CODWW_MP3_Battery_Map (1).jpg

Listen up soldiers.

This new offensive attack has spread our troops thin across all fronts. We need to make the best of our intel in order to strike fast and strike hard. Without the proper assault plan, the enemy is going to come down on us like a steel monsoon. Luckily, our PBY Catalinas have being collecting overhead intel about the battlefields ahead and our generals back at base have come up with some excellent strategies that will lead us to victory. Battery is the first fortification we must conquer, and it won't be easy. Battery is a well-armored island surrounded by anti-ship mines and shore to ship cannons. Our boys will get you to the island no problem, but from there you must fight your way to the top. Battery is split into three sections consisting of a north side, south side, and a center stronghold. Before going into battle you'll need to study these strategies to make sure you're ready to face the enemy on their own turf.


North Side

If you find yourself stationed on the north side of the map, then you my friend have an uphill battle before you. There are, however, enough nooks and crannies here to give you the upper hand if you are patient enough to let the enemy come to you. Plant Satchel Charges and Bouncing Betties near the entrances bordering the central stronghold and then sit back in one of the many near-by fortifications. Enemy soldiers will eventually come to your location and when they do, you should be ready to pick them off. The limited pathways leading to the north side make it a tough place to escape, but an easy place to defend. Use this to your advantage and only leave the area if you are outnumbered or have to reach an objective.

If you are stuck in the north side and need a quick escape route, there are a couple options you could take depending on what your goals are. If you're looking to get to the action as quickly as possible, head up the center of the map and climb to the blasted windows of the mess hall. Look through the windows and check for any hostiles, then jump over the wall and be ready for action. On the other hand, if you are looking for a more stealthy approach, head up the right side (right side, if you are looking south) of the map and take either the lower, underground pathway or cross over the catwalks of the offshore towers. Both of these alternative pathways carry light traffic, but are home to quick skirmishes between two or three soldiers, so be prepared.

Center Stronghold

The center stronghold is where a lot of the action takes place on Battery. Players are usually only passing through to get to their destination, but since practically everyone is heading through these quarters, this area of the map features some intense firefights. If you aren't looking for an old fashioned wild-west shootout to partake in, then I would suggest avoiding the mess hall. However, if you are more of a run and gun type of player, then by all means, enter this area with your pistols drawn. Keep your back to the walls and move slowly so you can spot others before they spot you. Fire on the enemy and then keep on moving; you never want to stay in one spot for too long.

If you happened to be a seasoned war vet and are capable of packing the Flamethrower, now would be the time for show and tell. Use the tight corners and narrow hallways to your advantage and set ablaze any enemy troops that blindly come around the corners. For soldiers looking to simply bypass the action--if that's even possible--and get to the south or north side, there are pathways to the left and right of the mess hall. These narrow paths do have their own share of traffic, but the encounters here are usually played out quickly and the winner is able to make it to their destination in no time. Be prepared for short-range, rapid-fire battles and you should be able to pass through the center stronghold without too much trouble.


South Side

The south side of the map holds most of the fort's supplies and as such it is well defended and elevated above the rest of the map. Luckily, the destruction that has already torn apart the fort makes reaching the south side much easier than when the fort was intact. If you are looking to attack the south side, go in groups and assault the south side together. Soldiers who attack the south side alone will likely be nothing more than fodder for camping enemies' rifles. Throw Smoke Grenades, Tabun Gas, and Signal Flares to disorient the enemy and then storm the area with guns blazing. It’s not the most tactful, but teamwork is often rare and the enemy might not know what to do. If, on the other hand, you find yourself defending the south side, you should try to use elevation to your advantage. The towers may be in disrepair, but you can still climb onto their walkways to fire down upon the enemy. Jump from platform to platform to keep the enemy guessing, and don't forget to use your secondaries to keep them on their toes. With a couple soldiers perched up above and maybe one down below, your squad can easily defend the south side for the long haul.


We hope you soldiers in the field can use some of these tips, but we know there are still more strategies to be discovered. Sound off in the comments and supply some strategies of your own or share some of your favorite loadouts to use in Battery.

Inside the War Room: Breach

Posted by Bl@@dSt@n3 Oct 19, 2011

CODWW_MP3_Breach_Map (1).jpg

Time to listen well.

Germany is crumbling, but our enemies still have some fight left in them. If we are going to come out of this war victorious we need to crush the enemy in their homeland and destroy their will. By defeating the enemy at Brandenburg Gate we can move closer to our goals by planting one more nail into their coffin. However, we must prepare for this battle, because we all know that nothing is more dangerous than a cornered rat.

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The terrain around Brandenburg Gate looks simple on the surface, but is in fact a dynamic, multi-tiered battlefield where those who know what they are doing can easily prey on the lesser minded recruits—we're here to make sure you stay in the former and not the latter group. Unlike other maps, where learning certain hotspots and exploiting them is key, we've discovered that learning how to utilize the proper weapons is vital for keeping your kill streak climbing. Whether you are a short-range gunner, mid-range killer, or long-range sniper, there is a strategy to keep you at the top of the game's leaderboard.


Up Close and Personal

If you aren't afraid of things getting a little messy, then pick up one of the SMGs to wield on this map. The Thompson, MP-40, and Type 100 are all good choices for clearing out soldiers that are in your immediate vicinity. In fact, players who favor the SMG will probably rack up the most kills on the map. Breach has its open areas and sniper points that hinder the close-range gunner, but if you can learn to duck and weave between rubble, then you can get the jump on any player. Breach's perimeter is filled with derelict houses and storefronts that are perfect for cutting through the map unseen. Have your back to the walls and keep an eye towards the center of the map to sneak up on enemy troops trying to make a break for it or spot any snipers hiding in the windows. You're guaranteed to run into other gunners in the abandoned houses, but with an SMG, you should have the upper hand on them. If you can stay moving and stay behind cover, you can run through the gauntlet and collect kills like its Supermarket Sweep. Now, for those of you looking to mix things up, try packing the Trench Gun in Breach. With the Trench Gun, you'll want to stay more stationary and stick to one quadrant of the map. Wait for the enemy to come to you and then try to hit them with a one shot kill, there's nothing more satisfying.


Ultimate Support

If can't stand to part with your precious MG, than you are going to have to sit back and play more of a supportive role in Breach. Your primary zone is going to be the open roads that line the center of the map, but this area is often a death trap due to the predators in the wings. Sit back and let others rush into the battle, once you see where the hotspots are, wait outside the skirmishes' borders and shoot inwards to supply the suppressive fire. It may be grim, but using your teammates to lure out the enemy is a great strategy for anyone wielding an MG. Otherwise, SMG gunners will likely get the better of you in small quarters or snipers will pick you off in the open roads. Be careful, it's a jungle out there.


Death From Above

Are you the strong, silent type? Do you see the world only through a magnified scope? Do you calculate your shots to perfect the ideal of one bullet, one kill? If so, Breach has a sniper's nest waiting for you. Pick up your favorite scoped rifle, and head into one of Breach's bombed out buildings that line the sides of the map. Many of the structures have second stories that are perfect for sniping enemy troops advancing on your location. Try to track players, both ally and axis, as they can lead you to the small skirmishes taking place. Once you've spotted your kill, take a deep breath and pull the trigger. With everything before you, you might think that you are in sniper heaven, however, everything is not so peachy. Any enemy wielding an SMG can quickly get behind you and unless they are completely incompetent, you won’t stand a chance against them. To combat sneaking intruders, plant Bouncing Betties all around you and make sure to listen for the signs of lurking enemies.


Little Bag of Tricks

If you aren't using your secondary items like you should be, then Breach is the perfect map for experiencing the joys of life's little pleasures. Simple grenades are pretty self-explanatory, but Signal Flares and Tabun Gas are especially potent on this map. Use either the Signal Flare or Tabun Gas within the small rooms to disorient anyone within or throw them into the middle of the street to divert enemies. If you coordinate with other players, you can even use Signal Flares or Tabun Gas to create chokepoints and lead the enemy to where you want them to be. Bouncing Betties can be used throughout the map to surprise the enemy, but Satchel Charges can be placed in certain locations to take out large groups of enemies at once. Place Satchel Charges on the cars in the street and then detonate the cars to gain extra damage. If you are playing any objective based games, place a Satchel Charge on the ceiling above objectives to take out large groups of enemies. Utilize all the tools at your disposal and you'll rule Brandenburg Gate in no time.


What are you waiting for soldier? It's time to ship out and engage the enemy at Breach. Test out our tips and then come back to sound off and supply some tips of your own. Good luck troops!

Compete in the Call of Duty: World at War Map Pack 3 Tournament, for both the Xbox 360 and PS3. Form a team and win a share of $9,000 in custom COD prizing.

After the huge success of the first two World at War downloadable Map Packs, GGL is celebrating the third set of new maps with the Call of Duty: World at War Map Pack 3 Tournament. To get in the action, go to, join either the Xbox 360 ladder or PS3 ladder, and start battling the competition. The top 64 teams from each ladder in the competition will advance to a single-elimination bracket to determine the ultimate champions. Check out the latest downloadable multiplayer maps, show your superior team skills, and you could win a share of over $9,000 in custom COD prizing!

Registration opens on August 20, so be sure to register as soon as possible. This ladder is open worldwide, to participants 13 years of age and older.

First Place (1 squad from the Xbox 360 ladder and 1 squad from the PS3 ladder):
— 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)

Second Place:
— 4 custom Call of Duty Team Plaques per squad (ARV $500 per plaque)

Third and Fourth Place:
— 4 Call of Duty schwag packs per squad (Call of Duty merchandise worth $100)

Total ARV of all prizes: $9,600.

General Info

Tournament Title:Call of Duty: World at War Map Pack 3 Tournament
Software:Call of Duty: World at War
Platform:Xbox 360 and PS3
Tournament Format:Ladder + Playoff Bracket



Players per Team:Team tournament
Age Restrictions:Must be 13 yrs or older



Announcement / Reg:8/20/09
Practice Ladders:8/20/09 – 9/1/09
Tournament Ladder:9/2/09 – 10/4/09
Bracket Period:10/7/09 – 10/25/09
Live Tournament:N/A

Weapon Focus: PPSh-41

Posted by Bl@@dSt@n3 Oct 19, 2011

The PPSh-41 was one of the most mass produced weapons of its type in World War II. It operated with simple blowback action, used a box or drum magazine, and fired a 7.62x25mm pistol round. Made with metal stampings to ease production, its chrome-lined chamber and bore helped make the gun very low-maintenance in combat settings. The development of the PPSh-41 came partly from the Winter War against Finland, where it was discovered that submachine guns were a highly effective tool for close-quarters fighting in forests or built-up urban areas. The weapon was developed in mid-1941 and was produced in a network of factories in Moscow.

A few hundred weapons were produced in November 1941 and by spring 1942, the PPSh factories were producing roughly 3,000 units a day. The PPSh-41 was a classic example of a design adapted for mass production. Its parts, (excluding the barrel) could be produced by a relatively unskilled workforce with simple equipment available in an auto-repair garage or tin shop thus freeing up more skilled workers for other tasks.

In the field, the PPSh-41 was a durable, low-maintenance weapon that could fire 900 rounds per minute. The weapon had a crude compensator to lessen muzzle climb, and a hinged receiver that facilitated field-stripping and cleaning the bore in battle conditions. By the end of the war, over 6 million of these weapons had been produced. The Soviets would often equip whole regiments and entire divisions with the weapon, giving them unmatched short-range firepower.


Tips for the PPSh-41

  • This is a great weapon for close quarters combat. Utilize its low recoil and shoot from the hip to neutralize enemies within a short range. Excellent for urban warfare and tight spaces, the PPSh-41 is an ideal weapon for Corrosion and Sub Pens.
  • Utilizing a Round Drum, soldiers can hold tightly onto the trigger without the worry of running empty. For increased accuracy and ammo conservation, use the iron sight and fire short, controlled bursts.
  • During Zombie matches, the PPSh-41 has a great advantage over the handgun or rifle. With high stopping power and a high rate of fire, the PPSh-41 is deadly toward any undead. Just remember to shoot 'em in the head.


Now that you know how the Soviets handled this gun, it's time to see how you'll fair with it. Whether you are just picking it up for the first time or sharpening your already honed skills, head over to the Missions tab and enlist for the PPSh-41 challenge.

NOTE: Zombie kills do not count towards 150 kills needed for the PPSh-41 Mission

Listen up!

By this time, the zombies in Der Riese have claimed countless lives, with more and more victims added to the list every day. But if you're here reading this, then we can at least feel assured that the next wave of soldiers might stand a better chance.

Since relaying the basic information to you from our preliminary reports, we've started to receive documents detailing more advanced tactics, containing notes about powerful technology never before witnessed on the battlefield.

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First, as always, communication and team cohesion reign as the top priorities within Der Riese. All subsequent advice relies on the strength and consistency of these two factors.

Now, as I hope and assume, your teams are comfortable to the point of at least turning on the power, as mentioned in our Initial Reports of the situation. At this point, you have yet other immediate needs to address.

CODWW_MP3_DerRiese_Map (1).jpg

Located throughout the stage are three teleporters, each capable of linking back to the starting mainframe and spread throughout the area as seen on your map. It is absolutely essential that these teleporters be linked up before the hordes begin to overwhelm your team.

Additionally, the four familiar Perks-a-Cola machines are also spread throughout the level, granting absolutely vital passive boosts to team members as the rounds move further. With the high attack power and high speed of some of the zombies out there, the necessity of Juggernog and Speed Cola in particular becomes top priority in order to keep you on your feet and dishing out damage with as little downtime as possible.

This is where our next tip will save countless lives. As Der Riese is such a large map, it's impossible for a teammate to think they can 'really quickly' go grab a perk or activate a teleporter. As a team, you must work together to unlock the doors that lead to the three teleporters and then link them back to the mainframe. This is your main objective; without doing so, you won't be able to survive the later rounds. To succeed, you must first activate a teleporter (1500 points) and then get back to and activate the mainframe within thirty seconds. Any member of the team, not strictly the same person that initiated the link up, can activate the mainframe. Perks-a-Cola machines, well, you should know how they work by now.

Ideally, you should have all three teleporters linked up by at least round X, hopefully with Juggernog and a decent weapon from the walls or Mystery Box, as well. Yet how this should be accomplished is the single greatest dilemma that destroys most teams.


You may wonder how this can be practical advice when the duration between rounds is so short. The most efficient way of getting perks, along with the opening of doors and linking of teleporters with ease, is to wait for the wave of zombies in a round to slow down toward the end. When only a few remain, you can either toss a grenade to make a slow crawler or keep one trapped behind a window, keeping an eye out to avoid getting hit while repairing the boards and forcing him from intruding. While one soldier baby-sits the lone undead, others can race out and grab what they need without fear of attack.

This is not a cheating tactic. In fact, it's nearly essential to perfect if you expect to consistently reach the later rounds. As mentioned before, many, many soldiers have died in their race to quickly pick up a perk or activate a teleporter, to the disadvantage of the downed team member and the entire squad. Gambling from the Mystery Box, getting perks, linking teleporters and opening the doorways between them all is an expensive endeavor, so accomplishing all will need to be spread throughout several rounds, and the tactic of leaving a lone straggler is far and away the safest way to ensure that team members can get what they need without the fear of getting killed.

Once teleporters A and B are linked, it's time to finally open the door leading to C and activate the final link up. And that's when things start to get fun. Once all three teleporters are linked, the door of the mainframe drops and the Pack A Punch machine is available for use.

Pack A Punch

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Upgrade any weapon for 5,000 points. Insert a weapon, wait a brief moment, then retrieve the upgraded version. Every weapon is affected differently, from gaining a higher maximum amount of rounds, faster reload speeds, more damage, explosive ammunition…basically turning into an incredibly powerful version of its former self. Experiment and have fun.

Some soldiers who have made it to the later stages with Pack A Punch weapons have shared some valuable tips on how to stand your ground with them. We've heard that backing up into the teleporter rooms is a good way to fend off the oncoming waves. Specifically, the warehouse holding Teleporter C can be used as a barricade against the zombies. Have some MGs cover the ground floor from the stairs while others man the upper window and take care of the stragglers. Learn to work together and you might be able to form an impenetrable barrier.

Just remember, whenever someone on your teams needs to get an upgrade, whether that's running to the Mystery Box (look for the blue light in the sky!), getting a perk, or upgrading their weapon, wait for the end of the round to do so!

Stick together, don't get too anxious, adhere to these instructions, and you will thrive!

Happy hunting, soldiers.

For more information about Map Pack 3, click here.

Time to gather round, soldiers!


A new battle zone has opened up near Breslau, Germany, and this one is like nothing we've ever seen before. You may think of yourself as the ultimate zombie slayer, but once you enter Der Riese, you're nothing more than an entrée in flight. Take what you know about Shi No Numa and Verrückt and prepare to learn a few more lessons as you emerge yourself into this hellish death trap. The zombies in Der Riese are faster, fiercer, and just waiting for some fresh meat to chew on.

Now that we've scared you half to death, it's time to listen up. We've got some tips for you recruits that we've managed to collect from the soldiers who've somehow managed to make it back home.

Before discussing the specifics of Der Riese, we at HQ feel that we should first review the basics:

  • Some of you out there seem to suffer from severe short-term memory or have simply chosen to ignore the sage wisdom of our Shi No Numa report; regardless, we'll repeat: COMMUNICATE! Without communication you can be sure that the ravenous zombies will be dining on your marrow in no time. When you think it's time to move, if you're getting overrun, even when you're reloading during a particularly heavy onslaught; communicate everything to avoid confusing your teammates and losing cohesion.
  • Stick together at all times! You have a much better chance of keeping a zombie off your back if you have a comrade watching it. Don't try and be a hero. When moving to a new area, regardless of which direction you choose to take, find an easily defendable area and have the entire team hole up there until it's safe to move again. Take note that when defending an area, the tighter the formation of the group, the better. More often than not, greedy soldiers that try to attack too far ahead in hopes of gaining more points end up getting swarmed and dying.
  • If you can at least remember these two basic principles, then maybe your squad can survive long enough to see Der Riese truly come to life.
  • derriese3_screenshot_600.jpg

Your first objective when starting Der Riese should be to rack up points to venture to the outer wings of the facility. In the beginning rounds, let the zombies come toward your assigned window and allow them to knock out some boards. Pelt them with a few bullets, finish them with the knife, and then repair your window before the next arrives. Repeat. This allows for maximum point allocation before the tide of zombies becomes too frantic.

After going through a few rounds in the starter area comes your first decision. You can either go right (when facing the mainframe) to open a gate leading toward the Animal Testing Lab, or left to open a gate leading toward the Hanger. Keep in mind that either choice requires a second door to be opened to actually get into the Lab or Hanger.

What this decision boils down to for most teams is where they feel comfortable, and whether they'd like to first grab the Thompson or the Trench Gun, the Thompson being in the Hanger and the Trench Gun waiting in the lab.

From either of these locations, your next goal is to reach the street leading toward Teleporter C. Here your team will find several important items. But before discussing them, heed these words. Do not open the door leading toward Teleporter C! Until about round nine or ten, this is a great place to defend and rack up much needed points for the vital upgrading processes that will follow.

On the back of the generator here, you will find the power, which when activated will lower the bridge above you and activate the level's Perks-a-Cola machines. The switch to the right of the archway midway through the street activates an electric barrier, a very handy tool for those times when the horde's numbers become too overwhelming. And lastly, but definitely not least, the Mystery Box. You know what to do.

Back up to the end of the street and start shooting away at the onslaught of zombies, utilizing the same tactic when dogs appear and gambling the Mystery Box when points allow.

By this point you may start to notice some new items not seen in your previous zombie adventures. The new tools to be found in Der Riese are the Carpenter power-up, Bowie Knife, and Monkey Bomb.


The Carpenter power-up appears as a hammer, and is a great tool in the early rounds that can easily buy your squad some breathing room to recoup and regroup. As soon as a soldier touches the Carpenter power-up, all windows within Der Riese are instantly patched up and the zombie onslaught is temporarily slowed down.

Bowie Knife

The Bowie Knife is an all-new weapon found after opening the door leading to Teleporter C. Running a total of 3,000 points, the Bowie Knife is capable of delivering one-hit kills to zombies up through the early teen rounds and still manages to put a hurt on the higher-level ones. A soldier would do well to pick up one of these bad boys for those times when ammo is running low.

Monkey Bomb

Lastly is the Monkey Bomb. I'm not sure what sick psycho thought of this device, but I'd love to buy him a drink. Found in the Mystery Box, the Monkey Bomb attracts all the zombies in the vicinity with its incessant clapping and hypnotic song. Once the zombies have gotten close, the timer winds down and the Monkey Bomb detonates, bringing all those around him to hell in tiny, manageable bits. This weapon is mapped to your secondary grenades with a total of three held at a time, refilling with Max Ammo power-ups. Keep in mind that it takes several seconds to pull out the bomb and then throw it.

Before signing off, we'd like to leave you with this special note of advice. Der Riese is a large map. For the uninitiated, it can seem downright enormous. However, after several matches you will begin to understand its layout, and in no time it will become much more manageable. Recruits, be patient and ask for help if you're unsure of where to go or what to do. Veterans, if you're grouped up with a new player, remember this and help guide them through the steps. Getting upset at the greens only frustrates them, and they'll be less likely to watch your back when you slip up and get mauled.

We're still gathering intel, and reports of strange occurrences in the area are swarming in more and more every day. Keep posted for more details in the future.

For more information about Map Pack 3, click here .

Over and out.

Breach Overhead Schematics

Posted by Bl@@dSt@n3 Oct 19, 2011

Fall in troops!

Our recon planes surveying the new fronts have just sent back overheads of a new battlefield known as Breach. The planes found this hotspot while flying through the treacherous German skies over Berlin. We haven't been able to get much intel on the location, but what we know isn't sounding good.



You musn't let the simplicity of Breach's schematic fool you, this map has some deadly tricks up its sleeve. Breach dominates the streets around the Brandenburg Gate and is lined with bombed out buildings and storefronts. Stay in the street for too long and you may find yourself fodder for those waiting in the wings. Use this hollowed buildings to your advantage, however, and you may be able to flush out the enemy.


Back at HQ, we are thinking that soldiers favoring close quarters combat may be able to rack up kills while weaving in and out of the buildings, but some Bouncing Betties may put an end to that notion. We need your input. What are your thoughts on Breach and the proper course of action for an attack?

For more information about Map Pack 3, click here.

There were just too many of them. A Hell Hound took out a huge chunk of my thigh and I’m losing blood fast. There’s not too much time left, so I’ll pass on what I know. The Pack A Punch machine. Apparently you can put in practically any weapon into this thing and out comes a super powerful version of your weapon. This is great news for us – I just hope you last long enough to use it.

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Pass this info on to HQ. It’s the full list of weapon upgrades. And good luck against the undead – I got a bad feeling you’ll need it…

30 Cal => B115 accelerator
BAR => The Widow Maker
Colt 45 => C-3000 b1at-ch35
Shotgun Double Barreled => 24 Bore long range
Shotgun Double Barreled Sawed Grip => The Snuff Box
FG42 => 420 Impeller
Gewehr43 = > G115 Compressor
M1A1 Carbine => Widdershins RC-1
M1Garand => M1000
MG42 => Barracuda FU-A11
MP40 => The Afterburner
.357 Magnum => .357 Plus 1 K1L-u
PPSh-41 => The Reaper
Shotgun => Gut Shot
STG-44 => Spatz-447 +
Thompson => Gibs-o-matic
Type 100 => 1001 Samurais
Type 99 => The Eviscerator
Panzerschrek => Longinus
PTRS-41 => The Penetrator
M7 Launcher => The Imploder
Kar98k => Armageddon
Ray Gun => Porter’s X2 Ray Gun
Wunderwaffe DG-2 => Wunderwaffe DG-3 JZ
M2 Flamethrower => FIW Nitrogen cooled

For more information about Map Pack 3, click here.

There were just too many of them. A Hell Hound took out a huge chunk of my thigh and I’m losing blood fast. There’s not too much time left, so I’ll pass on what I know. The Pack A Punch machine. Apparently you can put in practically any weapon into this thing and out comes a super powerful version of your weapon. This is great news for us – I just hope you last long enough to use it.


Pass this info on to HQ. It’s the full list of weapon upgrades. And good luck against the undead – I got a bad feeling you’ll need it…

30 Cal => B115 accelerator
BAR => The Widow Maker
Colt 45 => C-3000 b1at-ch35
Shotgun Double Barreled => 24 Bore long range
FG42 => 420 Impeller
Gewehr43 = > G115 Compressor
M1A1 Carbine => Widdershins RC-1
M1Garand => M1000
MG42 => Barracuda FU-A11
MP40 => The Afterburner
.357 Magnum => .357 Plus 1 K1L-u
PPSh-41 => The Reaper
Shotgun => Gut Shot
STG-44 => Spatz-447 +
Thompson => Gibs-o-matic
Type 100 => 1001 Samurais
Panzerschrek => Longinus
PTRS-41 => The Penetrator
M7 Launcher => The Imploder
Kar98k => Armageddon
Ray Gun => Porter’s X2 Ray Gun
Wunderwaffe DG-2 => Wunderwaffe DG-3 JZ
M2 Flamethrower => FIW Nitrogen cooled

For more information about Map Pack 3, click here.

Der Riese Map Overhead

Posted by Bl@@dSt@n3 Oct 19, 2011


We are digging deeper into the mystery of this zombie plague and we have uncovered shrouded intel detailing a hidden facility in the German country side. Trailing this conspiracy is one rabbit hole we fear to enter, but if we ever hope to eradicate this threat, we must pursue all leads.

Intel is limited, but we have managed to recover blue prints of the structure. The facility is known as Der Riese, which translates to "The Giant" in English. What we can gather so far, leads us to believe the facility was used for the most gruesome and ghastly experiments. I tremble at the thoughts of what horrors await those who enter its bloodied doorways.

Meanwhile, our engineers have been able to discover massive amounts of electricity being consumed within the facility's walls. Rumors suggest that the scientist within were able to create working prototypes of human teleporters. Initially, I would have shrugged this intel off as nonsense, but after transcribing the reports of Shi No Numa, I don't know what to believe.

For anyone who finds themselves within the walls of this facility, I pray for your safe return. If this is the epicenter of the zombie infestation, may you find the courage to face this evil in its most unholy grounds and find the strength to send its inhabitants back to Hell.


March to 2 Million

Posted by Bl@@dSt@n3 Oct 19, 2011

Listen up soldiers,

With the release of the Call of Duty: World at War Companion, our boys at the front will be tracking every battle and every casualty. Communications will improve dramatically and in time we'll learn our enemies favored weapons and tactics, and in turn utilize the best of our intelligence in countering their every move.

More now than ever lies our chance to win this war, but we're going to need more than just technology to do so. Soldiers don't replace themselves and we need as many bodies on the front as we can get.

That's why we're introducing the March to 2 Million community event. Currently, the community rests at 1.75 million members, but we're hoping to expand that number to 2 million. As an incentive, we're offering you a free ringtone as of this post, along with more for every milestone along the way, with ringtones at 1.8 million, 1.9 million, and finally 2 million members.

With such a strong and helpful community, we'd like to spread the word to our fellow friends and family to help bolster our ranks, and we need you to help us reach our goal. Every additional recruitment brings us that much closer to victory!

With a boost in our forces and the aid of the Companion app, the enemy will have no choice but to concede to our overwhelming might! Remember, with the iPhone™ and iPod Touch® Companion app, you'll be able to stay up to date with the latest Call of Duty: World at War news at all times.

  • View your stat tracking profile from any location. View breakdowns of your weapon usage and accuracy, and study the Killshot and Body Heat Maps at any time.
  • Stay connected with friends by tracking their progress and compare stats with them to see who's the stronger soldier.
  • View leaderboards to see where you stack up against the rest, visit Intel to view new screenshots and movies, and read up on all the latest news!

As our community grows with your help toward our goal of 2 million members, be sure to check the Call of Duty: World at War Companion page on to download new iPhone™ ringtones and transform your phone into the ultimate Call of Duty: World at War accessory!

Over and out! Let's get marching!

Listen up soldiers!

Our recon planes that were out in the field have finally returned to HQ, and with them arrives the final schematic for the new battlefields. In our hands is the overhead blueprint of Revolution, which suggests a large multi-tiered battlefield, broken into quadrants. Its combination of indoor and outdoor sections leaves a lot of room for strategy, and we're hoping all soldiers will plan accordingly.



Revolution is the largest battlefield to be discovered in these new territories. If you don't take the time to study its ins and outs than you may find yourself turning a corner right into the thick of the enemy's base. The upper catwalks of Revolution are all interconnected and provide excellent access to the map's four quadrants, but be careful, the enemy is most likely going to be rushing through these upper paths as well. The best soldiers will learn to use both the higher and lower grounds to sneak up on the enemy for the quick kill.


We're thinking that soldiers favoring long-range tactics may have a field day picking off the new recruits. What are your thoughts on Revolution and the proper course of action for an attack?

For more information about Map Pack 3, click here .

Battery Overhead Schematics

Posted by Bl@@dSt@n3 Oct 18, 2011

Listen up soldiers!

August is quickly approaching, which means the launch of Map Pack 3 is almost upon us. With Map Pack 3, we will see our offensive front expand into deeper, more treacherous territories, but don't worry soldier, we are going to make sure you don't go in blind. Our recon planes are now scouting the hotspots for these new fronts and coming back with schematics of the land. Just in, is the first overhead for a heated battlefield known as Battery.


From the overhead schematic we can tell that Battery is going to have both indoor and outdoor battles, which means that soldiers are going to have to be extremely versatile. Intel can also confirm that the fort is multi-tiered, meaning enemy riflemen may set up along the catwalks. However, the size of the map allows SMG wielding Marines to quickly get from point A to point B and eliminate any camping soldiers. The only thing that we can say for certain is that all soldiers should expect the unexpected when deployed onto this battlefield.


It looks like the soldier who is a jack-of-all-trades might excel in this battlefield, but only time will tell. What are your thoughts on Battery and the proper course of action for an attack?

For more information about Map Pack 3, click here .

Weapon Focus: M1 Garand

Posted by Bl@@dSt@n3 Oct 17, 2011

As the first semi-automatic rifle to be widely issued to any nation's infantry, the M1 Garand was a landmark weapon of the 20th century. John C. Garand, who at the time was working at the US Army's Springfield Armory, designed the prototype of the gun in the summer of 1924. John C. Garand designed the M1 to be the ultimate self-loading rifle for the field. The weapon's prototypes were tested against the Thompson rifle, Berthier, and Hatcher-Band. These early tests lead the M1 Garand to further refinements and trials that helped define its final specifications.

The M1 Garand is a gas-operated, semi-automatic, clip-fed rifle. It originally used .276 Pedersen cartridges for its ammunition, but later changed to the then-standard .30-06 Springfield. With this loadout, the M1 had a maximum range of 500 yards and the potential of wounding an enemy beyond 880 yards when using armor-piercing rounds.

One of the weapon's main features is its ability to quickly fire devastating .30-06 rifle rounds. During World War II, Chinese troops were often overwhelmed by the Japanese banzai attacks due to their slow bolt-action rifles. Armed with the M1 Garand, US troops did not suffer the same fate and were able to quickly fire back at the Japanese, thus stopping their forward momentum. The M1's powerful ammo was also helpful in the claustrophobic jungles as its bullets could tear through multiple enemies at once or rip through the heavy vegetation.


Tips for the M1 Garand

  • The M1 Garand is a great gun as long as you know its weaknesses and strengths. In gametypes such as Domination and Headquarters, let other players with SMGs and MGs man the front lines while you hang back and use your M1 to pick off enemies as they rush toward your comrades. The M1 is extremely deadly from mid-range and is excellent at providing cover for your allies.
  • The M1 Garand gets better with age. Once you've unlocked the Scope for this gun, attach it and watch your kill count soar. A scoped M1 Garand can be become an angel of death when utilized in the right landscapes. Use this weapon on maps such as Roundhouse and Airfield to wreck havoc on the enemy.
  • The M1 Garand is not for beginners who love to solely run and gun. The weapon is best suited for slow, methodically killing which makes it perfect for Hardcore multiplayer games. Stay low and creep through the map taking down the enemy. The M1 Garand's heavy firepower will kill most enemies instantly.


Now that you have become fully acquainted with the M1 Garand's strengths and weaknesses, it's time for you to test it out for yourself. Whether you are just picking it up for the first time or sharpening your already honed skills, head over to the Missions taband enlist for the M1 Garand challenge.

Our recon team out in the field has finally started to get new information about the latest Zombie infestation. We’ve pinpointed the location to be an old factory called Der Riese. Most of the recon team was slaughtered, and we were only able to receive this one image of the carnage going on at Der Riese.

Troops, study this desktop background carefully, as we’ll need as much preparation as possible to fend off the legions of zombies. The good news is that it seems like there are new technologies at the factory that we should be able to take advantage of. Hopefully they will help us with the bad news: that the zombie population seems to be increasing, and the hell hounds are back. It’s been confirmed, the hell hounds are back.

If you can hold the zombies off long enough, you’ll allow our troops to take advantage of new data we’ve collected in our never-ending fight against the undead. We’re announcing the new Zombie Leaderboards on the homepage of These boards show who’s top gun in Zombie kills, gibs, rounds, points, revives, and perks. Then HQ will know who are the greatest supporters of the cause.

Remember, you have to be registered on and have a linked account to take full advantage of the stats information in your Dossier.

So download the desktop background, kill some zombies, and climb the leaderboards!

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