So if you havnt heard, this is most likely going to be the next call of duty, as we have heard. Please leave some comments below telling me what you want to see from this next upcomming call of duty game. Sure its just the next cod, but we all know we will get it anyways. Also, leave some comments on what you would want to see from the next treyarch game, (new consoles).
They must already be working on it so im not going to give my opinion on Call of Duty Ghosts. I will give some of my opinions on how the entire game should work tho.
1: i would like campaign and Co-op to effect the multiplayer side of things a bit more.. like in battle field for example, playing through different difficulties and co-op missions will unlock you more weapons and variety in multiplayer.
2: basically more guns (100+) to constantly be unlocking.
3: constant new kill streaks and score streaks, and objective streaks. (no support stealth bombers and emps)
4: i would like the sam turret to return, i would like a 3-5 kill/score streak to be implemented for the team, so they can restock on ammo, this would give between 50-100 score per re stock.( works once with all players on the same team). Also the harriers were awesome aswell.
5: NO MORE QUICK SCOPING. Time and time again i run into someone that peeks around a corner and kills me instantly because they have better lag comp then i do. A heavy sniper rifle should have low mobility and should not be able to out gun an AR or a SMG.
6: Enough with the bull crap bullet spread with these light machine guns, and basically every other gun out there when you spray. If it was up to me( which it isnt, dont flame me) I would take crosshairs out of the game since bullets seem to fly in all directions when shooting a weapon. Bullet spraying should generaly stay in the same local area, and with human trial and error, the sprayed weapon will eventually even its self out.
7: Call of duty, since call of duty 4 modern warfare has been based around perks and i think thats getting out of hand now. I feel so limited to the existing mechanics when i basically need a perk to say i have more ammo or more run or even smaller crosshairs.
8: In stead of having perks, make it all about the weapon and the soldier. The more you play with that weapon and soldier type, the better your soldier gets. This takes place of the prestige and the perks. for 1000 kills with said weapons, you unlock quicker reload, and upon 10000 kills with that weapon, you unlock the quickest way to reload your gun. This works with everything replacing all perks. Jump up 1000 boxes/crates/obsticales, you unlock a faster soldier, get over 10000 and you eventually unlock the quickest way to get around. Spray with your weapon (1000 kills) your permanent accuracy gets better and so on with 10000.
9: The game gets very old with prestiging and useing the same weapons over and over. It becomes so purposeless after getting to master prestige in a month of 2 double xp weekends. Aquireing new kill streaks/score streaks and things to support your team should always be fresh. This should come with the game, not dlc. Camo for weapons should also be harder to get and should actually take a long time to get.
10: Take away tactical insertions, simple as that, all i see are people cheating for camos, which is pathetick considering it takes away the entire purpose of the game.
11: i would like to be able to run for more then 3 seconds with at least a AR or smg or shotgun. My thumb is pretty much broken from pressing down the anolog stick. In my opinion the run should last wayy longer then the games at the moment are representing it.
12: chained kill streaks could go either way for me, sure no 1 likes camping but i beleive theres room for chained kill streaks and score streaks. This idea would go to the devs, considering they change it every year anyways.
13: Take away care packages. They have ruined call of duty since modern warfare 2. Its not fair at all that chance has something to do with winning or loseing. Getting a 4-5 kill streak and useing engineer to even re roll it is super over powered. Replace this with "ammo crate" This support streak can chain your score allowing you to get closer to your next.
14: Hardline should go, it doesnt affect the player, but more about the streaks. Streaks should always require the same amount to get them. People probably dont like choosing between ghost/hardline and flakjacket/hardline.Ghost should be taken away and added to the soldiers natural progression. If ghost is going to work the way it does in black ops 2, then its better off a part of the soldier.
15: The LAG needs to go.... dedicated servers would in general solve this terrible issue.
16: Spawn killing and bad spawns need to go aswell. In general make larger maps or atleast a small base area the enemy can not go into... i know it sounds like battle field... but thats because battle field got alot of this stuff right.
if necessary i will make updates on this thread and edits through out, also i will add more if i see fit.
How i would like game modes to work
- If ghosts or the 11th cod has score streaks again: i would like TDM to work like this: saving a teammate from death (getting shot at) rewards the savior with 200 score. Assists for tdm should stay the same at +50. As (surridge1990) said in the comments tdm should be who gets the most kills with in 10 minutes... it would be a great improvment to tdm and i think that it would make the mode a whole lot more fun.
- Defending a captured flag in domination should give 150 score instead of 125. That way it gives people more incentive to get people off of their flag. 125 just isnt enough and for it to even count you would need 4 defender kills to get that 1 extra 100 score.
- Capture kills should stay the same at 200 along with capture the flag.
- Demolition worked out pretty nice giving 200 for planting the bomb and 300 for the person who let the bomb explode. Getting someone off the bomb (person planting it) gets 175 currently and why not just push that up to 200 score?
- Im a little stumped when it comes to free for all, but maybe you guys can give me suggestions on how you could get more then 100 score per kill?
- Kill confirmed at first made me happy because retreving the tag actually counted towards your streak as if it was a kill. But then i noticed it should be changed since you only get 50 for the kill and 100 for the tag and teammates would steal your tags making your total kill only worth 75. IT should in my eyes be an even 75-75. The kill is worth 75, the player who got the tag should get 75 and the person who got the kill should get 75 aswell. so in all the player should be getting 150 for the kill if a team mate got the tag.
- I dont play sabotage at all since the timer is rediculous but if you want me to suggest something, put it in the comments.
- Headquarters works fairly good for the most part with the 200 per capture kill, but i beleive that for every kill you get defending the hq should offer 150 instead since most of your teammates will be dead for the duration of it being recaped.
- Hardpoint should be random and not specific areas in order. + 200 for the first person in it is incentive so thats ok. But for every kill in the hard point should also offer 150 score. I dont know why but i feel that its alot better when it comes to these rediculously high score streaks.
Thats all for now, hope you enjoy these ideas and ill add more if i come up with anything new.
AND ofcourse if you liked these ideas, be sure to leave a (like) below.