Your an absolute idiot that shouldnt be allowed near a computer! I've played COD since 4 and I've never experienced anything quite like this. I'm being shot, I'm not even going red. It feels like one bullet, then you watch the enemy has been shooting a few good bullets into you.
Now just to smash your theory into a million pieces, I'm now playing Hardcore mode to great success with a 1.75 KD. I'm usually 1.50 KD over all the CODS.
I loved ten second gunfights. Not being able to evade in most situations takes a lot of skill out of the game and favours the stationary player a little too much. I don't think damage is the issue with these weapons, I think it's the zero recoil, high accuracy and maybe hitboxes that are a bit off or too big. I feel I'm getting kills i have no right to just by twitching in the general direction of the enemy and sometimes i don't feel like I've aimed near them at all.
AK, Honey Badger and Rem are absolute LASER BEAMS.
The MSBS is a ONE BURST KILL most of the time (which makes it a long range shotgun)
Silencers DO NOT REDUCE DAMAGE
ALL AR's ARE 2 BULLET KILLS with the Semi-Auto Attachment (which makes Marksmen Rifles pointless)
The CHAINSAW IS THE DEATH MACHINE from BO2.
THESE ARE WHY YOU DIE TOO FAST...
I would expect all of these to changed in the near future.
Comparing this games engine to MW2 is a joke.
I personally am fine with the way it runs now, but still, its a joke.
Only thing I wish they'd do something about is the assault rifles damage to accuracy.
Right now you're literally putting yourself at a major disadvantage just by now using an assault rifle.
I'm a COD vet, in-fact Mw2 and COD4 are the ones I've played the most our of the series, and I think there is defiantly something wrong with either health or lag in ghosts, because insta death is idiotic.
In modern warfare 1 and 2, you could actually take 1 hit, and have enough time as a good player to react, in ghosts you're dead before you knew you were being fired at, something is out of wack.