I haven't even experienced a large majority of the issues being complained about here but as an aspiring game developer I'm interested in finding out why there are so many problems. I've come to the conclusion that the only person to blame for all the issues is whoever was responsible for giving everyone at IW, specifically the programming team, a full month of paid vacation three weeks after release.
I've heard of dev teams taking time off after a big release, but with the biggest multiplayer game in the world and a history of post release patches it seems unacceptable to ignore the need for an active programming team after launch. Surely there are programmers out there that would be willing to fix bugs for less than IW is paying employees on vacation.
It seems so obvious that I'm surprised more people haven't brought this up already.
In their minds: Vacation > International players paying $80+ who can't even play multiplayer due to faulty matchmaking.
The whole "We will support the game and tweak matchmaking after its release" **** 402 told us is far from what the **** he actually did. More like "We will take the profit and slowly fix glitches on the PS3 and PC, but Xbox360 being the console selling the most copies can go get ******.
I agree they should get a vacation, I guess my point is that the vacation should have come after development is complete, which in this case, since MW2 is a HUGE online title, is not equal to the release date. They couldn't possibly expect that every bug would reveal itself within three weeks, much less that they could fix them in that time. I really don't think there is anyone to blame except whoever was responsible for managing the project timeline. It's debatable whether most of the issues could have been prevented by programmers writing better code, but with a game this big I'd imagine it's all but impossible to anticipate everything.
Note that I'm basing all this on Hyphen (IW employee) saying "programmers going in to work when they're supposed to have paid time off gets the bugs fixed", and I'm pretty sure I read in another thread that everyone at IW had December off but I can't find it now.
cool your a game developer???
I'm only an aspiring game developer.. I do 3D modeling and animation for fun and I'm in school for software dev, and hopefully game dev soon. I haven't actually made a game yet but I've been experimenting with Microsoft's XNA framework.