I'm not seeing how this "gin" would mathematically reveal anything. You can just take a cursory look at SPM, KDR, and WLR and determine the same thing without having to do any math at all.
Before you say it ...
No, I do get it. The game would do the math for you. It's semantics, that's all it is. It tells the same information already available but in a different language ... with the sole purpose of trying to deceive random, casual players into staying in a lobby that pits an organized party against randoms. That's all this proposal is.
If any stat is going to be added I'd like it to be a Did Not Finish/Games Left Early kind of stat.
Does it matter how you win? Because if it does not matter how you win, just whether or not you win, then why don't you just assume losses = left early?
Because that is how "left early" is already calculated. For those that dashboard, there is the probation system. Nothing else is needed.
I hardly played BO2 so I don't know much about the probation system. Did they make it so dashboarding would give you a loss? Because if dashboarding still wipes the stats from that game as it used to, then no, losses don't show how often someone leaves early.
I don't care about people who just quit out early and take the loss, they don't cause problems for everyone else playing like when a host dashboards. And if someone does dashboard, they're doing it to manipulate their stats. Having a did not finish stat displayed could reveal if someones KD and WL is inflated, and it might also deter someone from dashboarding.
You are correct in saying that the particular value you bring to your team is not captured with the GIN (controlling spawns). Your teammates obviously recognize the value you bring to their team, and that should be reflected in a very good win/loss ratio.
The GIN can take into account objective play, it just adds the score you get from planting bombs, capturing territories..etc. The developers just have to assign an appropriate point value to the objectives. It is important that the point value for the objective be proportional to its importance. I personally dont think you get enough points for competing objectives in CoD.
In any case it would just be your score per minute of that game type multiplied by your K/D, obviously going positive AND capturing objectives is HIGHLY impacting an objective game.
The solution to your problem is playing with a team, or teammates who like teamwork. You can't go for the objective by yourself, it requires coordination. I find when people die repetitively at objective games it is because they are pursuing the objective alone over and over - NEVER DO THAT. Use the buddy system, always have more than one person with you giving you cover when flanking/pushing across the map, the only time I would go by myself is by make sure most of the other team is dead.
I definitely agree with you PHXS. I can tell from that information too about how impactful a player is going to be in my lobby. I would use the GIN under the stipulation that K/D and SPM would still be available for your to look at. GIN alone isnt as useful. What the GIN does do, is it conveniently puts the two together and captures the exponential effect of varying K/D and SPM. Someone who has a high SPM and High K/D is exponentially better than someone in between, and for someone who is in between in puts a number on them so you know where they are at.
You can definitely get an idea of how good someone is by looking at SPM and K/D - I do it myself obviously, but it is just a convenient way to capture the exponential effect of someone who has high SPM and K/D. It puts numbers to it, rather than just "yeah hes good" or "Yeah hes ok" - it is an exact number so you know EXACTLY how impactful a players is, that is the convenience.
I can definitely agree that by giving a quick glance at SPM, KDR and WLR you can approximate how good someone is, but this just quantifies it into an exact number.
The sole purpose of this is NOT to deceive casual random players into staying in a lobby that is stacked with competitive players haha! It is ACTUALLY THE OPPOSITE.
The GIN lets casual players know exactly how good someone is by capturing the exponential effect of a high SPM and K/D.
You're not wrong, and I'm not trying to shoot down your idea or anything like that. If they did implement this GIN score or something similar to it, cool. I'd have no objections.
I'm just saying if they're going to start adding different stats into the leaderboards, I'd rather it be stats that give us information that we're not already privy to.