1 2 3 Previous Next 50 Replies Latest reply on Aug 15, 2013 12:43 PM by PeterPanzer903 RSS

    Would it really be that hard to stop glitching?

      I'm no game programmer but I do understand that the running program know's were every object on the screen is. That would include the players. One thing common to barrier/pile up glitchers is that they really don't move much.


      Why can't they add some code that records the static point's and time there and filter out for developer designed camping spots. Score it like a email spam trap where it must trigger a certain level before action. That way, low round glitchers that do not affect the leaderboard wouldn't drain any resources. It's the high round cheaters you'd want to target.


      They could maybe pass that to a human for further review, pass it to the employees that patch glitches or block adding the game to the leaderboards or stats.


      It doesn't seem to me to be either difficult or costly.

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