Lift off into the ultimate Zombies epic with Call of Duty: Black Ops Rezurrection, and be the first to launch into space for a new dimension of undead action!



This all-Zombies content pack hurls players into orbit with "Moon," the climax to the Zombies saga, as well as the most challenging and thrilling adventure yet. The undead shift in and out of sight, waiting for the perfect opportunity to strike. Undead astronauts easily shamble toward their next meal, unaffected by the base's fluctuating gravity.


Arm yourself with a space-age arsenal of epic proportions, including the Wave Gun, capable of cooking zombies from the inside out, as well as the Quantum Entanglement Device, which taps into the theories of quantum mechanics to bless (or curse!) your battle against the undead. Along with new equipment and an all-new Perk for thrice the zombie-slaying fun, you'll have the tools you need to turn back the undead tide once and for all.


In addition to the final chapter, Rezurrection also includes:

- Four re-mastered levels from Call of Duty: World at War: "Nacht der Untöten," "Verrückt," "Shi No Numa," and "Der Riese," where it all began.

- An enhanced Zombies soundtrack including, three tracks never before available for purchase.

- A new Zombies "Moon" theme.


Those of you that purchased the Black Ops Hardened or Prestige Editions and already own the four re-mastered maps, the other contents in the Rezurrection content pack will be free, including Moon, the soundtrack and the theme.


For players that haven't purchased the Hardened or Prestige Editions, Rezurrection will be available for 1200 Microsoft Points. To commemorate release, we'll be hosting Double XP over Labor Day weekend. The Call of Duty: Black Ops Rezurrection downloadable content pack will launch worldwide, first on Xbox LIVE on August 23rd, 2011.

Squeeze in tight, soldiers. The movie's about to begin and we don't have much time before this place goes up in smoke. Once the fighting begins, it's our job to make sure things don't get out of control. Protect the bombsites with your life and you can have all the popcorn you want.



Drive-In's tight map design makes it difficult for the attacking team to rush right in and plant a bomb in the opening moments. Combat erupts early and often, resulting in a constant tug of war to see which team can better overwhelm and distract the other.


Site A

Right in the middle of Drive-In's open expanse, the attacking team is forced to expose themselves to plant the bomb. While this gives defenders the advantage, prepare for the enemy to use every tactic available in order to secure the objective.


Willy Pete

As the most obvious form of concealment, attackers often employ the Willy Pete in attempt to cover their tracks. Many players toss the smoke and then race and dive to prone for extra cover. Grenades are the most practical counter. Toss to the side of the crate for the best chance to hit, as most players will hide behind either side of the long section for more protection.


The IR Scope, while less flexible overall, offers more precision, especially helpful against enemies using Flak Jacket. If you go this route, be sure to replace your secondary as quickly as possible for better survivability in close quarters.



While snipers will inevitably take to the high points to keep the middle ground clear, speedy run and gunners favor a less direct path, especially along the less used 4 column. Watch for flankers peaking out from the trailer in C4, or coming around from behind all along the D row. If they get the jump on you, they'll push you back into your spawn point and buy time for a plant. Be prepared and use a Tactical Insert if you're having trouble holding them back.


Site B

Where the A site requires a more tactical defensive approach, B favors fast and explosive skirmishes. The team that keeps up the pressure comes out on top, but there are a few things you can do to turn the tides in your favor.


Hunting Tactical Inserts

Tac Inserts are a favorite for any Demolition map, and the same goes for Drive-In. Luckily for you, there aren't many hiding places in the area. If you start noticing heavy use, switch to Claymores for a free kill when they respawn. If you'd rather not give up your own Tactical Insert, equip Hacker and destroy any you see to keep the enemy at bay.


Spreading Out

The battle for B doesn't have to be a line-to-line fight. Have a Lightweight and silenced SMG loadout ready to swarm the enemy side and start surrounding them. Use the arcade at C2 for cover and rush into the opposite building when there's a lull in the action.


Land some kills against unsuspecting attackers to buy more time for your allies to regroup and defend. The Ballistic Knife can be used to great effect here, especially helpful for fulfilling the Melee Kills requirement for Lightweight Pro.



Pick up Drive-In along with Hazard, Silo, Hangar 18, and Shangri-La in Call of Duty®: Black Ops Annihilation, now available on Xbox 360, PC, and PS3. Head to the forums to discuss your favorite Demolition tactics, and follow us on Facebook and Twitter [@Treyarch] for the most up to date Black Ops info.

Call of Duty®: Black Ops Annihilation is now available for download on the PC and PS3.


Deployment time, soldiers! Gather your gear and head to the transports. First up, we're heading to the "Drive-In." Squeeze in tight and don't let the movie distract you. After that, we'll split our forces between the experimental weapons labs at "Hangar 18" and the Soviet missile-ready "Silo." Once clear, converge on the luxurious "Hazard" and overwhelm the enemy forces so we can take a little R&R at battle's end. Enjoy it while you can. Reports of undead activity from the deadly and mysterious "Shangri-La" can no longer be ignored, so we're sending in a team to check it out.



To celebrate Annihilation's release, we're running a Double XP Weekend across all systems (PS3/PC/Xbox 360/Wii) from the 29th and lasting through Monday, 8/1 at 10 am PT.


Get into the fight and purchase Annihilation now on PC and PS3. Head to the forums and discuss your tactics for all 5 new maps, and follow Treyarch (@Treyarch) on Twitter and Facebook for the most up to date Black Ops info.

We're heading out to familiar territory, soldiers. Our target is a high end Cuban luxury estate, and the layout will feel very familiar to most of our veterans. But we're not there to relax – we're there to wipe out the enemy. Now listen up, here's the plan.

Surviving Hazard

Hazard's no stroll in the park, and you need to think about what you're doing before you get yourself killed over and over again. Initially, the long fairway and high watch points might make you think everyone's going to snipe, but that's not entirely the truth.

While long-range engagements will take place mostly on and around the fairway, the entire outside ring is filled with numerous obstacles and pathways open to speedy close quarters combat. It just so happens that most of the good sniping points are in and around these tight areas, meaning snipers must always be on alert for flanking enemies. We're going to take advantage of that.

Close Quarters Combat

If sniping isn't your thing, you're still in luck. Stick to the outer edges and use the available cover to get the jump on the enemy. Especially on the cliff side, there's a full grouping of rock formations to duck and weave through, giving you plenty of room to ambush enemy players. On the estate side, make use of interior spaces and move so that something in the environment is blocking outside view as often as possible. As always, check the radar to see where your allies are, giving a better sense of what paths are safer than others.

Let's look at some loadouts that work well with this playstyle. Mix, match, and customize as you see fit.

Loadout 1

Primary: Skorpion
Attachment: Grip
Secondary: M1911
Attachment: Extended Mag
Lethal: Semtex
Tactical: Concussion
Equipment: Tactical Insertion
Perk Slot 1: Scavenger
Perk Slot 2: Sleight of Hand Pro
Perk Slot 3: Hacker

The Skorpion works well on Hazard because of its minimal recoil. While you're not doing much damage outside of close range, the weapon's high accuracy lets you pinpoint further targets when needed, perfect for surviving Hazard's unavoidable mid-range lines. Coupled with the Grip, you'll have excellent handling and accuracy.

Sleight of Hand Pro snaps you to ADS rapidly, letting you react to emergency situations with ease. Even if you don't have the Pro version, you'll want to be quick with your frequent reloads. And for those times when even that takes too long, switch to the M1911 and finish off your target. Because you want to stick with the Skorpion, use Scavenger to keep supplied throughout the fight. Hacker both prevents sudden Claymore kills, and helps you spot snipers set up with Motion Sensor or Jammers.

Semtex and Concussion work well as offensive grenade options, with the Semtex's shorter fuse and Concussion's quick throw speed. Topped off with Tactical Insertion, you can keep open travel to a minimum, ensuring that you spawn in close quarters where you can easily sweep for snipers and other close range enemies.

Loadout 2

Primary: AUG
Attachment: Dual Mag
Secondary: Crossbow
Lethal: Tomahawk
Tactical: Concussion
Equipment: Tactical Insertion
Perk Slot 1: Lightweight
Perk Slot 2: Scout Pro
Perk Slot 3: Marathon

The AUG packs a punch, with Dual Mag keeping you better supplied through each respawn. The Crossbow gives you access to long-range kills against unsuspecting snipers for more flexibility in your engagements.

If the timing's right, use the Tomahawk to remain undetected behind enemy lines. A quick one-two with a Concussion followed up by the axe works wonders when you need to stay on the move without delay. Just be careful about stray fire from the affected target.

Because Assault Rifles hamper your mobility more than an SMG, use Lightweight to stay light on your feet, helpful when encountering other close range fighters, or just to get to a strong vantage point more quickly. Paired with Marathon and Tactical Insertion, you'll be able to plan your routes and get into the thick of the action with as little downtime as possible.

Lastly, some of you might wonder why we're going with Scout Pro when using an Assault Rifle. The increased speed you gain when deploying your Tac Insert, switching to the Crossbow, tossing grenades, and picking up enemy weapons ensures that you're always able to use the best tool for the job, without the worry of getting shot in the middle of an action.


Pick up Hazard along with Hangar 18, Silo, Drive-In and Shangri-La in Call of Duty®: Black Ops Annihilation, now available on Xbox 360, and for PC and PS3 on July 28th. What are your CQC Hazard tactics? Or are you a long-range player? Let us know in the comments below and in the forums. Follow us on Facebook and YouTube, and be sure to follow Treyarch's Twitter feed (@Treyarch) for the most up to date Black Ops info.

We're finally here, soldiers, and yes, Area 51 does exist. Unfortunately, we're not here to spot aliens. We've got highly classified tech that absolutely cannot fall into enemy hands, and we're the last line of defense to keep that from happening.

B Flag

Flying directly underneath the Blackbird's nose, the B flag is surrounded by attack routes on all sides. A and C are just as important, but B is where the action gets real hectic. There's no point in losing more soldiers than we need to, so let's go over our options.

Hangar 18

Placed smack in the heart of the map, Hangar 18 takes you straight toward B without sticking your neck out in the open. With three entrances into the hangar, however, there's usually a good deal of foot traffic.

The rear loading dock definitely gives a height advantage when fighting off enemies on the ground floor, and their obscured view over the top of the Blackbird gives a safe retreat as long as you watch your back on the other side. The aircraft's rear thrusters offer a great spot for Tactical Insertions, giving you the chance to recover from attack and regain possession of the flag.

Satellite Yard

Approaching the flag from the satellite yard opens you to potential attack from several angles, so it's best to know where to look to avoid getting shot the moment you show yourself. Directly ahead by the gas tanks, in the second story Materiel Command window, on top of the loading crate on the right, and on and around the Blackbird – all ripe for skirmish at a moment's notice.

On approach, check the radar for your teammates' location as well as enemy callouts. Take note of any skulls, as well, always a sure mark of enemy presence. Use this info to cut down the number of potential attack points. Lead in with grenades and cut in with a visual on the most high-risk location.

If the action's heavy, equip a long-range weapon and climb up the D3 satellite tower, giving a good overview of the flag and many of the defendable points around it. Depending on enemy density, this can be a great location to call in airstrikes over the field, keeping you out of harm's way as you bombard their defenses.

Materiel Command

Attacking from the Materiel Command and gas tanks reveals similar attack points as from the other side. If time is an issue, rush in straight from the tanks, taking time to check your corners before going for the flag. You don't have to worry too much about enemies blasting the tanks, as they take a lot of punishment before blowing up.

From the Command center, the second story window gives a close overview below, but you've got to be on your toes, as it's known as a popular attack perch. Likewise, a sneakier approach can be taken through the ground floor and out the side between the large crate and gated parking lot. From here, either rush around the crate for a flank attack or hop up top and start shooting below.

Race to the flag the moment you notice a lull in the action. It won't be long until reinforcements show up, and there's no telling when you'll get another chance.


Pick up Hangar 18 along with Hazard, Silo, Drive-In, and Shangri-La in Call of Duty®: Black Ops Annihilation, now available on Xbox 360. Let us know how you handle Hangar 18's B flag in the comments below and in the forums. Follow us on Facebook and YouTube, and be sure to follow Treyarch's Twitter feed (@Treyarch) for the most up to date Black Ops info.

Good news, soldiers, we're deploying at the end of the month. Call of Duty®: Black Ops Annihilation is launching worldwide for both the PC and PS3 on July 28th. Keep it down during the movie in "Drive-In," watch for snipers on the fairway in "Hazard," discover alien mysteries in "Hangar 18," and fight for missile advantage in "Silo." Join the original Zombies crew as they brave the mysterious and deadly "Shangri-La," a legendary shrine lost in an exotic jungle.



To help kick off Annihilation with a bang, we'll be running a Double XP Weekend across all systems (PS3/PC/Xbox 360/Wii) from the 29th through the 31st.

Annihilation will be available for PC and PS3 on July 28th. Visit the DLC page for more information.

Unlike Call of the Dead's open terrain, Shangri-La's narrow passageways don't give much room to maneuver, and dodging and weaving won't do you much good when the undead are rushing in from all sides.

Luckily, the map is littered with tools that, when used tactically, can help keep the horde at bay and give you the time needed to catch your breath and return to the offensive without getting overrun.




Punji Spikes

Lodged in the flooring of the starting area's two exits, these spikes shoot up whenever a player crosses the threshold, stopping anything in their path, living or dead. Luckily, they're not difficult to avoid. As long as you keep moving forward, the spikes won't shoot up in time to trap you. Each of the three rows activates and retracts three times before settling back in the ground, stopping zombies in their tracks and giving you time to create some distance from the pack.


Mud Maze

Leading to the bridge from the starting area, the mud maze forces you to choose between random pathing or a slow, plodding move speed through the muck. You can sprint and leap for a faster crossing, but prepare to move like a sloth upon landing. To avoid the trudge, step on one of the raised brick platforms sitting at each of the three entrances. Step on one and gates drop to either side, forcing you through a guided path.

Be cautious when traveling through here with zombies in the area, as the path directs you randomly, taking you to either of the two opposite ends, or even turning around and forcing you back the way you came. You can also just cut across in the mud, but your mobility will take a huge hit.

Fortunately, zombies get bumped down one move speed. While sprinters are merely reduced to a run, still outpacing your own speed, the combination of the nearby spikes and the mud can be used to slow down overwhelming numbers.





Hidden geysers spread through Shangri-La's cave network offer a quick ride to the surface. Step on one, wait a brief moment, and water shoots up, carrying you up and out of the cave. Any zombies on your trail will follow, but it can give you enough time to launch up and hightail away before they reach you en masse.


When water's not spraying up, you can also drop down the geyser holes from the surface, as long as you've already opened up the way below. One geyser sits next to the AK74u accessed from the dense jungle, the other near the pool of water spilling in from the waterfall.


Mine Cart

When you've got to lose the zombies on your trail, the mine cart offers an escape route that the undead can't follow you through. Located in the dense jungle, 250 points earns you a ride down and out by the waterfall. You have to already have opened access to the waterfall, reached through the cave entrance near the bridge.


Water Slide

Found on the outer ledge above the bridge, the water slide drops you near the geyser underneath the dense jungle, creating a rapid shortcut across the map, all for the price of zero points. Zombies can and will follow you through the slide, so you've got to be fast on your feet once you reach the other side. To activate the water slide, the power must be on, and you must have already opened access to the dense jungle's geyser.


Staying Alive

Using Shangri-La's tools to your advantage is essential to surviving into the later rounds, where areas can easily become over congested. Slowing down the horde or getting ahead gives you time to race to your next attacking position, recover health, and re-coordinate your thoughts for the next move.

When playing with other people, it's vital that you communicate your location as well as where you're headed. Leaving behind zombies with the mine cart won't help if you just land into the middle of another bunch, and shooting up Punji spikes only to block the ally behind leads to an unnecessary takedown.



Pick up Shangri-La along with Hazard, Hangar 18, Silo, and Drive-In in Call of Duty®: Black Ops Annihilation, now available on Xbox 360. We've only touched a small part of Shangri-La's many secrets. Share your discoveries in the comments below and in the forums. Follow us on Facebook and YouTube, and be sure to follow Treyarch's Twitter feed (@Treyarch) for the most up to date Black Ops info.

Check out Inside Xbox's latest Call of Duty Black Ops video as Design Director David Vonderhaar and Online Director Dan Bunting give an in-depth look at the new multiplayer maps included with the recently released Annihilation pack. See the maps in action and learn a bit about the map design process from two of the most influential names in the business.





Ready to try out the maps yourself? Purchase Annihilation now on Xbox LIVE® for 1200 Microsoft Points, and follow Treyarch (@Treyarch) on Twitter and visit the Black Ops Facebook page for the most up to date Black Ops info.

Annihilation Available Now!

Posted by Bl@@dSt@n3 Oct 24, 2011

Call of Duty®: Black Ops Annihilation is now available for download on Xbox LIVE®.


We're heading out, soldiers, the battle begins now! Combat reports are pouring in from four new locations. Gunfire explodes dangerously close to the experimental weapons labs of Hangar 18, movie-goers have fled as soldiers move in on the Drive-In, the Soviets are prepping for an attack from their Silo, and snipers are taking up position on the golf course in Hazard.

Worse yet, it's not just the living taking over new territory. Scouts have reported a large mass of Zombies in the mysterious Shangri-La, a legendary shrine lost in an exotic jungle. Re-unite with Richtofen, Dempsey, Takeo, and Nikolai as they brave deadly traps and solve dark secrets buried deep within the shifting walls of a long lost land.



In celebration of Annihilation's release, we're hosting another Double XP Weekend for all systems (360/PS3/PC/Wii) starting this Friday at 10 am PDT and lasting through Tuesday at 10 am PDT in commemoration of 4th of July.

Join the fight and purchase Annihilation now on Xbox LIVE® for 1200 Microsoft Points. Head to the forums and start planning out battle strategies for all 5 new maps, and follow us on Twitter (@Treyarch) and Facebook for the most up to date Black Ops info. Stay tuned for more info coming soon for PC and PS3!

When they're not tearing it up on the court, NBA stars Jason Terry and Rudy Gay are dominating in Black Ops. Fresh off winning an NBA Championship with the Dallas Mavericks, Terry's been waiting for another real challenge. While both players have proven their Call of Duty legitimacy, we're bringing them to the Treyarch studio to face off in a head-to-head Grudge Match to decide who has the most skills among two of the best NBA players in the league.


Grudge Match Screenshot


The competition takes place tomorrow, June 28th. To shake things up, Terry and Gay will test their skills on the new Call of Duty: Black Ops Annihilation DLC. The new maps will set the perfect arena to settle the score. Keep an eye out for plenty of press coverage.


Annihilation debuts on Xbox LIVE on June 28th, with more info coming soon for PC and PS3.

Once the horde starts coming, you won't have much time to think. You've got to react reflexively and carefully balance attack and evasion. If you want to remain a threat as the rounds go on, you need a plan, some idea of what you're striving for and how you're going to get there.


We've put together two setups, the Run 'n Gunner and Gatherer. Because of the randomness of the Mystery Box, we're setting up with mural weapons, a good way to perfect your chops without having to rely on luck. Once you get comfortable and figure out what you like, start gambling to mix things up a bit.


Zombies Screenshot 1


Run 'n Gunner

Weapons of Choice: The Afterburner (upgraded MP40), AK74fu2 (upgraded AK74u)

Suggested Perks: Juggernog, Stamin-Up, Speed Cola, Deadshot Daquiri/Quick Revive

Light weapons and Stamin-Up give you the speed to rush ahead of the pack and spin around for a devastating attack before turning heel and continuing the race. Deadshot ensures that your shots inflict maximum damage, and Speed Cola keeps you from getting caught unprepared. Juggernog is, of course, essential.


To save money, open up the path to the MP40 right away, take it as your first weapon, and then work on getting the power up. Once the lights are on, build up points and head back to the MP40, refill if needed, and then rush down and pick up Juggernog.

The AK74u can be picked up after opening up the Lighthouse, giving you a weapon reload on both sides of the map. Due to its large 64 bullet magazine size after upgrading, throw the MP40 in the Pack-a-Punch first, and start going to town.

Lastly, if accuracy isn't an issue, grab Quick Revive instead of Deadshot. The quicker revive timer plus Stamin-Up lets you rush to downed teammates and pick them up before getting overwhelmed from all directions. Once they're back on their feet, put some distance between you and the pack and whittle them down while your ally re-equips.



Weapons of Choice: Raid (upgraded Stakeout), Mustang & Sally (upgraded M1911)

Suggested Perks: Juggernog, PhD Flopper, Speed Cola, Stamin-Up

Go big or go home. Each shot counts, and your goal is to inflict as much damage as possible with every blast. The Stakeout can take out zombies in one hit through all the single digit rounds, and remains powerful shortly afterward. Mustang & Sally give you the firepower to blast back zombies when getting crowded, making PhD Flopper a necessity to avoid taking yourself out in the process.


The Stakeout is lodged in the shed behind the lighthouse, so you'll have to pick up another weapon to defend yourself while working your way to its location. Grab the MP40 on your way to Jug for a strong starter weapon, or gamble the Mystery Box if it starts off in the ship.


With Juggernog, the MP40, and the M1911 in hand, head for the PhD Flopper and then upgrade to Mustang & Sally. That should give you the power needed to handle the horde until the time is right to replace the MP40 with the Stakeout and grab Speed Cola to reduce painful reload times.

The Gatherer takes a little more time to get going, but with solid teamwork and quick reflexes, it more than pays off for the slow start in later rounds. Equipped with Mustang & Sally and Raid, you'll have the firepower to round the horde in circles and blast them into oblivion.


Zombies Screenshot 2


What tactics have you been using? Do you prefer to gamble it all on the Mystery Box, make decisions on the fly, or do you have set builds you strive for at every play? Let us know in the comments below, and head to the forums to discuss more strategies. Pick up Call of the Dead along with Stockpile, Zoo, Convoy, and Hotel in Escalation, available now for PC, 360, and PS3.

Turns out Shangri-La isn't quite the paradise we expected it to be. We're taking heavy casualties and it's time to send in more troops. While your survival is paramount, we need you to take care of a few secondary objectives. If we can't contain the horde here, there's no telling what will happen next.




Time Travel Will Tell (75G) – In Shangri-La, acquire the focusing stone.

Blinded By the Fright (30G) – In Shangri-La, kill a Shrieker zombie while blinded by it.

Zomb Disposal (30G) – In Shangri-La, dispose of a Napalm zombie without it harming any players.

Monkey See, Monkey Don't (5G) – In Shangri-La, get something from the monkeys.

Small Consolation (10G) – In Shangri-La, use the 31-79 JGb215 on each type of zombie.


Show us what you've got and grab a cool 150G in the process. Think you've got what it takes? Find out when Call of Duty: Black Ops Annihilation hits Xbox LIVE first on June 28th, with more info coming soon for the PC and PS3.

An arsenal of deadly munitions threatens the balance of war. A battle for dominance has erupted in the surrounding area, and it's up to your team to put an end to the conflict before things get out of control.



Stockpile Demolition forces a precise dance between two bomb sites, rewarding the team that best allocates their resources and manpower during the flow of the encounter. While there are always an infinite number of ways to approach the conflict, we've put together some basic tips regarding the two sites.




Point A


Because of its centralized location, Point A tends to gather a majority of the action. Defenders often hole up within the munitions building, sealing off the doors at C3 and D3 in attempt to lock down the area. Luckily, you can use this to your advantage against enemies that rely too heavily on keeping them shut.


Open a door and then race to a side entrance and ambush defenders looking for the intruders. Or, toss in a Tactical Grenade as the door starts to rise and then rush in and finish off anyone nearby while they're still helpless. Always check for second story defenders looking for a height advantage, and be sure to check the corners before sacrificing your life in a headlong rush to plant the bomb. Equip Hacker and/or Flak Jacket to avoid getting taken out by Claymores and grenades.



Keep your ears open for players operating the doors, but don't sacrifice a good defensive position in obsession over keeping them shut. There are other, non-sealable routes the enemy can take, and you're giving them a free shot if your sole attention is focused on operating the doors.

Don't think you have to be inside the building to defend. Many players tend to rush toward the main site as if nothing else exists around them. Exploit this and attack from a distance. Some popular locations include the walkway at D4, the second story of the B2 building, and the fenced in D2 front. As an additional benefit of steering clear of the main building, you can act as backup and rush in if the enemy team downs the front line and plants a bomb.


Point B


Because Point A often takes the brunt of the action, B is sometimes left under defended. This makes it a good first target in these situations. To avoid staying out in the open, defenders often take up position behind the C4 building, or ambush from within the D4/5 building. Expect enemies in the main building to peak their heads out the window overlooking B.


Gather a small ambush team to come in from behind and clear out any lurkers hoping for an easy kill. Once clear, send up a runner to go prone behind the site and start planting. Once the bomb's set, this can be a good opportunity to look for holes in A's defense (if it's not the first to go) as the enemy team pours out of the main building in attempt to defuse your efforts.



While the alleyway behind the C4 building and inside the D4/5 building act as good ambush points, you can bet that attackers will think of ways to catch you off guard. Equip Tactical Mask to better handle Tactical Grenades, and bring a Motion Sensor along to track players before they can get the jump on you.


Use the second story B4 balcony to catch players below. If you're inside the primary munitions building, stop by the window overlooking the B site now and then to keep an eye on runners moving in from the main road. Mobile classes should utilize the 4 column, giving the increased advantage of taking out players headed to either site. When all else fails, save up your Napalm Strikes, Mortar Teams, and Rolling Thunders to purge the site of large enemy strike teams.


Lastly, regardless of which side you're on or what site you're going after, never underestimate the usefulness of Tactical Insertion. Especially after the change in spawn locations after the first detonation, taking advantage of Tac Inserts can make all the difference in the final match moments.




Pick up Stockpile along with Convoy, Hotel, Zoo, and Call of the Dead in Call of Duty®: Black Ops Escalation, now available on Xbox 360, PS3, and PC.


Got any additional tips to help out your fellow players? Share your thoughts in the comments below and in the forums. Follow us on Facebook and YouTube, and be sure to follow Treyarch's Twitter feed (@Treyarch) for the most up to date Black Ops info.

The battle for domination rages on in Call of Duty: Black Ops Annihilation, launching worldwide for Xbox LIVE on June 28th, 2011. Annihilation adds four exotic multiplayer maps and an entirely new setting for unrelenting Zombies action.


DLC3 Art


Take the fight to "Hangar 18," located in the iconic military base Area 51, complete with experimental weapons labs, the SR-71 test hangar, and a disturbingly mysterious autopsy room. Pull up and get cozy with "Drive-In," a close quarters slugfest through a 60's American drive-in theater, classic arcade, and old school snack shack. Battle through the construction of a massive secret Soviet missile site in the multilevel "Silo," and then take off to a coastal golf course fit for a dictator in "Hazard," set on the cliffs of Cuba where stocked clubhouses and manicured fairways meet sand traps perfect for setting up ambushes.


Zombies return with vengeance in the mysterious land of "Shangri-La," a legendary shrine lost in an exotic jungle. Never before seen undead creatures lurk within a treacherous labyrinth of underground caverns. Step carefully through deadly traps and solve the dark secrets buried within the shifting walls of a long last land.


Get a sneak peek at the action with this Annihilation Multiplayer Preview, which includes information on the all-new multiplayer maps. Watch this debut video for your first look at in-game footage of Annihilation:


The Call of Duty: Black Ops Annihilation downloadable content pack will launch worldwide, first on Xbox LIVE on June 28th, 2011.

Zoo Domination – Pro Tips

Posted by Bl@@dSt@n3 Oct 24, 2011

We’re not here for the animals, soldiers; we’ve got a job to do. The place has been abandoned for years, and controlling the territory will greatly expand our influence in the area. Abundant with bottlenecks and vantage points, it’s vital to approach each flag carefully. Rush in and you’re handing your lives to the enemy.


Zoo Overhead Map



A Flag


A Monorail is open to attack from several angles, above and below, ready for ambush at a moment’s notice.

The above monorail track gives players a height advantage against defenders on the ground. Mid- to long-range weapons can get a hit all along the B3 track, giving you the advantage over unsuspecting players in the flag’s vicinity. Once clear, move in and drop down for the cap.

Check the B2 train car for enemies lying in ambush, and watch the tunnel at the edge of B3 for snipers covering the flag. Take the steps behind the train car and glance down the B3 bridge for incoming enemies. Swivel and look for attackers coming from the building at C2. Be vigilant, and you’re less likely to get ambushed.


The ground level offers a more direct path, but leaves you more vulnerable. Use your radar to pinpoint active enemies in the area, and be ready to fend off attacks from any angle. The crate in B1 is a popular defending point with a clear sight on the flag. Call in a Spy Plane before heading in for a heads up on any non-Ghost using defenders. Lead with a Tactical Grenade if you suspect resistance.


B Flag

Zoo Domination



Centered right in the middle of C3, the B flag is open to attack from all sides. At a junction between the other two flags, skirmishes frequently erupt in the area, as both B-focused players and those passing through engage each other in constant battle. Hug your corners and approach cautiously.

The second story C2 building window and monorail overlook are both popular cover points, either in defense or to clear the path for allies capping the flag. Expect a lot of movement along the C row as players rush through the area. Drop a Willy Pete to cover your tracks, and prepare for ambush when the enemy tosses their own. Toss your Lethal if smoke appears on top of the defended point.



C Flag


Caught between two popular sniping points, one located directly over the flag and the other looking from the D2 bear cages, players rushing headlong for C often go down before they know what hit them.

In this case, it’s best to utilize a flanking approach. Swing around the D5 entrance gates for a sneak attack on enemies perched above the flag, and then race up the ladder and knock out enemies in the distance. From the opposite end, race through the aquarium and into the cavern, taking out anyone perched on the ramp.

As another popular watch point, check the outcrop perched in the corner of D3. Once you’ve got your points covered, it’s time to race for the cap. Go prone and cover the direction with the least number of teammates. Ready your weapon and prepare to defend yourself.





Pick up Zoo along with Convoy, Hotel, Stockpile, and Call of the Dead in Call of Duty®: Black Ops Escalation, now available on Xbox LIVE, PS3, and PC. Share your thoughts in the comments below and head to the forums to perfect your strategies!