I'm a gen ahead of you. After MW3 I gave Activision one last chance with BLOPS 2 and they proved to me they have no intention of making the needed changes regarding lag, matchmaking, hit detection etc etc.
I see that Ghosts is still using the same game engine that came out in 1999. For those of you not old enough to remember, ADSL began experimental deployment in May 1988 in Canada, went for a trial in the UK in December 1988 and then began to spread with 1.5/384 speeds. At the time the game engine came out, almost everyone was on dial up. 56k had just hit the marketplace, replacing 28k and 33k modems. the lucky few that could afford ISDN had 64k or 128k connections. With a screaming fast connection only being 100Kbps faster than the slowest, matchmaking wasn't much of a concern. Now we still have ADSL users with 384k upstream trying to match up with Fiber users at 20Mbps upstream and the balance is gone. Trying to force balance by penalizing the faster connection to be on par with the slower connection has been a disaster. Until they stop trying to sell me a broken game from 1999 with new graphics, I'm spending elsewhere.