail

Move the Detail Level slider towards Faster if experiencing performance issues on lower spec devices.

 

1.2 Flight Mode

When playing a Single Player game, set your device to Flight Mode.

 

1.3 USB \ Firewire Connection

Try to avoid playing the game when your iPhone/iPod Touch is connected to a computer via USB or Firewire.

 

1.4 Bluetooth Connection

Try to avoid playing the game with Bluetooth connectivity enabled on your iPhone/iPod Touch.

 

1.5 Brightness

Check that you have set your Device Brightness to maximum for optimal viewing, this can be found in your Devices Settings

 

 

2. Multiplayer \ Online

 

2.1 Connection Type and Multiplayer mode


Selecting connection type:

 

•          Selecting “play online” allows play with other players across the internet using a WiFi connection.

 

•          Selecting “local WiFi” allows local play with other players who connected on the same WiFi network.

 

Selecting multiplayer mode:

 

•          Selecting “single map” allows you to choose a map and then repeatedly play it in multi-player.

 

•          Selecting “map vote” allows all connected players to vote for the map they would like to play in multiplayer.

 

2.2 Playing Co-Op Multiplayer


When playing online:

Once Single Map or Map Vote is selected the number of players required for the session can be selected using Game Center. Players can also invite friends into the session.

 

When all the other players have joined the session, selecting “play now” will display the map and the list of players, if “map vote” was selected beforehand players will also be able to vote on the map they would like to play – after a short countdown the game will start on the map which received the most votes.

 

When playing locally:

Once Single Map or Map Vote is selected the map and list of players is displayed. If map vote was selected players will also be able to vote on the map they would like to play – after a short countdown game play will begin on the map that received the most votes.

 

2.3 Multiplayer Game Version

Multiplayer connections can only be made between equivalent game versions, always update your game to latest version to ensure compatibility of the game.

 

2.4 System Alerts and Disconnection

If you receive a system alert (low battery for example) while playing an online game you may lose connection.

 

2.5 Multiplayer Re-Connection

If connection to a multiplayer game is lost, a reconnection can be attempted by selecting "Re-Join last disconnected session" from the CO-OP Multiplayer menu.

 

2.6 WiFi Connection and Online Play

When playing local multiplayer, all players will need to be connected to the same WiFi network – it is strongly advised that devices are set to “forget” any other nearby “known” WiFi networks.

 

WiFi internet connections are required for online play.

 

2.7 Port Forwarding

Some players may experience connectivity problems.  If a player receives the following message, “Your current connection does not support online multiplayer,” it means that the player is behind an unsupported type of router.  uPnP is fully supported, so for manual router setup please open the following ports for online gameplay:

Online services: 3074 TCP, 3478 UDP

Online game play: 50117, 50118 UDP

 

2.8 Voice Chat

Voice chat is supported with 3rd Generation iPods but will require iPod compatible headphones with a built-in microphone in order to participate in online voice chat.

 

 

3. Gameplay Tips

 

3.1 Killing enemies and spending points

Killing enemies will earn you points, you will also receive points for inflicting damage. The final score awarded for kills depends on where the enemy was shot – go for the head to earn more points!

 

You can spend points on new features and equipment like weapons, opening new areas of the map, activating traps and gaining perks.

 

3.2 Buying weapons and opening new areas of the map

New weapons can be bought from the chalk outlines seen on walls, doors and other obstructions can be opened giving access to new areas of the map, these new areas will contain stronger weapons and new features.

 

Only 2 weapons can be held at once (not including grenades or melee weapons) – when a weapon is bought it will replace the one currently held.

 

Be careful, opening new areas of the map also gives zombies new entrances in which to enter the level.

 

3.3 Repairing barriers and restoring power

Zombies become a threat by breaking through barriers and climbing into the same rooms as the player, approach a broken barrier and repair it to slow down the next wave of zombies – repairing barriers also earns points.

 

A special switch that restores power to the level can be found on each map, restoring power opens up new areas and features in the map - finding and activating this switch is an important factor in gaining a high score.

 

3.4 Mystery Boxes and upgrading weapons with Pack-a-Punch

Active mystery boxes can be opened (for a price) as soon as they are found, mystery boxes will award the player with a random weapon – often powerful weapons can be found that are not available on the walls as chalk outlines.

 

Any standard weapon in the game (regardless if it was bought from a chalk outline or obtained from a mystery box) can be upgraded by inserting it into a Pack-a-Punch machine.

 

Upgraded weapons are powerful and an important factor in surviving for longer and earning higher scores. 

 

On occasion a mystery box may contain a teddy bear instead of a weapon, if a teddy bear is found the mystery box will vanish and re-appear elsewhere in the map – players need to locate the mystery box if they intend to continue using it.

 

3.5 Traps

Traps can only be used once power has been restored to the level, once activated traps can kill nearby enemies, some traps can also harm players so be careful not get caught in them yourself!

 

3.6 Pickups

Sometimes enemies will drop bonus pickups after they are killed; collecting these pickups will award players with a temporary bonus:

 

•          Double Points: All points gained are doubled for a limited time.

 

•          Insta-Kill: All enemies will die from a single hit for a limited time.

 

•          Nuke: Kills all enemies when collected.

 

•          Max Ammo: Replenishes ammunition in all held weapons.

 

•          Carpenter: Automatically repairs all damaged barricades in the current map.

 

•          Fire Sale: For a limited time mystery boxes will appear all around the map. The cost of all mystery boxes and traps is also reduced.

 

3.7 Last Stand

In multiplayer, if players receive too much damage they will fall to the floor and enter “last stand” mode instead of dying immediately.

 

In last stand mode, you can crawl slowly and use a pistol to defend yourself, co-op partners can help you back to your feet but will be vulnerable during the revival process – if you remain in last stand for too long you will eventually die.

 

It’s possible to benefit from last stand in single player too, this is done by drinking the Quick-Revive perk during gameplay – in single player the Quick-Revive perk can only be used 3 times.

 

3.8 Perks

Perks are bought from the various Perk-A-Cola machines found around each map, power must be restored before Perk-A-Cola machines can be used (except Quick-Revive in single player).

 

Perks award the player with special abilities which last until the player is knocked down or killed.

 

Multiple perks can be used at once.

 

•    Jugger-nog: Increases the amount of damage the player can receive.

 

•    Quick Revive: Enables the use of last stand in single player, enables quicker team-mate revives in co-operative multiplayer.

 

•    Speed Cola: Increases the speed of weapon reloads.

 

•    Double Tap Root Beer: Increases the rate of fire on weapons

 

    Stamin-Up: Increases the speed and duration of the player’s ability to sprint.

 

•    PHD Flopper: Negates damage received from falling long distances and being too close to explosive blasts.

 

 

4. Dead Ops Arcade

 

 

4.1 Killing enemies and earning points

Shooting and killing enemies will earn you points, score enough points and you’ll be awarded with an extra life.

 

 

4.2 Treasure and the score multiplier

During the course of game play treasure will appear in the environment, collecting treasure earns score but also contributes to increasing your score multiplier.

 

The score multiplier begins at x1, once enough treasure is collected it will increment to x2 effectively doubling all points that you earn – larger score multipliers make it easier to earn points and also extra lives.

 

The largest score multiplier that can be earned is x9 – the multiplier is reset when you lose a life.

 

 

4.3 Special Moves


2 additional special moves are available at the player’s disposal during game play:

 

•          Tactical Bomb: Activating a tactical bomb will immediately destroy all enemies in the environment, tactical bombs are best saved until many enemies are on-screen.

 

•          Speed Boost: Activating a speed boost will quickly boost the player across the screen killing any enemies in their path, speed boosts are best used when the player finds themselves surrounded or in a tight spot.

 

Special moves have limited stock and can only be used a set number of times, you’ll need to look out and collect more bombs and speed boosts once you have run out.

 

4.4 Pickups

Many bonus pickups are available in Dead Ops, pickups come in many different forms and equip the player with short term weapons or aids – pickups need to be used regularly and effectively to succeed in Dead Ops Arcade:

Weapon Pickups:

 

•          Spas 12: Automatic shot gun with wide fire arc

•          Death Machine: Heavy automatic weapon dealing additional damage

•          RPG-7: Explosive rockets causing high damage

•          China Lake: Short range grenade launcher causing high damage

•          Raygun: High Power laser weapon, each projectile ricochets when colliding with the environment

 

Additional Pickups:

 

•          Battle Chicken: Temporarily doubles the player’s firepower (multiple chickens can be collected at once increasing firepower even more)

•          Fast Boots: Enables the player to move faster

•          Sentry Gun: Automated gun turret which independently tracks and fires at enemies

•          Oil Drums: Provides the player with a temporary rotating shield which can kill enemies on contact

•          Teddy Bear: A special shield which can freeze or deflect incoming enemies on contact

•          Electric Orb: 4-part rotating electricity shield with the potential to kill many enemies with a chain reaction on contact

•          Monkey Bomb: Trap which lures in enemies before exploding and killing them

•          Helicopter: Awards player with attack helicopter

•          Tank: Awards player with Tank

•          Nuke: Awards player with an additional tactical bomb

•          Lightning Bolt: Awards the player with an extra speed boost

•          Extra Life: Awards the player with 1 extra life

 

4.5 Bonus Rooms

Look out for special bonus rooms as you progress through the rounds, you never know what you might find...

 

 

Call of Duty: Black Ops Zombies is now available for the iPhone, iPad and iPod Touch! Experience Zombies on the go with a fully replicated Kino der Toten and 50 levels of the cult-favorite Dead Ops Arcade.

 

Featuring Voice Chat for a true multiplayer experience, join up with up to three other friends as you take down hordes of the living dead. Pick it up now at the App Store: http://itunes.apple.com/app/id471063940


Special delivery, coming right up!

 

This week’s video shows that there’s more than one way to booby trap a Care Package. Some just require a bit more finesse.

 

 

Use the in-game Theater to upload your favorite videos and tweet them to @Treyarch for a chance to get featured in our Video of the Week!