Basics: This gamemode is set in the Roman Arena. You can play with up to 8 friends,all on your side.Their are no real rounds in this gamemode. Rounds will pass after a certain amount of time NOT based on zombies killed. So each round that passes brings new zombie types ontop of the other types. So like
Round 1: Slow zombies
Round 2: Fast and slow
Round 3: Fast, slow, and hellhounds
Round 4: Previous and Nova Crawlers
Round 5: Previous and Verukt sprinting zombies
Round 6: Previous and Monkeys (Environment becomes a shade of red)
Round 7: Previous and George (Snow starts falling and ice forms in the arena)
Round 8: Previous and Shriekers
Round 9: Previous and Napalm
Round 10: Previous and Astronaut
Round 11:Previous and bus chasing zombies (Lava pools form)
Round 12: Previous and Pentagon Thief
Round 13: Previous and Avodagro (Environment becomes blue and electric)
Round 14: Previous and Body armour zombies
Round 15: Previous and Crazy jumping crawlers
Round 16: Previous and Phasing zombies
Round 17: Previous and 4 Brutus's (Fire spawns everywhere)
Round 18: Previous and Dog head spawns which can eat the zombies than give you hells retriever!
Round 19: Previous and Teleporting zombies
Round 20: Previous and Gladiator Zombies! Have strong armor and spear!
Round 21: Previous and Charging zombie bulls!
Round 22: Previous and 5 denizens
Round 23: Previous and Jumping zombies
Round 25: Previous and fast crawlers
FROM THAN ON MORE AND MORE ZOMBIES WILL CONTINUELY SPAWN RANDOMLY! BUT ROUNDS WILL STILL PASS!
Zombies will spawn from 2 entrances. One on one side of the arena the other on the other side
Perks are behind barred doors that open after a certain amount of rounds
ORDER: Round 1: Juggernog
Round 2: Quick Revive
Round 3: Speed Cola
Round 4: Mule Kick
Round 5: Stamin-Up
Round 10: PHD Flopper (PREVENTS FIRE DAMAGE ALSO)
Round 15: Electric Cherry
Round 18: Tombstone
Round 25: Ammo-Matic, gives you 50 more rounds to all your weapons
Round 30: Juggernog PRO, 8 hits to down yourself. If you have regular jugg it takes 13
All environment changes last only while the matching type of zombie is.
If you kill George early he wont spawn again, this also refers to other special zombies. Once they spawn they are the last ones. So if you dont want to deal with them later put them down early.
You start off with the Python BUT ALL wonder weapons and regular weapons will spawn on the walls randomly throughout the match. Certain map related wonder weapons will spawn when a zombie type from that map spawns.
Characters are original 4 and new 4.
New weapon-Beam Z 115: Shoots a laser that goes through the maximum of 5 zombies.
Fractureataz: Sends a silent blast into the environment that makes zombies collapse. Needs to take time to recharge after each blast. It will never break though.
Their is a spear melee weapon.
WHAT DO YOU THINK?