Ok, it's the second time that I say this and I'm really pissed off (not with A_T_U, with emp grenades I mean )
It's not easy to get an AGR, but it's very very easy to destroy them it a stupid EMP grenade
Same for AGR, rc-xd, guardian, and dragonfire.
You can randomly launch them and destroy everything because their blast radius is very wide and works through every type of wall
A_Trey_U do you think that it's normal that I have to kill 10-12 enemies to get an AGR and then enemies can destroy it in just 2 seconds with a stupid grenade? Do I have to suppose that AGR, sentry gun, guardian and so on are useless?? Is it possible that a stupid grenade that everybody can equip after few levels is more powerful than something very hard to get? You have to admit that is very frustrating to see your AGR destroyed so easily in a couple of seconds
I think that the EMP grenades:
You can destroy everything with missile launchers and FMJ, so why there are also EMP grenades, and most of all why they are so powerful?
Do I have to think that Treyarch hates the killstreaks?
I just played demolition for a couple of hours and there were so many EMPs in all the matches, nobody was able to use sentry gun, guardian, AGR, bouncing betty, claymore and so on. A lot of people used to randomly lauch them at every respawn even without reason ( I mean when there was nothing to destroy) and you know why? Because they are cheap and they are OP. You can easily reach your objective throwing them on your way
Let's remember what a single EMP grenade can do:
Don't you think this is too much power for a grenade?
Thanks for your reply
PS: I hope that my English is good enough to be understood
I sort of agree. The effects of the grenades last LONGER than the killstreak EMP Systems's effect. That's just off to me. You could always use hardwired Jokes aside though, I disagree that they are completely op. Your vision isn't exactly affected, and if you can't aim without your red dot its not the end of the world.
Powerful, yes. OP, no.
What I think Treyarch should do is reduce the EMP effect to three seconds or so, similar to how it was in MW3. Everything besides that should be left alone; after all, the whole purpose of the grenade is to take out equipment and scorestreaks.
If you ask me, EMP grenades should only temporarily disable Guardians, Sentry Guns, and Dragonfires like they do to the AGR. I'm still grinding for the Baked to Perfection calling card, and you don't know how many Guardians have been destroyed within five seconds because some schmuck has EMP grenades and Engineer.
I have no problem with what EMP grenades do to bouncing betties, shock charges, etc.