A_Trey_U has said on twitter that #14, the low res campaign textures, should be fixed with the next update.
when playing with two players, one on the tv and one on the pad, the sound for the pad user comes through the tv. it was this way on blops2 also. is there any way this can be fixed because when i play with my girlfriend and we both use amplify especially it makes it impossible to tell who is hearing enemy footsteps.
Is this online or local? I play local with my son and he uses the wiimote/tv while I'm forced to use the stupid gamepad (damn you DA!). He hears his sound on the tv and I hear my sounds on the gamepad. Maybe this is an issue with online play only?
online yeah i havent tried local yet. blops2 multi/zombs and ghost multi/extinction. footsteps in multi are very noticeable, so are the denizens/head-huggers in zombs. but when using amplify in ghost multi its confusing as fuq...
Test it out on local and see if it works there for you. Which doesn't do you any good but at least provides troubleshooting for devs.
What also kills amplify is not being able to have separate volume settings for voice chat vs the game. I want the game loud, but I can't because then everyone is loud as hell in chat. Makes my ears bleed.
i have afterglows too it would be nice if we could adjust game and chat levels, but no usb. ill check out local though. im still getting hung up on flat objects too. in seige i got stuck on the top step of a flight of stairs...pwnsweet can you add this?
edit-i always disable chat. really dont care to hear random ten year olds singing or talking about homework etc. gotta hear those precious footsteps.
i would also like something done to preveent spam invites. in blops2 you could only send one invite every twenty seconds, this needs to be brought back. i believe there is a freeze issue when people spam you with a hundred invites in a half minute...
I've been away for a few days so the OP hasn't been updated. With the patch coming at the end of/early next week, I plan on updating the OP with the issues that were fixed and adding any new ones that I've missed. Please be patient while I get around to doing this.
*** I have a request ***
If you submitted a glitch before the update, I ask that you re-test for that glitch after the update and get back to me on whether it was fixed or not. When the list was small, I was able to re-test each glitch myself and confirm whether it was fixed by the patch or not. That is no longer possible. As such, I need the help of the community to report back on what was fixed and what wasn't.