43 Replies Latest reply: Apr 20, 2014 8:03 AM by Izjar11 RSS

    Mw3 vs Ghosts

    RedNight129

      To be honest the map size of mw3 and ghosts are the same

       

      In mw3 you had a little more health, which mean we can turn on people and not always get killed by a look

       

      In ghosts your weapon balance is perfect

       

      In order to make this a more fast pace game I think we should have a speed increase or everybody get built in marathon (bo2 style marathon)

       

      also to be honest in cod ghosts you shouldn't get a kem strike from a box, but if you do it should take longer to get the care package and EVERYBODY SHOULD BE ABLE TO SEE IT.

        • Re: Mw3 vs Ghosts

          Mw3 was a way better game than ghosts I think. It's really annoying how you die so easy in ghosts it'd be nice to acctually be able to turn on people and show skill.

            • Re: Mw3 vs Ghosts
              Gerbera

              People who think they "die so easily" in Ghosts more than likely thought the exact same thing in most of the previous games too. You die just as easily as any other CoD game, give or take lag.

                • Re: Mw3 vs Ghosts
                  RedNight129

                  I don't think I die too fast but if people had more health they'll feel more confident about objectives

                    • Re: Mw3 vs Ghosts
                      Gerbera

                      And then they'd just complain about people they shoot at not dying fast enough.

                       

                      If changes are made, they'll apply to everyone, not just 1 person or a select group of people, which is why many complaints are pretty stupid; those people seem to assume that if such changes are made, they'll be made and applied only to themselves (buffs) or everyone else (nerfs), expecting only themselves to get the better gameplay out of it.

                        • Re: Mw3 vs Ghosts
                          Whofreak

                          And yet BLOPS and BLOPS2 had perfect health/amount of bullets to get killed :S

                            • Re: Mw3 vs Ghosts
                              Gerbera

                              As always, "perfect health/amount of bullets" comes down to three things.

                               

                              Lag and/or getting the first shot and/or better aiming. (BO2 had HORRID lag, thus enemies tended to be bullet sponges while you were like paper.)

                               

                              Otherwise, most of the weapons in the same classes aren't SO spectacularly different. Some slight differences like damage in general, damage to distance ratio, ADS time, reload time, etc.

                               

                              Like, for example, the Bizon may seemingly kill "too fast", but that's largely due to, IIRC, having the highest damage up close, but only at very close distances, which is where a SMG shines anyway. Once you get any sort of semi-decent distance, the damage quickly drops off (and accuracy suffers a little), thus requiring more hits to kill.

                      • Re: Mw3 vs Ghosts

                        Play heavy duty, double health and weapon speed up. !

                        • Re: Mw3 vs Ghosts
                          Izjar11

                          Disarm wrote:

                           

                          Mw3 was a way better game than ghosts I think. It's really annoying how you die so easy in ghosts it'd be nice to acctually be able to turn on people and show skill.

                          LOL

                           

                          Mw3 inferior connection was better than ghosts? Funny.

                           

                          I turn and kill players who are shooting at me all the time, does this mean I have teh SkilZ?

                        • Re: Mw3 vs Ghosts
                          Gerbera

                          1.) Maps are not the same size. The maps in Ghosts are much more diverse whereas most of the MW3 maps were small and medium.

                           

                          2.) Health has pretty much been consistently the same in each CoD games. It's the weapons and such that change.

                           

                          3.) Yes.

                           

                          4.) No. Just use the Agility/Marathon perks themselves. That's why they exist.

                           

                          5.) You only get it from the Care Package on one map (Strikezone), once per match. And it comes in like any Care Package if people bothered looking up or glancing at the minimap.

                            • Re: Mw3 vs Ghosts
                              RedNight129

                              5)  i know but people might actually try to go after it if they what was in it

                               

                              4) I use those perks I just think we all should have them to make the game a little faster

                               

                              2 ) It'll be a litte easier to give more health and patch a some weapons

                               

                              1) maps feel the same

                                • Re: Mw3 vs Ghosts
                                  Gerbera

                                  1.) They aren't. MW3 was largely small to medium maps. Ghosts has small, medium, and actual large maps.

                                   

                                  2.) Except it shouldn't have to be made easier. Maybe people should just learn to get better rather than blame it all on the game itself. Otherwise, if you think you need more health, then don't play online and play custom games with friends where you can adjust the amount of health people have.


                                  4.) Everyone has just as much access to them as the next person. They just need to get the Squad Points to spend to unlock it and there they go. And if people choose not to use them, that's they're decision. Not everyone should have to cater to how you or anyone else thinks the game should play, whether it be fast, slow, camping, rushing, or anything.

                                   

                                  5.) They will if they actually bother to chase it down. Care Packages shouldn't need to be advertised to everyone with a giant neon sign pointing at its location and saying what's in it.

                                   

                                  Remember, this is NOT BO2 or MW3, where most maps were small to barely medium and much more simplistic, so people ran into eachother every 2-3 seconds, and should not be treated as such. This is a much more balanced game where more playstyles can be utilized in different ways, more pathways to choose from, balanced weapons, and so on. If you're dying way too easily or think it's way too slow, that may not necessarily be the game's fault, but your own line of thinking. I'm someone who enjoys a good balance, so MW3 and BO2 came off as way too overbearing on rushing with little to no time to breathe, but Ghosts comes off as just fine.

                                    • Re: Mw3 vs Ghosts
                                      RedNight129

                                      ok you swayed me to your side I just wish Iw would had Grind

                                      • Re: Mw3 vs Ghosts

                                        "This is a much more balanced game"

                                         

                                        No it not, it's horribly balanced in favour of long drawn out engagements.  There are only two maps which aren't almost entirely weighted towards just camping it out, when hardcore TDM games rarely hit the 75 target on either side before timing out, something is drastically wrong.  Even MW3 was better.

                                          • Re: Mw3 vs Ghosts
                                            Gerbera

                                            You're playing with the expectation that every single map is going to be something like Hijacked/Nuketown (2025) from BO2 or Dome from MW3. That's not going to happen here. The maps are balanced out now so that you'll only come across such maps part of the time (Free Fall, Strikezone, and arguably Octane and/or Warhawk) while the others will be medium and/or longer range engagements with medium or large maps. It's hardly balanced in their favor though..

                                             

                                            Many of those campers are most likely similar players who find out they can't simply play their same style all the time, and get too afraid to actually try to move around because they're more vulnerable by playing that way otherwise (especially with HC's increased damage and whatnot), so they camp around to try to feel more safe and more certain of things.

                                    • Re: Mw3 vs Ghosts
                                      rlbl

                                      Sometimes small map chaos can be fun, but I personally prefer larger maps.  The largest maps tend to be sniper maps (which is what the community generally asked for).

                                       

                                      I like the fact that when you shoot someone, what you see is what you get and they die... in previous games one of the reason you could turn and drop people iso because they were behind the action.  By the time they saw you it was too late, making it look like they emptied a clip into the enemy when all they did was reveal their position. Then enemy turn and shot them and killed them (and to the lagged player it looked like they got dropped by 1 bullet).  I am happy those occasions are not as frequent.

                                       

                                      I never liked the streaks and streak system in MW3. Stacking streaks 1:1 made it too easy to get the higher streaks, and the higher streaks were too powerful (although fun as hell to get).  I like the fact I do not have to wear a missile launcher on every class (or even have a missile launcher class at all)

                                       

                                      Personally, I am much happier with Ghosts than MW3.

                                      • Re: Mw3 vs Ghosts
                                        rainmaker6

                                        MW3 had better classes (specialist is garbage and the kill streaks are lame and boring in Ghosts).  The prestige system was also a lot better and more meaningful (there is no reason not to prestige in Ghosts). They screwed up on a few other things but those IMO are the major screw ups.

                                         

                                        Gun balance and maps go to Ghosts and the return of all possible play styles to the franchise. The fact that I have to actually use different guns and setups depending on the map is a testament to the gun balance, map diversity and viable play styles. My lag is far better as well the vast majority of times and I have never been knifed from 20 feet away like I have been in MW3. No endless host migrations as well.

                                         

                                        On a side note I noticed at the start of some games the list of players that connect is displayed. Other times they are not. Is that an indication you are hosting?

                                          • Re: Mw3 vs Ghosts
                                            Gerbera

                                            I do agree that several of the streaks are pretty underwhelming, though I understand why they are. From MW2 through BO2, it was pretty much a streak-fest, much like how MW2 was an explosion-fest. Ghosts is most likely trying to take CoD back to gun battles, with not SO much reliance on the streaks. That's not to say they're completely useless, but they're meant to be more supportive rather than primary means to get kills, which is how they should be, I think.

                                             

                                            Though, I think Specialist is fine in Ghosts. Chances are that, with SO many Perks this time around, 35, having them ALL like you could in MW3, along with the MW3 gun proficiencies, would be pretty broken, if people complaining about cheaters/hackers with all Perks are any indication..

                                              • Re: Mw3 vs Ghosts
                                                rainmaker6

                                                Gerbera wrote:

                                                 

                                                Though, I think Specialist is fine in Ghosts. Chances are that, with SO many Perks this time around, 35, having them ALL like you could in MW3, along with the MW3 gun proficiencies, would be pretty broken, if people complaining about cheaters/hackers with all Perks are any indication..

                                                 

                                                I never see anybody using specialist in Ghosts and to get any good perks you need to get a lot of kills. Did you even use it in MW3. I suspect not. I did almost exclusively. You will do far better using Assault or Support since you lose everything once you die. So to be of any use it needs to be easier to get your bonus since it isn't a very good bonus.

                                                  • Re: Mw3 vs Ghosts
                                                    Gerbera

                                                    I did use it quite a bit on my SMG and shotgun classes (both of which I used quite often). It only takes more kills IF the only Perks you choose to gain for your initial 3 are higher cost, which makes sense given the system whereas MW3 had a "normal" system, so the Specialist Killstreak was a straight out 3, 5, and 7 before the bonus. Here, it's squad point cost + kill number + 1 (so essentially + 2), and then you can pick 8 points worth of other Perks for the Specialist Bonus. It will only take more kills if you choose all the 3+ Squad Point Perks for the build-up, but if you picked the 1-2 Squad Point ones, it will be 3, 5, 7 or 4, 7, 9 and such.

                                                     

                                                    It requires you to actually pick and choose more carefully rather than just handing you everything all at once, so obviously, you'd want to stick with Perks that better suit your playstyle and/or loadout.

                                                      • Re: Mw3 vs Ghosts
                                                        rainmaker6

                                                        8 points is just 2 decent perks, and you have to choose 3 bad ones to get it at a 7 kills. Assault at 5 give you a dog, and streak kills count for your next streak, and you don't lose them when you die. So you are claiming 7 kills to get a few good perks and 3 weak perks (which you lose immediately when you die) is equal to the  assault or support kill streaks. Then why isn't anyone using it? And why aren't you? Because it's been nerfed to the point of uselessness. And the amount of people using it is the evidence.

                                                          • Re: Mw3 vs Ghosts
                                                            Gerbera

                                                            I actually DO use it because, unlike many people of the community, I like to extensively try stuff rather than bash it and label it "useless" without ever trying it at all.

                                                             

                                                            And amount of people alone is not evident of anything, especially still this early. Otherwise, by that logic, the MSBS should never have been nerfed since not that many people were using it compared to other ARs. The AK-12, Remington R5, Honey Badger, Bulldog, and such would've been nerfed LONG before the MSBS.

                                                             

                                                            MW3 itself had plenty of examples of stuff people initially thought (or even still think) is garbage. The MK14, for instance, was labeled as useless for quite a while simply because it was semi-auto, and people didn't want to waste their time having to actually pick and choose their shots more carefully rather than just hold the trigger to spam bullets with a full auto AR. Or the PM-9 was seen as useless compared to the MP7 and the other SMGs, and it wasn't until near the end of the MW3 year did more and more people start learning of its potential through those who actually decided to use it for themselves. The USAS-12 (and pretty much every other shotgun) was seen as pointless compared to the Striker, but again, after more people began actually trying it, it picked up more use as time went on because people learned for themselves that stuff isn't always as great/bad as they see mentioned on forums.

                                                      • Re: Mw3 vs Ghosts

                                                        They cant be taking it 'back to gunbattles' because in ghosts gunbattles are over the second someone sees you due to the low health. In previous CODs u had time to jump out of they way of ur enemies' bullets to try to win the gunbattle. now its like 2 bullets and its over

                                                          • Re: Mw3 vs Ghosts

                                                            As it should be.

                                                              • Re: Mw3 vs Ghosts

                                                                but thats pointless. the point of a game is to show skill in the game otherwise its meaningless.

                                                                  • Re: Mw3 vs Ghosts

                                                                    How on earth does killing someone not show skill? If youre not paying attention and/or have slow reflexes, why should you be allowed to kill someone who is paying attention and does have superior reflexes?

                                                                      • Re: Mw3 vs Ghosts

                                                                        You are probably a camper telling from your posts. so when u sit in ur corner aiming down ur sights at an path waiting for someone like me to walk past, i should get a fair chance to dodge ur shots and try to kill u instead of me just dying instantly. And if im not paying attention then u'll still easily be able to kill me but if i am paying attention and i do have quick reflexes there's still no chance for me to win because I die so quick. your comment, sir, is invalid.

                                                                          • Re: Mw3 vs Ghosts
                                                                            Gerbera

                                                                            Wow, calling him a camper and his post invalid just because he doesn't agree with your complaint that's been a complaint in pretty much every CoD game? That's sad..

                                                                             

                                                                            Again, you are more than likely on the bad side of lag. Otherwise, get rid of the delusion in your head that you're such a godly CoD player and accept that you won't win every gun battle. Much of CoD gun battles comes down to luck like because you managed to hit someone and making them flinch, causing their gunfire to rise up and give them a lucky headshot on you, thus killing you faster.

                                                                            • Re: Mw3 vs Ghosts

                                                                              Lol I don't camp.

                                                                               

                                                                              And if youre dying, youre obviously not quick enough.

                                                                          • Re: Mw3 vs Ghosts
                                                                            Gerbera

                                                                            Not to mention that...well...CoD has hardly been about "skill". Stats aren't a true indication as they can easily be skewed depending on how one plays, or hacked.

                                                                        • Re: Mw3 vs Ghosts
                                                                          Gerbera

                                                                          Your point? Honestly, that complaint has been used in pretty much EVERY CoD game ("health too low", "dying with 1-2 shots", etc), and comes off more as an excuse to try to absolve yourself of getting caught off guard and killed, or not winning every single gun battle like you think you should. If you're dying "instantly" and/or opponent's are "bullet sponges", then it's pretty obvious you're on the bad side of lag and it has nothing to do with health changes or anything.

                                                                           

                                                                          And so you know, quite a number of at least the ARs and LMGs kill in 3-4 rounds and are full auto, so of course it may see like 2 rounds...because 3 is obviously just 1 more than 2, and when spraying people with a fully automatic weapon, even with slower rates of fire, it's going to be quick and it won't show you clearly flinching for each bullet that hits you so you can keep count.

                                                                            • Re: Mw3 vs Ghosts

                                                                              i actually play this game and every other COD on LAN at tournaments a lot and many of my team mates and opponents agree with me that this game feels as if u die much faster than usual

                                                                                • Re: Mw3 vs Ghosts
                                                                                  Gerbera

                                                                                  LAN and online worldwide are two entirely different things where lag can differ tremendously.

                                                                                    • Re: Mw3 vs Ghosts

                                                                                      on LAN the only lag is the ping from the 360 to your screen. on LAN u can play the game without lag interferences and truly tell the quality if a game. Ghosts is a brilliant game in terms of movement and the feel of it. its just the huge maps and the health that arent as good. Pls dont reply saying that big maps are good because from most previous CODs the smallest maps have always been voted as the 'fan favourites'

                                                                                        • Re: Mw3 vs Ghosts
                                                                                          Gerbera

                                                                                          Just because small maps are fan favorites, that doesn't mean many of those fans also don't like larger maps. Map variety is one of the things that helps keep gameplay from becoming extremely repetitive and monotonous, which is how I felt with BO2 and its plethora of tiny maps and why I like Ghosts and MW2 much better in terms of map types.

                                                                                          • Re: Mw3 vs Ghosts

                                                                                            puzzles_za wrote:

                                                                                             

                                                                                            from most us CODs the smallest maps have always been voted as the 'fan favourites'

                                                                                            Yeah, Cliffside was definitely a popular map, and

                                                                                            Wait...

                                                                                            Moving on, Afghan was probably one of the most loved maps in the series, and

                                                                                            Crap.

                                                                                            Um...

                                                                                            WMD and Launch were also

                                                                                            Oh no, not again!

                                                                                            Arkaden?

                                                                                            Oh dear! All these beloved maps are big! How could they possibly be fan-favorites!

                                                                              • Re: Mw3 vs Ghosts

                                                                                No cause one you can spawn right behind the person who got the kem strike cause of these garbage spawns and two if you have a care package on the field you will always spawn across the map making it impossible to even get your care package back.

                                                                                • Re: Mw3 vs Ghosts
                                                                                  xlwolfshirt1

                                                                                  Both of these games suck.  IW is just a shell of what it was before the talent left to form Respawn. 

                                                                                  • Re: Mw3 vs Ghosts
                                                                                    Tennek127

                                                                                    The way some people cry about Ghost is seriously ridiculous, that mw gameplay formula hasnt changed since mw2, Ghost is slightly slower but thats really it, secondly you DO NOT have less health, its the gun types damage, perks, and crap people ad to their weapons, for example fmj/armor piecing does more DAMAGE meaning it will KILL YOU FASTER and dont gimme that whole "oh that just pierces the enviroment crap" no it doesnt, because its shown clearly that the guns OVERALL DAMAGE increases when you add those ammo types, just like rapid fire, if someone kills you with an SMG FYI you werent killed in one shot, the lag difference made it look that way, so if you took cover for a sec when they started shooting instead of trying to go trigger happy at a person firing directly at you -_- you wouldnt have died in "one shot". Sorry to get on here and rage but im so sick of seeing IW and Treyarch constantly adjust the game to please fans that cry over adjustments that THEY ASKED FOR, just to hear them cry even more the following year of CoD. Just chillax and enjoy the damn game, if anything yall should be on here telling infinity ward to bring back more classic maps from mw2 and CoD4 instead of re releasing nonsense from that garbage mw3 that most people hate (dont believe me check the youtube ratings and blogs). Just saying enjoy the game guys, once again sorry for raging but really just saying lol...

                                                                                    • Re: Mw3 vs Ghosts
                                                                                      slyd0g55

                                                                                      MW3 took a few days to adjust but most new CoD titles are the same , still wicked game plus it had theatre so I could capture my good games!

                                                                                      • Re: Mw3 vs Ghosts
                                                                                        brsox

                                                                                        I thought MW3 was a much better game than Ghosts. Where does everybody get this idea that they die so quick in Ghosts?? It has the same damage and health as every other COD!!

                                                                                          • Re: Mw3 vs Ghosts

                                                                                            You die quick because the hit detection is better, also due to some connection issues you die before you even realize you being hit, also they need to give us more health so the gunfights can return