So i just awoke to find a new patch had been downloaded. is this the 1.05 hotfix? Or this this a new patch altogether? Either way if there's any actually multiplayer balancing I hope they listened to their player base. As a player with huge diversity in their skill set particularly in this game. I have some insight as to what needs to be changed, buffed, or nerfed.
1) Slightly increase the range on the SMG's max dmg profile. right now the only smg that can compete against AR's and LMG's is the MTAR-X while it clearly isn't the strongest smg ( the vector has that title) it carries the longest 4 shot range of the smg's leading it to be more consistent than it's brethren. to add some diversity in matches I'd like to see their range slightly buffed.
2) I may sound like a whiner but I've used the gun myself and i feel dirty everytime i kill someone with this thing. NERF the MSBS! a 2 shot kill range of up to i think 21-24m is ridiculous for a 3-round burst and a 3shot kill all the way i believe to somewhere around 31-37m lower it's effective range to the point of useability not being able to overscale every single AR overall. It's true adding burst-fire attachment to any AR will produce similar effects to the MSBS by why should you have to waste an attachment slot just to compete against it.
3. Buff the Assault streaks & Some Support streaks. Now when i say this I dont mean every single assault streak. nerf the dogs hp a bit perhaps. it takes 3 full bursts from a MSBS to down a dog. and while the survivability guarantees the dog isnt killed instantly 2-3 less bullets would help stop the BS. Battle Hind needs a target acquisition buff. idk if it's because people die faster than the battle hind can target but for a streak thats supposed to help grant map control getting a mediocre 3-5 kills on a good run is sad for an 8-9 point streak. the jugg classes in both support and assault need a buff. for one grant them all blast shield and tac resist. juggs are defenseless once stunned making your armor useless. and u can lose 1/4 of your increased health from 1 IED. No health regen is a good balancing factor but the need to be able to resist tactical nades at the very least. The loki is unuseable in any game mode from maybe aside domination the kill field is large but the recharge time and map size make using it seem pointless. the slow camera speed to track targets makes effectively using the loki to full potential cumbersome and sluggish. this can fixed by reducing the cooldown time and increasing the camera speed for precision aiming.
In the support catergory, ground jammer needs to last a bit longer than it's current state of what 15 seconds. currently there are no true emp grenades just these plecibo effect from a 9 bang. the ground jammer is a good streak which can destroy your teams support destroying all equipment, night owls and satcoms your enemies have deployed but the counter uav effect should last a bit longer and your teammates shouldnt be subject to the flashing pulse it gives when activated. the pings the night owl and support jugg give off should work for your entire team. the enemy team can see where both the assault jugg and recon jugg are anywhere on the map it only makes sense that the support jug's radar work for the entire team. to coordinate strikes on objectives, enemies in locked positions, and etc.
3) Increase the amount of time it takes to ads with a sniper. idk if anyone who responds to this has used sniper rifles for a legitimately long time. but even without quickdraw their ads times compete too well with the other rifles in games. with the in-game hacks that have been produced so far it only tantalizes the fake snipers to run around with auto-aim, claiming to be pro quick scopers >_< smh. anyway increasing their ads time would improve a sniper situation by making snipers stay in their comfort zone and use quickscoping as a tool not a true playstyle. snipers are relevant in these big open maps theres no reason to run around a map like an idiot matching ADS with AR's and SMG's